ANNOUNCEMENT Elite Dangerous | Odyssey: Roadmap

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The "10 year plan" is a misnomer applied by fans to a comment in an old annual statement. FDev will continue to develop for ED as long as it makes money, was something else they stated approximately, and that the "10-yr plan" was more financial disclosure made safely given what might be an acceptable lifetime for FDev to tell investors.
No it's not... here's one clip of the brabester discussing the 10 year plan
Source: https://www.youtube.com/watch?v=KS33cyq6Z_A&t=1260s
 
Honestly, though... They were so lazy that they never finished the damage models on ships. Only the Anaconda was done, which means the code base is there, they just needed the artwork. They were too lazy to finish a job that already had the framework in place, so I doubt they'd do it for ship interiors.
This totally astounds me, especially now that you can go and walk on your ship and survey the damage. All it needed was 1 extra tool and even just a few extra ships with damage models (complete the rest as a mini expansion?) and we could have had a go at repairing our ships :)
 
You hear the words "will be able to" and see that as an unambiguous promise, and if that's all there was to it I think I'd agree with you. However, the surrounding context - especially "down the line" and "that sort of thing" - very much convey ambiguity, and for me make everything mentioned in that sentense way less concrete to the point that I couldn't honestly call them dishonest if we never got any of those features. That said, thus far we've got 3 out of four of those things - on-planet foot exploration, walkable space station interiors and the SRV - and while there are no current plans for ship interiors they haven't ruled them out either. For a video that was shot during a kickstarter a year before the first alpha builds were available I'd say some of the interpretations here are pretty harsh.
You're really trying hard with the reinterpretation there, deliberately skipping parts like all of that. DB was absolutely unclear about how much would be encompassed, but the examples were inclusive. Also, we hardly have walkable space station interiors - we have one room, which doesn't connect in any meaningful way to its placement, including the absence of gravity. It has a position and a window. That's it. Otherwise it is only tedious transport stretch between bits of the menu.

Elite always required reading between the lines to imagine a living galaxy. EDO decided to fill a few of the gaps with tedium, while lying about it. For instance, the bartender documentation says they "provide services that aren't on the menu" while those same (exact same - no bartender in the galaxy has different pricing) services are the only things on the menu.
 
(Also, 3:58 for DB talking about the gameplay, the really rich gameplay involved in ship interiors - which the devs supposedly now say doesn't add enough to the game)
I think slightly later in that video is actually a good example of the problems with believing their early design conversations before they knew anything about MMO writing - and why I'd actually be happier if they just owned up and said "yes, with hindsight that was never going to work, sorry"

That video of David Braben said:
(4:30) ...you will be able to see gold being loaded into someone else's ship, you will be able to sneak in and hide in amongst the cargo [...] that ship might actually be the ship of another player, so just think where that all ends ...

And sure, let's think about where that all ends. We want to be able to sneak onto other player's ships while they're loading cargo (and then, according to elsewhere in the video, steal the ship)

So that means that cargo loading has to take a non-trivial amount of time, so that another player has time to notice you doing it, head over to your bay (you must now enter the hangar to load/unload cargo), stealth around, wait for the right moment, and sneak in. A painfully slow transfer rate for a T-9 pilot of 1t/second - over 10 minutes for a full turnaround, even if loading and unloading are simultaneous - would still make it near impossible to do this on anything much smaller than a cargo-fit Python. (Not that it would have to be the same rate for each ship, of course, but still, even three minutes sat on the pad for each cargo transfer would be painful! Especially at outposts...)

And it probably needs to be something you can't avoid happening to you by just logging into Odyssey or you end up with a situation where people wanting to sneak on board ships play the Elite Dangerous Espionage client and people who don't want their ships sneaked onboard play Odyssey, so no-one actually gets to board anyone else's ship.

And then once you've got on board, then what? Do you arc-cut your way onto the bridge, blast the CMDR with your rifle before they manage to switch to "walking" mode and get their shields up, and steal the ship. Brilliant way of buying and selling engineered modules from other players, I guess. Where does the other CMDR respawn? Does it count as a ship rebuy for them? What if the other CMDR suspects you're on board and logs off a couple of minutes after launch while you're still sneaking through the air vents?

These aren't unanswerable questions ... but the answers would involve a lot of rewriting of existing long-standing gameplay decisions (cargo loading is instant, insurance rebuys exist, your ship doesn't persist if you log out with another player around) ... and most current players are probably quite happy with those decisions being as they are, and wouldn't like them changed for an expansion they aren't even buying.
 
But that certainly can't work. This would be an easy and cheap way to duplicate ships, only for the price of a rebuy fee.

My thinking at the time was that the stolen ship would despawn (in some lore-friendly way) when the reprobate left the ship. Kinda like an Apex taxi in terms of functionality I guess?

