Elite Dangerous: Odyssey Update 4

My 2080 GPU is now hitting 83* on foot in concourse or settlement. The noise is just outrageous. Not sure I want to keep pushing my temperature to max given a replacement is unobtainable.

It used to only max out really in the settlements but now the concourse will also spike temps to jet turbine levels of fan in minutes.

Seems to be heading the wrong way.
I posted this elsewhere but it bears knowing the max temps for a modern Nvidia GPU is about 95-100c so i wouldn't worry about it running at 80 odd they are designed to work at that temperature safely.
 
Yeah in deed i have, but i think 60fps ( with no drops ) will be enough.
By the way , over 60fps is useless for a good gaming experience ( in my opinion ).
In the same way as you, if Frontier make the game running @ 200FPS, i'm taking it of course.
Fly safe cmdr, o7.
Some people are happy with lower frame rates and that is fine, personally i like to be around 120fps to get a nice smooth game bit i generally set my max fps to match the monitors 144hz, YOU might think over 60 is wasted but there are many people who can easily tell the differnce when you double the frame rate, some gamers are more sensitive to it than others.
 
I posted this elsewhere but it bears knowing the max temps for a modern Nvidia GPU is about 95-100c so i wouldn't worry about it running at 80 odd they are designed to work at that temperature safely.
Good to know!

And more regarding the recent patch @sallymorganmoore .

That "route cancelled" toast when you jump into the final system on a route is...unnecessary and kind of annoying. In fact all the in ship hud toast pops feel out of place adn very very gamey. Particularly given we have the info panel already. Competing systems to deliver the same kinds of informaton is bad UI, partuclary if one of them is obscuring other HUD elements, which the toasts do.

Also getting a LOT more little stutters and tiny freeze ups, in space, on concourse, anywhere it seems. This for me is new as of update 4.

And on a lighter note, i'm still waiting to find out who dressed Marco Quent and who thought yellow shoes with burgundy trousers would ever be a fashionable. :ROFLMAO:
 
Good to know!

And more regarding the recent patch @sallymorganmoore .

That "route cancelled" toast when you jump into the final system on a route is...unnecessary and kind of annoying. In fact all the in ship hud toast pops feel out of place adn very very gamey. Particularly given we have the info panel already. Competing systems to deliver the same kinds of informaton is bad UI, partuclary if one of them is obscuring other HUD elements, which the toasts do.

Also getting a LOT more little stutters and tiny freeze ups, in space, on concourse, anywhere it seems. This for me is new as of update 4.

And on a lighter note, i'm still waiting to find out who dressed Marco Quent and who thought yellow shoes with burgundy trousers would ever be a fashionable. :ROFLMAO:
Yes the toasts are really annoying especially in flight. Even in the UI screens i think there must be a better solution.
 
Yes the toasts are really annoying especially in flight. Even in the UI screens i think there must be a better solution.
In flight there is! The existing info scroll, its exactly this type of information.

THe other part of it is that the toasts look different, crisper text and sharper lines, flat and app like, which contrasts to the holo interface of the dash and hud, making the toasts feel out of place and more meta gamey than part of your flight experience.
 
In flight there is! The existing info scroll, its exactly this type of information.

THe other part of it is that the toasts look different, crisper text and sharper lines, flat and app like, which contrasts to the holo interface of the dash and hud, making the toasts feel out of place and more meta gamey than part of your flight experience.
Absolutely, for inflight they should use the info panel, no dispute there :) I meant for the loadout screen for instance there still has to be a better option than the toasts.

The whole toast thingie is so mobile game like - meh.
 
I am looking at it right now.... 165k ls to go...
We have...

1. Balance: Credits spent on suits, personal weapons, consumables, # premium suits/weapons purchased, credits spent on premium suits/weapons
Note: both of the last two need fixing - thry are cut off and from what I can see have the wrong values, unless I have purchased more than 10,000,000 suits...

