ANNOUNCEMENT Elite Dangerous | Odyssey: Roadmap

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sallymorganmoore

Senior Community Manager : Elite Dangerous
You know what? Despite the whole 'Odyssey launch is (still) a bit of a dumpster fire / community is in uproar' thing - I'd just like to thank the CM's for sticking with it - you've been stars in the face of some quite strong negativity, well done. I'd also like to commend the whole community for not doing what I've seen some other places do and making personal attacks at the CMs, but instead levelling blame exactly where it belongs - at those that called the decision for the early release / too short alpha.

This is the way.

Do you know what? I really, massively appreciate this. You didn't need to say it at all, but you did, and I'm massively grateful. Thanks so much.
 
Love the bus thing...
Good analogy always a favourite. And indeed yes alot of us do feel just that.
Personally since acquiring the vr bug, I've spent a fortune.
Truly..
My partner thinks I'm mad!
I'm a lifelong computer gamer.
But I've not picked up another title since 2019 when I caught this infernal bug.
VR is the future of fly sim gaming. No question of that. Only have to see the titles in production atm to realise vr is absolutely here to stay.
So why throw it under a bus.
I'll say this. As edo stands (bugs and lag aside) I like the vr we have. It'll do. Could be improved upon. And even options for full vr on foot.
Just doesn't make sense to kill the future of flight & space sim gaming
 
I don't think a community as passionate and dedicated as ours would "move on", even if we did ever say we wanted Powerplay to die. We don't want anything to die, not Powerplay, not anything.
We certainly respect everyone wanting to have the best experience possible with the game, whilst making steps to gain back trust lost from any areas needing further attention and improvement.
I can only really say so much of this same kind of thing of course. The same way players can only really believe what they're presented with, at the end of the day.

Ultimately, we are massively invested in all feedback right here and now, and we'll do what we can within our power to make movements in all things precious to players.

If you don't want Powerplay to die like it has, start giving it some love. If you want ED to have long term value, then value the features that provide that.

I know you are a middle person in all this, but FD frankly pulled an Odyssey with Powerplay and never made good on that launch failure, and FD need to stop sending half finished features out to die.

For a while FD got it spot on with really close engagement with Power groups, even going as far as to have a Discord with devs to iron out problems / ideas. Then it just stopped, and went to nothing. When Powerplay breaking bugs appeared, it took immense badgering to get them fixed, and even then it took weeks (while months of player work went up in smoke). All this time the dedicated players who kept groups running, organising Discords and Reddits (who might even get to play once in a while) just felt abandoned and left- the very people who gave Powerplay its energy and coherence.

I don't think for a second you are not invested in feedback, even though it took the nuclear fireball that was Odysseys launch to trigger it, its commendable what you are doing and I hope it continues. Saying that, FD have had tons of feedback from features and it went nowhere- Powerplay has had two flash topics (totalling about 120 ish pages), not to mention about thirty more from other focused feedback.





That to me is enough, and this was three years ago (and more in some cases).
 
The VR players are the worst complainers. There are many games that have no VR and these guys swamp the forum because part of ED is not in VR. It's absurd. They're a tiny part of the audience.
I think this is a bit harsh of a stance to take and I can't compute how you could write something like this in earnest. How it makes sense to you that VR was implemented into the game seamlessly and now it only half works with half of the game, just boggles my mind. I don't have VR myself, but I can understand why someone who does would have a gripe with a game having support for a component but then dropping that support with no content without some form of middle ground. VR and Elite go so well. It's one of the few games/genres where VR implementation just works wonderfully.

The immersion it provides is like nothing else. And even if they are a tiny part of the audience, they're allowed to have a voice. Elite was practically made for VR. Your statement that other games have no VR doesn't even make sense in this matter because Elite does have VR. It's not like they're asking for it to be implemented altogether as if the game didn't have it. They want it to be continually supported as it was before.

This is such a nasty opinion to have. I don't get it.
 
Sorry I meant more of a case of "move on" with "letting the decision slide". Many players are so rightly passionate about the game that a decision to discontinue something would never just be "moved on" from that easily. I must have misunderstood what the OP meant by "move on", sorry about that.


I've worked on the game since 2016 (and in the industry since 2007 - still a baby compared to many, but yeah) so I can definitely confirm that I've heard of VR, especially for Elite Dangerous: Horizons.

In regards to all of your thoughts and concerns about VR in your response to my reply, I would only be echoing the communication Arthur has previously had with you all, on the current situation at this point. It doesn't mean to say we don't care, but naturally you do feel frustrated by things and I am entirely going to 'listen (read)'. Always.


