Elite Dangerous: Odyssey Questions and Answers

Hey, it's FDEV we're talking about - I expect the storage will initially be severely limited and (much) later expanded to somewhat usable, after a lot of wailing and tooth gnashing on the forums & elsewhere.

Not that I agree with it (I actually hate how they are stored), but engineering materials have already showed Frontier doesn't mind giving you magical inventories that even persist through death with no consequence at all.
 
Not that I agree with it (I actually hate how they are stored), but engineering materials have already showed Frontier doesn't mind giving you magical inventories that even persist through death with no consequence at all.
Funny, that's what I had in mind when writing my post. :)
Initially the materials storage was much more limited, one common limit for everything. On the plus side it forced one to think what mats one really needs, on the minus side it forced you to throw away lots of stuff that would of been useful later, like all that Guardian data gathered while doing the 1st Ram Tah mission.
 
Funny, that's what I had in mind when writing my post. :)
Initially the materials storage was much more limited, one common limit for everything. On the plus side it forced one to think what mats one really needs, on the minus side it forced you to throw away lots of stuff that would of been useful later, like all that Guardian data gathered while doing the 1st Ram Tah mission.

It's unfortunate that they came before FCs. Nowadays if engineering mats were a commodity, you'd have so much potential storing them in a FC... and not getting into magical inventory territory.
 
Nowadays if engineering mats were a commodity, you'd have so much potential storing them in a FC... and not getting into magical inventory territory.
Nah - mat gathering is lovely in small ships - if mats took cargo space you'd be forced to use a n00bconda or other larger ship - ugh.

Plus - imagine the salt: "Oh, you want to engineer your first ship? Well, first buy a fleet carrier for mat storage ..." :ROFLMAO:
 
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Nah - mat gathering is lovely in small ships - if mats took cargo space you'd be forced to use a n00bconda or other larger ship - ugh.

Plus - imagine the salt: "Oh, you want to engineer your first ship? Well, first buy a fleet carrier for storage mat ..." :ROFLMAO:

I don't see each engineering mat as being one ton of cargo. Otherwise we'd be using more tons of engineering mats than the module itself weighs.
 
I don't see each engineering mat as being one ton of cargo. Otherwise we'd be using more tons of engineering mats than the module itself weighs.
Ok, that would make more sense - then you'd be like classic Elite with Gems in g and Gold in kg (y)

You'd still have to give people station-storage until they can afford a FC ... imagine all the threads 'I lost my ship and all my mats'...
 
Ok, that would make more sense - then you'd be like classic Elite with Gems in g and Gold in kg (y)

You'd still have to give people station-storage until they can afford a FC ... imagine all the threads 'I lost my ship and all my mats'...

I'm assuming our suit storage won't be 1 unit = 1 ton either, so I'm hoping the concept of a gram or kg of unit storage is coming back into Elite with Odyssey.

And I totally agree with non-FC storage. I think the commodity storage is the only FC feature that doesn't have an equivalent that just isn't mobile (apart from the one-way mission storage).
 
Part of gamedesign job is to finely tune things so the hassle doesn't become a chore. Making mats like cargo so disappear on ship destruction, or making it bound to FC may be not a good idea for FDEV (and I second that)
 
Why the hell nobody asked the most important question in AMA thread: WILL CMDRS BE ABLE TO WALK ON AIRLESS PLANETS?!

Jesus!
 
Im hoping we get to EVA in space, like exit an airlock to float around and interact with wrecks in space like wrecks on planets . I feel like they really haven't touched 0g EVA unless they talked about it and I missed it
 
Funny, that's what I had in mind when writing my post. :)
Initially the materials storage was much more limited, one common limit for everything. On the plus side it forced one to think what mats one really needs, on the minus side it forced you to throw away lots of stuff that would of been useful later, like all that Guardian data gathered while doing the 1st Ram Tah mission.
How many suits are you expecting to hoard?

Anyway, we are talking suits here, which we already own, and clothes which we already own, without the need for special storage.
 
How many suits are you expecting to hoard?

Anyway, we are talking suits here, which we already own, and clothes which we already own, without the need for special storage.
Haha, eleventy one maybe?
Just the sceptic in me believes in FDEV's ability to provide storage space for exactly two at first. ;)
 
Nah - mat gathering is lovely in small ships - if mats took cargo space you'd be forced to use a n00bconda or other larger ship - ugh.

Plus - imagine the salt: "Oh, you want to engineer your first ship? Well, first buy a fleet carrier for mat storage ..." :ROFLMAO:
Just been out in my courier doing just this ! iirc was there not an issue with cargo in engineering v1. Swapping modules or something comes to mind ?
 
How many suits are you expecting to hoard?

Anyway, we are talking suits here, which we already own, and clothes which we already own, without the need for special storage.
Not sure about the suits but looks like I may need a loot of gun storage space ! (Due to no module/upgrade switching)
 
Why the hell nobody asked the most important question in AMA thread: WILL CMDRS BE ABLE TO WALK ON AIRLESS PLANETS?!

Jesus!
They've already said this will be possible and is also obvious in the gameplay trailer as well as Dev Diary 3, with several planets shown having no obvious atmosphere.
 
They've already said this will be possible and is also obvious in the gameplay trailer as well as Dev Diary 3, with several planets shown having no obvious atmosphere.
Where? Source please.
And those screenshots you mentioned were made during a night-time so those planets COULD be planets with thin atmospheres still, not airless.
 
Where? Source please.
And those screenshots you mentioned were made during a night-time so those planets COULD be planets with thin atmospheres still, not airless.

That's not true, there's at least one shot in the Gameplay Reveal trailer where it pans up from the dirt to show a Commander walking ahead. That planet is in sunlight and there is very clearly no atmosphere.

Regardless, if you read this article, you find that Piers Jackson who is the game director working on Odyssey says the following...
"With the new settlements, we're also having to add a whole pile of new gameplay areas across the universe. Some of those will be deployed onto planets without atmospheres that players are currently able to explore, and others will appear on our new thin atmosphere planets."


It makes no sense why CMDRs would be able to walk on the new planets but not on the old, airless planets.
 
That's not true, there's at least one shot in the Gameplay Reveal trailer where it pans up from the dirt to show a Commander walking ahead. That planet is in sunlight and there is very clearly no atmosphere.
Regardless, if you read this article, you find that Piers Jackson who is the game director working on Odyssey says the following...
It makes no sense why CMDRs would be able to walk on the new planets but not on the old, airless planets.
1. Which one? Show me.
2. That doesn't mean you'll be able to walk on airless planet. It just mean they will have to add new areas to old planets, settlements' internals for instance (since they are adding internals to every station in the game).

No, seriously - we all are guessing here. Since FDevs are reluctant to talk about the topic of Horizons players meeting Odyssey players - it may end up in the easiest way of separating those two groups - disallowing spacelegs on airless planets (because, dunno, those suits are too light to work in a vacuum of space).
They NEVER said it straight: "you will be able to walk on Horizons planets". WHY?
 
1. Which one? Show me.
2. That doesn't mean you'll be able to walk on airless planet. It just mean they will have to add new areas to old planets, settlements' internals for instance (since they are adding internals to every station in the game).

No, seriously - we all are guessing here. Since FDevs are reluctant to talk about the topic of Horizons players meeting Odyssey players - it may end up in the easiest way of separating those two groups - disallowing spacelegs on airless planets (because, dunno, those suits are too light to work in a vacuum of space).
They NEVER said it straight: "you will be able to walk on Horizons planets". WHY?
We are NOT guessing. Look at the thumbnail??

Source: https://www.youtube.com/watch?v=7nlemilLjQY
 
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