I think it's less that they are turning their back on it, and more so that they can't get it to work, or Odyssey simply doesn't run well enough to make VR practical.I still find it very hard to believe that the best VR game in video gaming is turning it's back on VR. Shameful just Shameful
What, Half-Life: Alyx has gone pancake, never!I still find it very hard to believe that the best VR game in video gaming is turning it's back on VR. Shameful just Shameful
You know why.Why does it take so long to answer Powerplay questions?
I asked Sally a question about a possible bug in a rank 5 bonus over a month ago.....I asked Arthur over a year ago about Powerplay and Zac took over and that has been months as well.
Its as if they fall into some sort of singularity....
View attachment 260199
You have to actually speak the truth though, which is the hard bit for FD in actually forming words and concepts us mortals can understand. My telepathy is sadly G1 level.You know why.
Why does it take so long to answer Powerplay questions?
I asked Sally a question about a possible bug in a rank 5 bonus over a month ago.....I asked Arthur over a year ago about Powerplay and Zac took over and that has been months as well.
Its as if they fall into some sort of singularity....
View attachment 260199
Its been 2191.5 days, 52 minutes and 12 seconds (not that I'm counting that much) but yes I'm getting the impression FD might be trying to avoid the feature.Any day now Mr Nuke any day now.
Its been 2191.5 days, 52 minutes and 12 seconds (not that I'm counting that much) but yes I'm getting the impression FD might be trying to avoid the feature.
But just a tiny feeling.
I think you may be on to something there.
Alex is not an open ended game. The only thing I have against it is that.What, Half-Life: Alyx has gone pancake, never!
No mans sky and Half Life Alyx got it to work. so it can be done.I think it's less that they are turning their back on it, and more so that they can't get it to work, or Odyssey simply doesn't run well enough to make VR practical.
To be honest, I don't think they have the expertise to do on-foot VR properly. If I remember rightly, fdev only tried VR as an experiment with the original Oculus Rift and put a few days working into it. (Think that was mentioned when David Braben letting Scott Manley try out Elite) .Turned out that because it's a sat down experience that it slotted in very well and you don't get the disconnect you do in other games.I still find it very hard to believe that the best VR game in video gaming is turning it's back on VR. Shameful just Shameful
Me and others would gladly pay extra for a Ody VR DLC no problem. As I have said before if ED evolves totally out of VR my wallet will totally evolve out of ED. I don't even like playing ED in flat screen.To be honest, I don't think they have the expertise to do on-foot VR properly. If I remember rightly, fdev only tried VR as an experiment with the original Oculus Rift and put a few days working into it. (Think that was mentioned when David Braben letting Scott Manley try out Elite) .Turned out that because it's a sat down experience that it slotted in very well and you don't get the disconnect you do in other games.
You have to remember that originally, there was going to be no VR at all in Odyssey but (thanks to the forum); fdev put in the same setup as Horizons but, of course, now that the community got that far; they wanted more. Fdev made life hard for themselves by saying on-foot VR wouldn't be in 'At Launch' (Same with any mention of ship interiors) when they should have been more upfront and said in-cockpit VR is as much as your getting. However, I don't think the community realises how much work would be required to make Odyssey VR compliant. Now look at Half Life Alyx, that had a team working on it about the same size as Odyssey's and, of course people are going to demand standards as high as that. I think the only way they could do it is if a) they improve the performance a lot in Odyssey and b) VR Odyssey is an extra DLC which has to be paid for (I can't see it being financially viable otherwise).
TLDR : They got Lucky with the in cockpit VR, but they don't know how to do On-foot VR!
The problem is, are there enough of us that would effectively buy Odyssey Twice? (Like Skyrim VR?) After the way this release has gone, I doubt it (although I would that would by twice if I could get my Vive working on it again).Me and others would gladly pay extra for a Ody VR DLC no problem. As I have said before if ED evolves out totally out of VR my wallet will totally evolve out of ED. I don't even like playing ED in flat screen.
They could put out a poll but i dont know how many watch these bords anymore, give the odds I think there would be quite a few if they just ried it. Maybe after they get he console stuff fixed they will give it a try.The problem is, are there enough of us that would effectively buy Odyssey Twice? (Like Skyrim VR?) After the way this release has gone, I doubt it (although I would that would by twice if I could get my Vive working on it again).
I don't agree. I reckon the only reason on foot VR is not in Odyssey is because of the awful framerate. The experience would be nauseating even for the seasoned VR player.To be honest, I don't think they have the expertise to do on-foot VR properly. If I remember rightly, fdev only tried VR as an experiment with the original Oculus Rift and put a few days working into it. (Think that was mentioned when David Braben letting Scott Manley try out Elite) .Turned out that because it's a sat down experience that it slotted in very well and you don't get the disconnect you do in other games.
You have to remember that originally, there was going to be no VR at all in Odyssey but (thanks to the forum); fdev put in the same setup as Horizons but, of course, now that the community got that far; they wanted more. Fdev made life hard for themselves by saying on-foot VR wouldn't be in 'At Launch' (Same with any mention of ship interiors) when they should have been more upfront and said in-cockpit VR is as much as your getting. However, I don't think the community realises how much work would be required to make Odyssey VR compliant. Now look at Half Life Alyx, that had a team working on it about the same size as Odyssey's and, of course people are going to demand standards as high as that. I think the only way they could do it is if a) they improve the performance a lot in Odyssey and b) VR Odyssey is an extra DLC which has to be paid for (I can't see it being financially viable otherwise).
TLDR : They got Lucky with the in cockpit VR, but they don't know how to do On-foot VR!