But I think there would need to be a way for the owner to secure a ship too, broadly similar to the (new for Odd) 'disable team boarding'.
 
I think all of us should accept the kickstarter videos re interiors, boarding, physical cargo etc have no real relevance today. Whether we are "white knights" desperate to believe it will all come eventually, or those hacked off & convinced they have been lied to.

We will see, I guess.

Just on a slight tangent, I did chuckle when I watched Obsidian Ant's most recent video about cough the other game product alpha. What amused me was Ant discussing the out of game lore website to see what additional star systems are planned for the game. Just believe and all your dreams will come true!
 
But that certainly can't work. This would be an easy and cheap way to duplicate ships, only for the price of a rebuy fee.
Exactly, so if someone steals your ship you have to pay 100% rebuy ... and even then it's a really cheap way to duplicate engineered modules, temporarily-exclusive CG rewards, etc. so maybe if someone steals your ship it's just gone from your inventory and into their inventory, since that resolves all the awkward issues.

My thinking at the time was that the stolen ship would despawn (in some lore-friendly way) when the reprobate left the ship.
Yes, in a setting where - as per the original DDF drafts - shipyards were relatively rare and ship storage had to be paid for up front at a noticeable rate, so maintaining a large personal fleet would be strongly discouraged and somewhat inconvenient, "you get to use the ship for a trip" might be sufficient incentive on its own to steal a few from time to time.
 
I think slightly later in that video is actually a good example of the problems with believing their early design conversations before they knew anything about MMO writing - and why I'd actually be happier if they just owned up and said "yes, with hindsight that was never going to work, sorry"
I agree. The problem with that though (as we've seen endlessly) is that there's a subsection of the player base who are simply incapable or either understanding or accepting that as the game developed from being broad concepts on a drawing board to 'things that actually needed to be designed, implemented and most critically, prioritised', the journey down some of those roads made some of the other roads either impassable, or at least much more difficult to traverse. Trouble is, if you're not a reasonable person with an understanding that over the course of seven years and more this will happen, what you get is 'noooo you lied to me!!!!!'.

It's reminiscent of a kid screaming at his parents because he isn't getting taken to Disneyland and doesn't want to hear that his parents can't afford it now because they both lost their jobs and the house burned down. 'BUT YOU LIED TO ME!!!!!' No, things have changed and... 'SHUT UP AND STOP LYING TO ME YOU LIARS!!!!!!'

As you might have noticed I've pretty much had my fill of the misguided pity party these days. If people want to see what happens when a game developer just says 'yeah sure' to every idea the player base has, they're on the wrong forum. Trouble is, you can't even post on the one for the game that is being designed (I use the term in its broadest sense) like that without having first given them some money. Still it's only been in alpha for virtually as long as ED has been released so I'm sure they'll have a blast when it gets released in 2036.
 
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I think slightly later in that video is actually a good example of the problems with believing their early design conversations before they knew anything about MMO writing - and why I'd actually be happier if they just owned up and said "yes, with hindsight that was never going to work, sorry"



And sure, let's think about where that all ends. We want to be able to sneak onto other player's ships while they're loading cargo (and then, according to elsewhere in the video, steal the ship)

So that means that cargo loading has to take a non-trivial amount of time, so that another player has time to notice you doing it, head over to your bay (you must now enter the hangar to load/unload cargo), stealth around, wait for the right moment, and sneak in. A painfully slow transfer rate for a T-9 pilot of 1t/second - over 10 minutes for a full turnaround, even if loading and unloading are simultaneous - would still make it near impossible to do this on anything much smaller than a cargo-fit Python. (Not that it would have to be the same rate for each ship, of course, but still, even three minutes sat on the pad for each cargo transfer would be painful! Especially at outposts...)

And it probably needs to be something you can't avoid happening to you by just logging into Odyssey or you end up with a situation where people wanting to sneak on board ships play the Elite Dangerous Espionage client and people who don't want their ships sneaked onboard play Odyssey, so no-one actually gets to board anyone else's ship.

And then once you've got on board, then what? Do you arc-cut your way onto the bridge, blast the CMDR with your rifle before they manage to switch to "walking" mode and get their shields up, and steal the ship. Brilliant way of buying and selling engineered modules from other players, I guess. Where does the other CMDR respawn? Does it count as a ship rebuy for them? What if the other CMDR suspects you're on board and logs off a couple of minutes after launch while you're still sneaking through the air vents?

These aren't unanswerable questions ... but the answers would involve a lot of rewriting of existing long-standing gameplay decisions (cargo loading is instant, insurance rebuys exist, your ship doesn't persist if you log out with another player around) ... and most current players are probably quite happy with those decisions being as they are, and wouldn't like them changed for an expansion they aren't even buying.
I don't think the boarding mechanic outlined in the video is viable for PvP as it would be a massive exploit opportunity, however, it could be an interesting format for a PvE mission template...
 