As a CM. I can't and never speak on behalf of the company. That's not my place.
Hi Sally, Thanks for getting back to me so quickly, especially so late in the day / early evening - it's certainly out of "office hours". I genuinely wasn't sure if my last post was too sarcy to get answered or not, and the "have you heard of VR" was utterly sarcastic, meant to epitomise how laconic lamentful low ebb the VR community's morale is just now. As I'm sure you can tell from the tone of my last message, I, like a lot of VR players, am rapidly running out of good will for the company.
 
Powerplay is the perfect example about what is wrong with Elite Dangerous right now.

It should have been the MMO side of the gameand it's been reduced to another useless grindy mechanic, where conflict between players is considered as something not really wanted so extremely unbalanced.

But the same could be said for the game as a whole.

We've been asking since years for better missions.

A more balanced BGS.

A more balanced Powerplay.

For engineering to be less "necessary" and grindy.

We've been given more materials to grind. More unbalancement (with the new engineers to cover the god rolls). Even simpler missions. A BGS more and more buggy and unbalanced.

You've been keeping adding stuff to the game, disconnected one from another and now the game seems to have reached a point of no return.

It's not (just) the botched Odyssey release, that was just the catalyst for all the discontent your players suffered.

But you kept just listening to that part of the player base that was interested in just the aesthetics, and for the game to become even more accessible for everybody, because balancement as it used to be in the first Elite Dangerous made it more difficult, the growing curve for personal achievements was "too slow" for the many MANY casuals that dropped the game after they grinded everything they had to grind.

The game is dying. Mostly because there's plenty of things to do but there's no reason to keep doing them, once you have tried everything you go to another game.

Is that what FDev really want? New customers? Or do you want for your customers to stay? This game is a MMO, dammit.
 
The VR players are the worst complainers. There are many games that have no VR and these guys swamp the forum because part of ED is not in VR. It's absurd. They're a tiny part of the audience.
There's no absurdity about it. I think it's pretty normal to expect that an dlc comes with the same vr support the main game comes with (Why would it not? It's like your main game has mouse support but the dlc could only be played with a keyboard). My understanding is it was - and I state it as intentionally - given the impression that VR for Odyssey will be implemented and that this flatscreen is only temporary. They could have at least offered a refund to vr owners who preordered (and "alpha"-tested the game).
Personally I have no interest at all in VR, never had and probably never will but I find the whole treatment of VR-players in that situation even more pitiful than the treatment of selling a beta version / early access as a full version.
People probably bought ED because it has VR and is / was one of the pc games that had great VR support almost to an extent where you could call it an especially made for VR title. Being pleading edge for vr is imho a great marketing opportunity / matter of prestige exactly because there aren't (weren't) that much quality titles.
 
The VR players are the worst complainers. There are many games that have no VR and these guys swamp the forum because part of ED is not in VR. It's absurd. They're a tiny part of the audience.
About the same installed user base as 4k screens according to the Steam Hardware Survey stats.

So, are you saying FDev should also kill support for resolutions higher than 1080x1920?
 
There's no absurdity about it. I think it's pretty normal to expect that an dlc comes with the same vr support the main game comes with (Why would it not? It's like your main game has mouse support but the dlc could only be played with a keyboard). My understanding is it was - and I state it as intentionally - given the impression that VR for Odyssey will be implemented and that this flatscreen is only temporary. They could have at least offered a refund to vr owners who preordered (and "alpha"-tested the game).
Personally I have no interest at all in VR, never had and probably never will but I find the whole treatment of VR-players in that situation even more pitiful than the treatment of selling a beta version / early access as a full version.
People probably bought ED because it has VR and is / was one of the pc games that had great VR support almost to an extent where you could call it an especially made for VR title. Being pleading edge for vr is imho a great marketing opportunity / matter of prestige exactly because there aren't (weren't) that much quality titles.
Thanks for taking the time to defend our position and stick up for us o7 Frontier used too actually market Elite as being "Designed from the ground up to support Virtual Reality"...

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As for the supposedly temporary nature of the current VR implementation, this post that i'm about to quote surmises it brilliantly.
It IS gaslighting. The worst part is that deliberately weasel words from Frontier are then used by some members of this forum to justify it.
Is it time to go outside yet?
Not right now, my sweet.
[many hours later]
Are we going outside soon?
Oh, silly. Who ever promised that you were going anywhere?
[slow, sinister nods from the forum]
 
The VR players are the worst complainers. There are many games that have no VR and these guys swamp the forum because part of ED is not in VR. It's absurd. They're a tiny part of the audience.
The thing is VR players had to invest a lot money in our VR rigs for the sole purpose of playing Elite Dangerous in said VR. You should try it, you'd never want to play in 2D ever again.
 
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