Elite Dangerous: Odyssey Questions and Answers

Yes seen it on Twitch. There are people who don't want to be like maniacs going around killing hundreds of people. What if that scavenger is trying to feed his children? What if he shot at you because he expected pirates there? etc.

Non-lethal option must not be overlook in games like Elite.
Deflating concepts of KILLING and DEATH in games to the point of it being sickening is bad for gaming in general. Feels like normalizing a murder.
The issue is how do you take down someone in a spacesuit without killing them, the spacesuit is going to be of tough materials or it is of little use it will almost certainly have insulating properties and of course it features a helmet.

Taser, insulation will defeat the effect of the arc type and while the ones with darts might penetrate you have just poked holes in a spacesuit which is probably not good for the occupant.
Night stick or equivalent, the suit is going to act a lot like body armour and they are wearing a helmet so you can't use it for a choke submission.
Knockout or other gas, don't be silly.
Some sort of entanglement might work.
Or maybe an EMP grenade, though that is going to be indiscriminate and will probably shut down the targets life-support.

I suspect anything effective enough to disable the occupant of a spacesuit is probably going to be too powerful to use if you are inside and up against the unsuited.

There are also questions about how non lethal some of those weapons are in reality.

I do understand and applaud the sentiment, but I am not sure the society in Elite is one that will have put much effort into such weapons.
 
Hello,

I am not sure about how to formulate my question ... but great announcement to begin with.

So will there be any PVE content with Odysseus ?

-for example, IA with bounty on their head that we can hunt in solo or coop ?

Thanks
 
Greetings Commanders.
Join us 17 December 12:00 UTC on www.twitch.tv/elitedangerous and www.youtube.com/elitedangerous/live for our Anniversary stream. We'll have activities, Twitch drops and Developer Gareth Hughes will be answering your Elite Dangerous: Odyssey combat questions!

o7

How will sounds travel be handled in Odyssey? How will atmosphere influence sound propagation?
Mostly I wonder: Will it be largely realistic or a more "on every planet players will hear sounds immediately"?
 
Deflating concepts of KILLING and DEATH in games to the point of it being sickening is bad for gaming in general. Feels like normalizing a murder.
It's not false.

However difficult to reverse after destroying thousands of ships.

ED put its finger in the gear and the Dark Force took an ascendant on the game. :devilish::)

🦠🦠🦠🦠🦠🦠🦠😷
 
I understand what you're saying, but in a universe where you will be casually killed for a parking violation - I have the feeling that ship has already sailed, hit an iceberg, and has been residing at the bottom of the ocean for quite some time now.
Yes and In the real life there are also people who get killed for a place in a supermarket parking lot, or for refusing to give a cigarette.

🦠 🦠 🦠 🦠 🦠 🦠 😷
 
Hello,

I am not sure about how to formulate my question ... but great announcement to begin with.

So will there be any PVE content with Odysseus ?

-for example, IA with bounty on their head that we can hunt in solo or coop ?

Thanks
Yes, from the comments made, certainly!

Also, from comments made in the Q&A: A player will be able to play Odyssey without needing to take any direct combat missions.
 
Taken from my other comments:
There are situations you have to neutralize threat. That is why cops have tasers, stun batons, pepper spray etc.
Generally you always want criminals to be taken alive to be able to question them! Think!
There are exponentially more reasons not to kill than to kill a person outright. So giving only one option - killing - feels wrong and forced.

What sane people do facing unfair world? They do all they can to make it better! Staying human instead of degrading to animal means advancing, progressing, becoming better, even if we have to pass trough some bad times.

We don't go pardoning SS members for massacres because they existed in reality.
Plus Elite universe is diverse, from monarchists to communists, from poor agri-worlds or plague-worlds to futuristic paradise planets.
You can still pull in the legs or other non-vital body parts. :)

Besides it would be interesting to know if it is possible in ED, just hurt a person.