2. Combat: Dropships, CZs, CZ wins (by type), total wins, settlements defended, settlements conquered, skimmers killed, scavengers killed
Note: some of these are wrong - I have killed many more than 0 scvengers

3. Crime: Settlements shutdown, Production sabotaged, production thefts, total murders, citizen murders, guards murdered, data stolen, goods stolen, production samples stolen... profiles cloned...
Note: some of these are also at zero... and shouldn't be...

4. Exploration: Shuttle journeys, shuttle distance, credits spent on shuttles, first footfalls, settlements visited
Note: again... these numbers are not correct...

5. Search & Rescue: Surface salvage, illegal salvage... maglocks cut, panels cut, settlement firess extinguished, settlements rebooted...
Note: this should be renamed as Search, Rescue & Salvage... and the numbers are off, again...

6. Crafting: As expected, just like the ship engineering stats

7. Exobiology: New stuff... These numbers are correct!

Note: not an exhaustive list, but you get the idea.

@Sally... Cmdr Codex is in, but the numbers are mostly wrong, and by wrong, I mean set to 0.
On foot Codex stats not correct or showing 0 Values, all cz's shown as low no med or high, another example Shuttle distance travelled 108 lys money spent on shuttles 0
plus many others as shown above.
Is there an issue tracker open for this, if so a link would be appreciated so I can confirm.
 
Hmm, yea. The Galaxy map does look more functional now. Not as smooth to operate from a HOTAS is the old version, but i guess it's in workable state by now. (Though, it still resets the population filter whenever you leave the galaxy map and enter again. )

What i'd still very much appreciate would be, if the chat would not just be unified to the smallest common level, but upgraded to be more useful. A first step would be to allow us to set a time when it fades out. And also allow us to set it to never fade out.

Use case: you are in combat when a friend contacts you. While in combat, you don't really have your eyes on the chat. Due to how fast the chat fades out again, his message will be gone long before you're out of combat.Communication lost.

When that is done, give us the option to configure colors, make channels, additional tabs, etc. Merely the standard throughout all MMOs since almost two decades. I really think that for the social aspect of the game, which FD still claims that it will be added, a chat up to that standard would really help.

The other thing which i notice of complete absence: a change to how terminals on foot work. Right now, the flow is: go to the terminal. Press your use button. The mouse will then still control your camera, while the terminal in-game displays the menu. You then have to use your UI Up/Down/Left/Right buttons to select menu items.

And thanks to how they are nested, i need to use two bindings for the up/down on the HOTAS. But even without that, you just for one menu go to a completely different input scheme. Once you selected a menu item there, you get to a menu where you can use your mouse again.

So within merely two interactions, the game switches the input mode twice. And this would really easily be fixed: just already put the first menu on your HUD, so have the mouse available right away.
 
My 2080 GPU is now hitting 83* on foot in concourse or settlement. The noise is just outrageous. Not sure I want to keep pushing my temperature to max given a replacement is unobtainable.

It used to only max out really in the settlements but now the concourse will also spike temps to jet turbine levels of fan in minutes.

Seems to be heading the wrong way.

How is that even possible, my 2080ti, whatever the game will always be max at 60° minus the warm weather actually it's around 62-63° max at full load :sick:
 
Now I've tried the patchlevel 4. A smidge better fps, but still not what I'd call playable. Seems NPC ship launched fighters (which is a core function from Horizons) is still totally and utterly broken, and most of the updates have focused on the pedestrian aspect of Odyssey (where our ships are degraded to just being surface to surface taxis for onfoot stuff and all the actual flying should be considered an extra?). When are you bringing back the Elite experience to Elite? Will it happen in the 5.0 patch, or is the thing that brought your playerbase to the core game now deprecated and replaced by a poor fortnite clone for kids?
 
Loving the steady 59FPS with all settings on high or ultra in space, in starports and on foot combat zones.
Got to admit I was worried when the new pc arrived that performance would drop but so far so good.
Running an rtx3080 /5900x combo
 
My 2080 GPU is now hitting 83* on foot in concourse or settlement. The noise is just outrageous. Not sure I want to keep pushing my temperature to max given a replacement is unobtainable.

