But what actual percentage of active players are participating in the forum, reddit or influencer polls (assuming they are not along the lines of the infamous: "do you want ship interiors Yes / No")?
It's going to be a pretty small percentage, but it's a survey to establish a trend, which can be extrapolated out across the whole, rather than an absolute census. That is how the majority of surveys work, try and get a large number or participants to make the sample pool broadly representive cross section of the community rather than a focussed special interest group. When working with stats you also try and obtain datapoints from multiple sources, for the same reason, which is why I'm basing my 30% aproximation on the mean of three surveys
As for how representative those surveys are? Frontier announced they have ~500k players, so I'm taking that stat as certain. The Elite Dangerous Reddit has ~298k subs, so amongst mates lets call that ~300k ergo ~60% visit the reddit. meaning the 1600+ cmdr's represents a third of a percent of the whole playerbase, or half a percent of the reddit, but it's still over a thousand opinions. Even in the little hubbub of ~200-300 supporters in my current VR forum campaign, there isn't 100% cohesion on opinion, some, like Zodd, feel that Elite VR without hand controls is meaningless, I feel EDO without VR headlook on foot is a lost cause, and you yourself are ambivilent, you'd like VR improvements, but you are equally happy playing on monitor. Were we to scale up our membership, there would be even wider divergence. All the sources I cite, such as th reddit poll and the streamer surveys have thousands of respondents, meaning they trends gleaned out of those survey results should be fairly representative.
I am not sure even FD know accurately how many active players are using VR, unless the client identifies itself differently to flat screen, and if they do have that figure, as always, they are not sharing it with us.
I don't think they do, I read somewhere that even the hardware report only lists the VR headset as a USB audio device, not specifically as a Virtual Reaity headset. I think that NOT having this data led them to underestimate VR uptake within the community, and thus felt it was something that could get nixed without too much backlash, were as such somewhat blindsided by our pushback last year.
So a very limited sample of the playerbase is used as reference.
No VR no buy is something you can only really see in here or reddit, so it is inherently subjective, so I was inadvertently misrepresenting that number as a fact, and will from now on change the phrasing I use for it to something like " a significant portion" instead of a hard number. Thanks for helping me clarify and correct this
They are not lies, more, statistics, if you prefer.
And as I've said just above this, after talking it through with you, I now realise that the "90%" is too wooly to work with
So my initial comment "Indeed, I am certain you are... " was not a slight, as you believe you are being wholly truthful in your presentation of your case.
I would happily have pointed out if I considered you were fabricating a blatant lie.
Thank you. I'm glad we have each others mutual respect. I was just a little unsure about the meaning, like the subtext was lost in the transcription to screen, reading your posts with two different tones of voice totally flipped the inference of them, hence asking for clarification.
One of the reasons I was a little taken aback is that I take pride in being an inherently fair, honest and ethical person IRL, and as such I do try my utmost to be factual, and that should also come across in the way I conduct myself on here. However I'm not to big to admit I am human and will sometimes make mistakes, and as and when I discover I've got something wrong I try to understand not only what I've gotten wrong, but also the reason why I got it wrong.