🦠 🦠 🦠 🦠 🦠 🦠 😷
 
The issue is how do you take down someone in a spacesuit without killing them, the spacesuit is going to be of tough materials or it is of little use it will almost certainly have insulating properties and of course it features a helmet.
I suspect anything effective enough to disable the occupant of a spacesuit is probably going to be too powerful to use if you are inside and up against the unsuited.
There are also questions about how non lethal some of those weapons are in reality.
I do understand and applaud the sentiment, but I am not sure the society in Elite is one that will have put much effort into such weapons.

Well, a couple of non-lethal options could be ... a net gun .... (these are already in existence :D ... to capture wildlife / drones / criminals etc 🧚‍♂️🐎🚁
a net gun3.jpg
a net gun2.jpg
a net gun.jpg


expanding / sticky foam cannon .... or oil / slippy liquid spray ... could be hilarious 🤭🤣
a foam cannon.jpg
a foam 2.jpg


concussive grenades ... magnetic / gravitic anomoly devices ...

a concussion grenade.jpg
a gravity grenade.jpg
a gravity grenade2.jpg


... and many more creative ways to be non-lethal .... :D
 
Yes seen it on Twitch. There are people who don't want to be like maniacs going around killing hundreds of people. What if that scavenger is trying to feed his children? What if he shot at you because he expected pirates there? etc.

Non-lethal option must not be overlook in games like Elite.
Deflating concepts of KILLING and DEATH in games to the point of it being sickening is bad for gaming in general. Feels like normalizing a murder.

I think the same too ... there are many options (I put some in the post above encouraging these things !)
(y) :D
 
  • What are the plans for networking in Odyssey? Will it be p2p or will it be server based for FPS gameplay?
    The underlying network structure is the same as the rest of ED i.e. p2p so that the experience is seamless for players

I really don´t want THAT experience to be "seamless" ... and you shouldn´t want that either. Really you don´t.
 
I really don´t want THAT experience to be "seamless" ... and you shouldn´t want that either. Really you don´t.

I assume Frontier only has servers in UK. Anyone outside of eastern europe would really not enjoy the 200 ms+ latency from server-based networking since Elite's combat is really fast-paced.
 
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This could be worth a watch...

Link in case the video doesn't show:
Source: https://www.youtube.com/watch?v=EvJPyjmfdz0

Watching it, thanks. Very informative and by minute 10 already proves my assumption wrong, but also shows how it relies on P2P.

That said, I'd gladly pay a monthly fee for an optional "truly open" mode. No blocking shenanigans, cross-platform, and avoids instances as much as possible (I can't see something like EVE's "time dilation" being used here)... the dream.
 
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Watching it, thanks. Very informative and by minute 10 already proves my assumption wrong, but also shows how it relies on P2P.

That said, I'd gladly pay a monthly fee for an optional "truly open" mode. No blocking shenanigans, cross-platform, and avoids instances as much as possible (I can't see something like EVE's "time dilation" being used here)... the dream.
I don't think the monthly fee for 'proper servers' is likely to happen in this iteration of ED - p2p serves the majority well enough (note: I didn't say 'well' ) and a subscription model was rejected in the early days of the game reading through the 'history'.

Possibly further optimising of the p2p netcode has been done for the launch of Odyssey, we'll have to wait and see, but I think it will be the sorce of much disappointment for the existing FPS players who are used to single shard services.
 
I don't think the monthly fee for 'proper servers' is likely to happen in this iteration of ED - p2p serves the majority well enough (note: I didn't say 'well' ) and a subscription model was rejected in the early days of the game reading through the 'history'.
Possibly further optimising of the p2p netcode has been done for the launch of Odyssey, we'll have to wait and see, but I think it will be the sorce of much disappointment for the existing FPS players who are used to single shard services.
Sitting around waiting for a decent match on SWBF2 can be less than stellar (geddit).
I also played quite a bit of Dust 512 and planetside 2 back in the day - not sure what the architecture for the servers they were using but rubberbanding, zombie players and hitbox issues abounded.My favourite was Battlefied 43 weirdly enough - enormous battlefields and real equality between players - only skill counted in that game.
 
