Elite Dangerous: Odyssey Update 3

Oh and PS: It would be very nice if we could exit dialogues with NPCs using Esc since using Esc is a standard in the game for exiting most views.
Please join my crusade....
 

sallymorganmoore

Community Manager : Elite Dangerous
Frontier
OK so I am frankly bowled over and knocked sideways!

Not by the update, that's well... long may updates continue ... till we have the product we paid for.

But by Sally!!! How active are you on here?!?

The sheer number of Dev (Sally) posts is the biggest update frankly! Big step in right direction for me! Hurrah 👏👏👏

Hahah oh gosh!! Well listen, it's all part of the communication improvement plan.

We really want to make sure we get stuck in with you all more here, so we're (CMs) assigned to a single day of the week each now, dedicating time spent here with no other major distractions (unless something huge drops), rather than trying to lump all of our other work into the day AND juggle forums all between us at once. You'd be suprised how much there is to do outside of looking at the forums you know! SO much.

My day is today! Glad it's working!
 
Do you know what? I was playing the other day and I thought the exact same!! One burned my face off almost, but then another was fine.....innnteresting. Have you had it happen often? If so, and if you could grab a screenshot/video in a ticket - that'd be great!
It's a bug with the Neutron stars They all look this way. (White Dwarfs on the other hand are normal and look as great as ever.)

There's already a Ticket on the issue tracker. So I'm confident that the devs will fix it at some point. =)

edit: spelling
 
The UI still has a LONG way to go.

Compare the old GUI - count how many actions (buttons, mouse movement, etc.) it take to change an item, or buy a new module, or to compare stored modules, plot a new course, or find out info on a system/star/planet.

Now redo it with the new GUI ... if the number of actions is more, then the new GUI has failed.

(subtle hint : it's more clicks = less fluid design = bad)
 
Hahah oh gosh!! Well listen, it's all part of the communication improvement plan.

We really want to make sure we get stuck in with you all more here, so we're (CMs) assigned to a single day of the week each now, dedicating time spent here with no other major distractions (unless something huge drops), rather than trying to lump all of our other work into the day AND juggle forums all between us at once. You'd be suprised how much there is to do outside of looking at the forums you know! SO much.

My day is today! Glad it's working!
well you have set the bar pretty high now hahaha, the boys are gonna have their work cut out after this!
 

sallymorganmoore

Community Manager : Elite Dangerous
Frontier
Hi @sallymorganmoore Thanks once again for all your communication today!

Re: The item wheel inversion issue i raised with you

You asked me to include my binding files? Where would i find them then when they are at home and who do i send them to? I don't see anywhere on the issue tracker. If you could point me in the right direction of how to find them first and which ones you want and then where to send them that would be awesome sauce.

Ta very muchly!

Ah yes of course! Uhhmmm...Can you attach them here maybe? Or in a DM to me via the Forums? Love how I hadn't thought that far - lots of pages here, haha! Thank you :)
 

sallymorganmoore

Community Manager : Elite Dangerous
Frontier
Okay, if everyone is posting issue tracker links, here's mine:
Render distance of glasses/sunglasses is very low: https://issues.frontierstore.net/issue-detail/30279
I reported this back in the alpha days, but nobody confirmed it, so it was never fixed.

Always a fan of looking into something affecting a good screenshot! Thanks for the nudge on this, Commander o7 I'll take a look.
 

sallymorganmoore

Community Manager : Elite Dangerous
Frontier
The UI still has a LONG way to go.

Compare the old GUI - count how many actions (buttons, mouse movement, etc.) it take to change an item, or buy a new module, or to compare stored modules, plot a new course, or find out info on a system/star/planet.

Now redo it with the new GUI ... if the number of actions is more, then the new GUI has failed.

(subtle hint : it's more clicks = less fluid design = bad)

Working on it, Aewarin :) Still more feedback to sift and updates to come! Thanks so much! o7
 
This one's for you Sal. Near Tessalit, Mali. Sat Archeology is my forte and I thought you might enjoy it. Thanks for being so kind to respond to us today.
z54e3rt.jpg
 
Oh gosh no, we could never hate you! I WILL say though that issues around VR are high on our list of, at the very least, being able to communicate back to you more insight on where those are sitting. I just want you to know that much anyway. Really appreciate the patience. VR is a beast all of its own!
I know there’s quite a few of us who’d greatly appreciate any info!

If you want to see some specific VREDO issue reports, I’ve got a list going here:
…and if there are any fellow goggle-heads reading this, please go and add to those reports and get them voted for 😁
 
Not really related to the updates but since the new approach to clear and honest communications I'll take my shot at it. We have been searching and looking for 6 years now for Raxxla, turned the codex and every little clue we could find about it inside out (twice). Spend hours looking for it. Since we never got an official and clear statement about Raxxla, me and other members of the Tin Foil community would like to have just that since we are starting to doubt the very existance of the legendary planet. So that being said, here is my and many others question. Is Raxxla/the Omphalos Rift currently ingame and can we, right now, find it in the game? Can we actualy find it and see it fysicly in game?
 
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