Elite Dangerous: Odyssey Questions and Answers

I just noticed answer 7. No overhangs in the engine tech., That is a bummer. I hope that doesn't mean no caves either.but am guessing it will.
 
Will devices with more than 32 buttons be supported in Odyssey? I'd really like my new Virpil Throttle to work 'fully' with Elite Dangerous.

Its a limitation of directx, so until that changes, then no. Its not something FD can support.

I believe you can work around it using virtual controllers that remap the device into multiple virtual devices, thereby bypassing the limit.
 
I don't understand why in EDHorizons the SLI works perfectly with ultra quality with an impressive amount of FPS and it cannot work in Odyssey.
Certainly linked to the new technology used for the planets.

It would also be very interesting to have a Frontier thread dedicated to this new technology.

🦠 🦠 🦠 🦠 🦠 🦠 😷
 
Can someone please explain the hurdles of interiors, eva and caves?

Interiors - obviously the number of ships that need to be modelled internally adds a lot of work. (I'm sure they have the basic internal layout down, and specified how many internal decks/spaces, but I doubt if they have much done beyond that). While some - like me - would love to just be able to wander about within the ship, most players will probably expect some new gameplay to be added too. Unless they add on hostile boarding, which would add a whole new level of gameplay/balance/griefing questions, then I'm not sure what that gameplay would be.

EVA - I'd actually expect this to be easy, but the question may again revolve around what the gameplay point would be. May not be much point in adding it in until there's meaningful gameplay to go with it.

Caves - not 100% certain, but I believe the terrain generation in the game is based around a procedurally generated height-map. i.e. it's just a map of x and y coordinate, and height. It's a relatively simple system that doesn't allow for multiple heights at the same point, so no vertical cliffs, no concave overhangs, and no caves. (There are some caves of a sorted added to the game, but they're not part of the terrain, they're just hand-generated structures that look like terrain placed on the surface. They could use that method to add new caves, but it'd likely mean they'd be small and repetitive).
 
How do you change suits and handheld weapons? (was that answered already?)

I get it with ship modules and SRV that you have to be at the station. (i don't get why i can't refuel the SRV from the ship)

But changing suits and weapons for different on-foot-roles should be possible from within the ship.

maybe do a internal module, with e.g. "Class 2: 4 Suit slots", analogue to SRV Bays..?
 
How do you change suits and handheld weapons? (was that answered already?)

I get it with ship modules and SRV that you have to be at the station. (i don't get why i can't refuel the SRV from the ship)

But changing suits and weapons for different on-foot-roles should be possible from within the ship.

maybe do a internal module, with e.g. "Class 2: 4 Suit slots", analogue to SRV Bays..?
I assume you'll be able to swap out suits from on ship - it would make no sense to have to (potentially) travel 1000LY+ to switch to a scavenger suit just to check out a crashed ship.
 
Greetings Commanders.

This Thursday, we'll be celebrating the 6 year anniversary of Elite Dangerous with a special anniversary stream! It's going to be an exciting stream and a bit bigger than our usual Thursday affair.

As a result of this bumper edition Thursday stream, we won't be able to do our weekly AMA with you today. Fear not though, we've sneakily been collecting all your Odyssey questions from the last few AMA sessions and have been gathering as many answers as we can from our development team! Here is a selection of some of the questions and answers we've been able to bring you!

  1. Will powerplay see any changes in Odyssey?
    Powerplay will be discussed at a later date

  2. Will there be a helmet HUD in odyssey?
    Yes please see our post here for more detailed information.

  3. Will you have some kind of holographic personal display to read information when you are on foot?
    Yes your suit will have similar functions to your ship – more on this in the future

  4. Will our avatars in Odyssey be more sophisticated than we have at present, in order to facilitate height and weight differences, so that we don't all appear the same ‘size’?
    There will be a vast amount of ways Commanders can customise their avatars in game to give themselves a truly unique experience. However height and weight are currently not customisable.

  5. With regards to Odyssey, can you tease more if any BGS changes, e.g. uniforms for player factions on NPC's, custom logos on stations, or some other benefits that supports of a faction may take advantage of.
    BGS is always present in Elite and this will be evident in Odyssey with various planets and settlement appearing differently dependent on their current state.

  6. In Odyssey, will our helmets have night vision mode same as the SRV and ship?
    Suits will have various functions player will be able to unlock and upgrade them with. Night vision is one of those functions.

  7. Can the new terrain system generate overhangs?
    Unfortunately not, however we think you will enjoy the vistas that our planetary tech will provide!

  8. What are the plans for networking in Odyssey? Will it be p2p or will it be server based for FPS gameplay?
    The underlying network structure is the same as the rest of ED i.e. p2p so that the experience is seamless for players

  9. Could you elaborate on how high, low or lack of gravity will be handled by spacelegs on the ground or in stations)?
    We have an upper cap on high gravity worlds where it would not be safe for Commanders to deploy.
    For outposts, whilst we’re in Zero-G, we use magnetised boots to keep the player on the floor.
    On planets, gravity affects how high you can jump and particularly how effective your jump pack is – on Low-G planets you can get quite a lot of distance! Grenades also follow trajectories based on gravity which creates some interesting gameplay!

  10. With Odyssey and with it new gear incoming in mind: Are there plans to increase the storage limit for modules?
    No plans for this at the moment.

