Elite Dangerous: Odyssey | Update 12 Update Notes

My FC workers are standing inside the floor, chairs are hovering above the ground and some people are 'in' the chairs. It was like that before the update. But because my captains chair is slightly hovering, I can only access the panel during the animation which occurs when my character is getting up off the seat. Interestingly, after i come out of the fleet carrier manager after doing it this way i spawn close to the ceiling across the way from it, almost outside of the glass panels.
this has been an issue for a long long time , its network related , go in solo you'll see it works , if someone else is in your instance , there will be floating things around
 
Also seeing some shadow flickering inside settlements, seemingly from incorrectly culled geometry.
I'm seeing plenty of that, including some additional glitches in floor geometry and certain indoor assets throwing low resolution, jagged shadows.
 
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Alas (unless it's changed) tyre tracks of this length aren't possible in Odyssey. Perhaps I can at least write something shorter now tho.
We ♥️Thargoids ?
 
this has been an issue for a long long time , its network related , go in solo you'll see it works , if someone else is in your instance , there will be floating things around
Not true, this has been present in solo since FC interiors were released. When it occurs, all sorts of things are shifted up/down, including the jump status screen on the command deck, various NPCs floating/buried, and also the steps to the elevators in small docking bays sometimes preventing you from getting to the elevators at all.
 
Not true, this has been present in solo since FC interiors were released. When it occurs, all sorts of things are shifted up/down, including the jump status screen on the command deck, various NPCs floating/buried, and also the steps to the elevators in small docking bays sometimes preventing you from getting to the elevators at all.
interesting , I only ever noticed this during multiplayer with other people on the carrier , never happens otherwise , sad to see its still not fixed
 
Not sure if this was already the case with Protect missions (never did them before because anarchies didn't get them previously), but you can get stuck in the magic teleportation room where all the "non-combatants" (including some guards, weirdly enough) flee to when the mission starts. Large industrial settlement, little hangar next to the CMD-building.
 
Based on some quick testing - the performance gains are pretty good for me on lowest settings, I was able to turn FSR from Balanced to Quality while still having better FPS than before, pushing it to a solid 60 (capped) in most cases.

If this is where most of the coding effort went then it went to the right place.
 
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