Ice worlds look very nice, likewise rocky (but, weirdly, specifically rocky worlds?); plants are promising, though we haven't actually seen them; but the burning question is how many lead designers and art directors can you fit on one team?
Time?
I get where you're coming fromIts a shame we don't get that level of enthusiasm for other parts of the game too though. I'm hoping the following diaries address this, along with other features that dare not speak their names getting love.
I caught that as well!Did I see a slight FP look around the cockpit? Only slight movement but ...
Well, it is kind of difficult to hold back when they start talking about wanting you to feel that you are actually there. I know of no other technology that will do that to the same extent as VR would.Respectfully, as someone with VR who hopes for it's inclusion : please people, take the VR chat somewhere else.
I want that SRV - appears to be missing the wheel thrusters and looks just a little 'meaner' for it - the Tactical Graphite PJ helps, of course...
Here, take my money FD, TAKE ALL OF IT!
Well, it is kind of difficult to hold back when they start talking about wanting you to feel that you are actually there. I know of no other technology that will do that to the same extent as VR would.
Greetings...Greetings Commanders,
This was not the point. The point was that the best way of creating a feeling for actually being there and get that awe-inspiring sense of scale is VR. Having a flat screen a meter away is like watching a documentary in comparison.Maybe for the subset of players who have bought in to VR. For those who have not, flat screen is the way.
Really?? I mean the only difference to the current SRV is just the missing thrusters on the wheels... I would expect much more than this 5 years later the first SRV...I want that SRV - appears to be missing the wheel thrusters and looks just a little 'meaner' for it - the Tactical Graphite PJ helps, of course...