  11. Quick question about the lighting changes in the Odyssey Update: Is it going to be a sweeping change to all or most light sources, including ships interiors/exteriors and system stars? Or will it be limited to stations and the atmospheric planets?
    We’re revamping the lighting for the entire game!

  12. Will there be a possibility of mining on the surface of planets in Odyssey?
    Whilst we are not looking at mining on foot at this time, you will be able to visit small mining settlements.

  13. Will Fleet Carriers get interiors in Odyssey?
    We have nothing to add on this at this moment in time.

  14. Can you tell us if Elite has had a large code refresh/overhaul in preparation for Odyssey?
    There is a lot of new code and systems being implemented/refreshed for Odyssey.

  15. Are there to be any significant changes to the camera suite for Odyssey, on-foot or off?
    The original camera suite will be available in Odyssey. We are also in the process of adding the vanity cam for the on foot character. We are very excited to see what our community come up with at launch.

  16. Will Odyssey have the same graphic impact as the current engine in terms of performance or will you need to upgrade your video card?
    Odyssey will be optimised to run on your current setting for Elite Dangerous.

  17. How does Odyssey deal with ship kits in regards to hit boxes? Will a raider ship kit’s spikes provide additional cover for example?
    Hit boxes for ships will accurately reflect their design in Odyssey, including any ship kits players have attached.

  18. Will we be able to fly other CMDRs' ships in Odyssey? Whether if it's by multicrew or stealing?
    No, only the Commander that owns that ship can fly their ship. However, players will be able to deploy in that Commander’s SRV or SLF with physical multicrew.

  19. Will we be able to hire NPCs in places normally reserved for multi-crew?
    No this will not be a feature in Odyssey.

  20. What level of customization will players have over their FPS weapons in Odyssey? Will we be able to change/add sights, scopes, attachments, skins, etc.?
    Weapons will be able to be customised in a variety of ways both internally and externally, from sights and suppressors that suit the players playstyle to weapon skins that are purely aesthetic. More on this in the future.

  21. Will we have the possibility to have our CMDR Names marked on planets in the style of: "First landed on by CMDR X"?
    Yes, we will log first footfall on a per CMDR basis

  22. Will a Horizons user on a SRV be able to meet an Odyssey user on foot on a planet with no atmosphere?
    We are looking at this at the moment - more to follow soon.

  23. Will Odyssey space suits get kits?
    The flight suit is the base suit, on top of which Commanders will be able chose how they will want to specialise.

  24. In Odyssey, when transitioning from ships to (breathable?) space stations, will my character be in the selected outfit I bought from Holo-Me or in one of the new suits?
    Whichever you chose to equip both are viable

  25. Will Odyssey bring more mysteries and codes similar to that of the Thargoid Probe Spectrogram?
    Narrative is a big part of the Elite Dangerous galaxy – we expect to continue this in the future.

  26. Will we be able to use our current clothing in Odyssey?
    Yes, everything you own is usable in Odyssey.

  27. If a player isn't into FPS combat will that part of the expansion be optional?
    Elite Dangerous has always been about allowing you to blaze your own trail, this will continue in Odyssey. Combat will always be optional for Commanders.

  28. Any plans to introduce improved anti aliasing in Odyssey?
    We are not changing this engine, we are however looking at any issues and fixing them ready for launch.
We'll be taking a break from the AMA's over the festive period so we can spend more time with our turkey...I mean family. We'll be back with more in the new year!

Join us 17 December 12:00 UTC on www.twitch.tv/elitedangerous and www.youtube.com/elitedangerous/live for our Anniversary stream. We'll have activities, Twitch drops and Developer Gareth Hughes will be answering your Elite Dangerous: Odyssey combat questions!

o7
You talk a lot about combat, but you mentioned that it is not the only possibility when you are on foot. You didn’t talk about scavenging and exploration of foot. Do you plan to show footage about on foot exploration and scavenging as well as other on foot activities that might happen in game? Many of us wont be into the combat but would like to enjoy other on foot activities.
 
How do you change suits and handheld weapons? (was that answered already?)

I get it with ship modules and SRV that you have to be at the station. (i don't get why i can't refuel the SRV from the ship)

But changing suits and weapons for different on-foot-roles should be possible from within the ship.

maybe do a internal module, with e.g. "Class 2: 4 Suit slots", analogue to SRV Bays..?

Don't quote me on that but I believe I've heard that you'd be able to set your loadout before leaving your ship (so not only at the station stores). That implies you can have more than one of each thing available at your ship. Details on storage capabilities haven't been announced, though.

I don't see how a ship would not have a wardrobe/armory of sorts without the need of installing an internal module for it (you could have dozens of these and they would not even weigh 1 ton).
 
Don't quote me on that but I believe I've heard that you'd be able to set your loadout before leaving your ship (so not only at the station stores). That implies you can have more than one of each thing available at your ship. Details on storage capabilities haven't been announced, though.

I don't see how a ship would not have a wardrobe/armory of sorts without the need of installing an internal module for it (you could have dozens of these and they would not even weigh 1 ton).
Yeah I think you're right, they definitely said we can have multiples of each suit specialised for different things, so multiple exploration suits, multiple combat suits etc. I imagine the storage will be unlimited or at least negligible.
 
I imagine the storage will be unlimited or at least negligible.
Hey, it's FDEV we're talking about - I expect the storage will initially be severely limited and (much) later expanded to somewhat usable, after a lot of wailing and tooth gnashing on the forums & elsewhere.
 
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