Greetings Commanders.

This Thursday, we'll be celebrating the 6 year anniversary of Elite Dangerous with a special anniversary stream! It's going to be an exciting stream and a bit bigger than our usual Thursday affair.

As a result of this bumper edition Thursday stream, we won't be able to do our weekly AMA with you today. Fear not though, we've sneakily been collecting all your Odyssey questions from the last few AMA sessions and have been gathering as many answers as we can from our development team! Here is a selection of some of the questions and answers we've been able to bring you!

  1. Will powerplay see any changes in Odyssey?
    Powerplay will be discussed at a later date

  2. Will there be a helmet HUD in odyssey?
    Yes please see our post here for more detailed information.

  3. Will you have some kind of holographic personal display to read information when you are on foot?
    Yes your suit will have similar functions to your ship – more on this in the future

  4. Will our avatars in Odyssey be more sophisticated than we have at present, in order to facilitate height and weight differences, so that we don't all appear the same ‘size’?
    There will be a vast amount of ways Commanders can customise their avatars in game to give themselves a truly unique experience. However height and weight are currently not customisable.

  5. With regards to Odyssey, can you tease more if any BGS changes, e.g. uniforms for player factions on NPC's, custom logos on stations, or some other benefits that supports of a faction may take advantage of.
    BGS is always present in Elite and this will be evident in Odyssey with various planets and settlement appearing differently dependent on their current state.

  6. In Odyssey, will our helmets have night vision mode same as the SRV and ship?
    Suits will have various functions player will be able to unlock and upgrade them with. Night vision is one of those functions.

  7. Can the new terrain system generate overhangs?
    Unfortunately not, however we think you will enjoy the vistas that our planetary tech will provide!

  8. What are the plans for networking in Odyssey? Will it be p2p or will it be server based for FPS gameplay?
    The underlying network structure is the same as the rest of ED i.e. p2p so that the experience is seamless for players

  9. Could you elaborate on how high, low or lack of gravity will be handled by spacelegs on the ground or in stations)?
    We have an upper cap on high gravity worlds where it would not be safe for Commanders to deploy.
    For outposts, whilst we’re in Zero-G, we use magnetised boots to keep the player on the floor.
    On planets, gravity affects how high you can jump and particularly how effective your jump pack is – on Low-G planets you can get quite a lot of distance! Grenades also follow trajectories based on gravity which creates some interesting gameplay!

  10. With Odyssey and with it new gear incoming in mind: Are there plans to increase the storage limit for modules?
    No plans for this at the moment.

  11. Quick question about the lighting changes in the Odyssey Update: Is it going to be a sweeping change to all or most light sources, including ships interiors/exteriors and system stars? Or will it be limited to stations and the atmospheric planets?
    We’re revamping the lighting for the entire game!

  12. Will there be a possibility of mining on the surface of planets in Odyssey?
    Whilst we are not looking at mining on foot at this time, you will be able to visit small mining settlements.

  13. Will Fleet Carriers get interiors in Odyssey?
    We have nothing to add on this at this moment in time.

  14. Can you tell us if Elite has had a large code refresh/overhaul in preparation for Odyssey?
    There is a lot of new code and systems being implemented/refreshed for Odyssey.

  15. Are there to be any significant changes to the camera suite for Odyssey, on-foot or off?
    The original camera suite will be available in Odyssey. We are also in the process of adding the vanity cam for the on foot character. We are very excited to see what our community come up with at launch.

  16. Will Odyssey have the same graphic impact as the current engine in terms of performance or will you need to upgrade your video card?
    Odyssey will be optimised to run on your current setting for Elite Dangerous.

  17. How does Odyssey deal with ship kits in regards to hit boxes? Will a raider ship kit’s spikes provide additional cover for example?
    Hit boxes for ships will accurately reflect their design in Odyssey, including any ship kits players have attached.