I expected graphic improvements, atmospheric planets, walking inside ships and on the surface of planets. He expected major improvements for exploration and mining. What I have come across has been a shooter within a spaceship game. That is why I stopped playing after 4000 hours.
Elite dangerous has lost its essence and to play a shooter there are much better options. Probably in the future there will be a better option for spaceships than Elite Dangerous.
I feel sad angry and cheated. I just wanted to share everything indicated with you. Now I play other games and the money that I could spend on Elite, I have spent on acquiring more games. Losing a customer is easy, getting it back is more difficult.
 
I don't think the boarding mechanic outlined in the video is viable for PvP as it would be a massive exploit opportunity, however, it could be an interesting format for a PvE mission template...
Yes, definitely - mission only would also simplify questions about why you couldn't do it to another player (you haven't been given the access code for the hangar) while also allowing NPCs to do it to you as a mission enemy. And if the mission target ships were generally E-rated ones, with all components marked as "hot", it'd rarely be worth abandoning the mission to try to keep the ship either. There are certainly potentially usable bits of the idea still, definitely.
 
I reckon stealing a ship from the landing pad on a planetary settlement would be an awesome mission. However, it wouldn't be very immersive sneaking up the the blue circle and fade to black to the cockpit, would it?

It would be a lot better sneaking up to the ship, sprinting up the ramp, hiding behind some crates while a guard walks past, plasma cutting an access panel to gain access to what in star trek parlance is called a Jeffreys Tube,crawl through the Jeffreys Tube towards an electrical junction, plug in your portable terminal to the ships network, play a mini game to "hack the firewall", failure in the hack trips the ships alarms, success at the hack unlocks the bridge doors and grants you access to internal sensors / camera's to find the NPC's onboard. Sneaky Sneaky splinter cell style stealth play take out the NPC's aboard the ship, then go to the bridge, 4 pips shields two engines, close ramps, engage thrusters, retract landing gear and boost out of the base under fire.

Or maybe you could be a bit more brazen, neutralise the ships npc CMDR, clone their ID, gun your way from the base to the ramp, through the ship and into the bridge, and use the NPC's credentials to fly straight off?
 
It smacks of disrepect to the customer base (you'll buy any old guff if it's Elite branded).
I bought into it because I was expecting something akin to the trailers and the hype.

But I think the most upsetting thing for me personally, is that I don't feel like a valued paying customer if I'm honest. I think the Community Managers have our best interests at heart actually. But I think David Braben just sees the passion we have for the game up to this point and has taken us for granted.

However he should look now at all the ED you tube content creators. They're all shifting their focus to Star Citizen and judging by the comments from their followers, it's having an effect.
 
I bought into it because I was expecting something akin to the trailers and the hype.

But I think the most upsetting thing for me personally, is that I don't feel like a valued paying customer if I'm honest. I think the Community Managers have our best interests at heart actually. But I think David Braben just sees the passion we have for the game up to this point and has taken us for granted.

However he should look now at all the ED you tube content creators. They're all shifting their focus to Star Citizen and judging by the comments from their followers, it's having an effect.

I'm going back into the 'verse either this weekend or next.
 
However he should look now at all the ED you tube content creators. They're all shifting their focus to Star Citizen and judging by the comments from their followers, it's having an effect.
Well, if they're deprecating VR, not to mention the tanked performance, all 400 billion systems are going to be copy / paste surfaces, 8 different types of settlements, one room denoting humungous star bases and 20 plants vs...
No fade to black from getting up, walking thru a huge station, choosing your ship, turbo lift to the take off area, walk onto your ship, take off, microjump to a planet, check your working orrery system map, fly down to the planets surface, land, get up from your chair and walk out of your ship to a planet with tree's... Fly over a city, walk through that city, buy a drink from a bartender, ride a train, 0G combat...

VR was the only thing keeping me playing ED - like X4 has better gameplay loops (owned) and SC (not owned) just looks far more promising, going in a direction I like (unlike unfortunately) - all imho...
 
I replied to a thread on this last week to clear things up - I misunderstood the phrasing of "move on", I'm afraid.
What I meant in my response was "move on" in terms of player feelings over a decision made. If a decision is made which isn't quite what was desired, then our passionate community won't just go "Oh ok, all good", and "move on from it". That's entirely expected at this point.
That's why we then listen and attempt to find a balanced response from feedback further.
You're all very passionate about the game and that's incredible and what makes those of you still engaged so awesome. We can only continue to learn from what you all want from the Galaxy o7, so thank you.

I for one still look forward to Odyssey releasing on playstation 4! : ) .. And I watched star citizen on Will & Kate's channel and the only thing that impressed me was the actual atmospheric world with snow, but it can't be better than Odyssey imo, dang straight! I hope Odyssey has worlds like the snowy one yet to be discovered. :D o7 Sally and Team! ;)
 
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