  18. Will we be able to fly other CMDRs' ships in Odyssey? Whether if it's by multicrew or stealing?
    No, only the Commander that owns that ship can fly their ship. However, players will be able to deploy in that Commander’s SRV or SLF with physical multicrew.

  19. Will we be able to hire NPCs in places normally reserved for multi-crew?
    No this will not be a feature in Odyssey.

  20. What level of customization will players have over their FPS weapons in Odyssey? Will we be able to change/add sights, scopes, attachments, skins, etc.?
    Weapons will be able to be customised in a variety of ways both internally and externally, from sights and suppressors that suit the players playstyle to weapon skins that are purely aesthetic. More on this in the future.

  21. Will we have the possibility to have our CMDR Names marked on planets in the style of: "First landed on by CMDR X"?
    Yes, we will log first footfall on a per CMDR basis

  22. Will a Horizons user on a SRV be able to meet an Odyssey user on foot on a planet with no atmosphere?
    We are looking at this at the moment - more to follow soon.

  23. Will Odyssey space suits get kits?
    The flight suit is the base suit, on top of which Commanders will be able chose how they will want to specialise.

  24. In Odyssey, when transitioning from ships to (breathable?) space stations, will my character be in the selected outfit I bought from Holo-Me or in one of the new suits?
    Whichever you chose to equip both are viable

  25. Will Odyssey bring more mysteries and codes similar to that of the Thargoid Probe Spectrogram?
    Narrative is a big part of the Elite Dangerous galaxy – we expect to continue this in the future.

  26. Will we be able to use our current clothing in Odyssey?
    Yes, everything you own is usable in Odyssey.

  27. If a player isn't into FPS combat will that part of the expansion be optional?
    Elite Dangerous has always been about allowing you to blaze your own trail, this will continue in Odyssey. Combat will always be optional for Commanders.

  28. Any plans to introduce improved anti aliasing in Odyssey?
    We are not changing this engine, we are however looking at any issues and fixing them ready for launch.
We'll be taking a break from the AMA's over the festive period so we can spend more time with our turkey...I mean family. We'll be back with more in the new year!

Join us 17 December 12:00 UTC on www.twitch.tv/elitedangerous and www.youtube.com/elitedangerous/live for our Anniversary stream. We'll have activities, Twitch drops and Developer Gareth Hughes will be answering your Elite Dangerous: Odyssey combat questions!

o7
Hi, I have 2 GTX 980TI in SLI. Odyssey will work in SLI. Thank you.
 
I don't think the monthly fee for 'proper servers' is likely to happen in this iteration of ED - p2p serves the majority well enough (note: I didn't say 'well' ) and a subscription model was rejected in the early days of the game reading through the 'history'.

Possibly further optimising of the p2p netcode has been done for the launch of Odyssey, we'll have to wait and see, but I think it will be the sorce of much disappointment for the existing FPS players who are used to single shard services.

I think we also have to remember here that FDEV are not developing a standalone dedicated FPS or 3rd person shooter here. If they were, like a COD or Battlefield, then they would need dedicated servers to be sure. What they're doing is simply adding FPS elements - we won't have prone or cover moves for example so anyone expecting to get the same gameplay out of this as their COD, Battlefield, Division 2 etc are going to be disappointed, so manage expectations now. That's not to say I think FDEV need to develop it as a COD etc clone.....I don't. Just that we'd be foolish to expect it. This is nothing more than adding additional gameplay options for those who want to partake. That's why there'll be a CQC equivalent for PvP as that should be more reliable through a matchmaking approach albeit P2P - not everyone's cup of tea, to be sure, but not terrible either (imo). Assuming people don't dismiss it like CQC has largely been.

Personally I'll take P2P over playing on internationally based servers remote from me, at least from an open world PvP perspective. At least I know that when I do encounter a random player in the wild (as opposed to forcing it via a Wing, private group etc) we're likely on a more level playing field re latency, at least in theory.
 
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