It used to only max out really in the settlements but now the concourse will also spike temps to jet turbine levels of fan in minutes.

Seems to be heading the wrong way.
You might want to try giving it a clean and replace the thermal paste.
 
Places fps has improved for me, on my low-mid range computer (Ryzen 2600, AMD RX580 8GB, 16GB RAM, everything high/a few at ultra, 1440p at 0.75x SS):

Approaching a planet in supercruise: now getting a steady 60fps (locked) and the planets themselves seem to look better, like they're pulling up a higher detail version much quicker. Previously it jittered between 45 and 60, with flickering load-in on the planetary disc and surface textures often seemed to lag behind at lower LODs than appropriate.

Flying low over a planet:
still getting 30-60fps, but the dips into the 30s seem to be much less frequent. Most of the time, it's 40-60 now. The loading-in of terrain is faster, and I don't see rounded terrain lumps suddenly popping into jagged peaks just a few metres away anymore. The terrain LOD changes seem to be happening much quicker and more reliably for me, in general. Textures look better and more detailed further away than before, but harsh Minecraft blockiness is still an ugly problem on some distant terrain, and rock meshes still fade in and out sometimes.

On-foot in a boulder/foliage-heavy environment: FPS doesn't go below 30 in these areas now, and generally it's higher. Previously I was seeing very harsh dips into the 20s and even below when at dense boulder fields. I guess this is the optimisation of the scatter system that was mentioned in the patch notes. Still finding occasional invisible boulders that cast shadows and have collision but don't actually render.


Places I've seen no difference:

Odyssey settlements:
you'd think the general improvement to fps on planets would translate to better performance around settlements and conflict zones. But nope. It doesn't seem to make any difference. Still under 30fps most of the time. Somehow these situations are still quite playable for me (many games wouldn't be), but the experience isn't great.

Starport and planetport concourses: still 20-30fps at most of these, unless looking in a direction that places no glass shaders in my field of vision, and then it climbs to a much more pleasant 35-60fps depending on the scene.
 
I changed my Settings back to Ultra on 3440x1440 and i get 50-60fps anywhere except in Stations, Concourses, Settlements, Stations, on planets on these locations i get 30-15 fps

3900x 32gb ram 3060ti -no OC
latest bios / drivers (installed them again today) GPU Drivers reinstall with DDU
even downloaded the entire game again

It is NOT PLAYABLE at all except in Space
 
My PC runs hotter and louder in Odyssey (4k, not all settings at max) than in Cyberpunk (4k, everything at max) while having less than half the fps in stations. (Cyberpunk was at 55 to 60 fps on release day). At least some configs still need more optimizations (RTX 2080 Super).
 
Places fps has improved for me, on my low-mid range computer (Ryzen 2600, AMD RX580 8GB, 16GB RAM, everything high/a few at ultra, 1440p at 0.75x SS):

Approaching a planet in supercruise: now getting a steady 60fps (locked) and the planets themselves seem to look better, like they're pulling up a higher detail version much quicker. Previously it jittered between 45 and 60, with flickering load-in on the planetary disc and surface textures often seemed to lag behind at lower LODs than appropriate.

Flying low over a planet: still getting 30-60fps, but the dips into the 30s seem to be much less frequent. Most of the time, it's 40-60 now. The loading-in of terrain is faster, and I don't see rounded terrain lumps suddenly popping into jagged peaks just a few metres away anymore. The terrain LOD changes seem to be happening much quicker and more reliably for me, in general. Textures look better and more detailed further away than before, but harsh Minecraft blockiness is still an ugly problem on some distant terrain, and rock meshes still fade in and out sometimes.

On-foot in a boulder/foliage-heavy environment: FPS doesn't go below 30 in these areas now, and generally it's higher. Previously I was seeing very harsh dips into the 20s and even below when at dense boulder fields. I guess this is the optimisation of the scatter system that was mentioned in the patch notes. Still finding occasional invisible boulders that cast shadows and have collision but don't actually render.


Places I've seen no difference:

Odyssey settlements:
you'd think the general improvement to fps on planets would translate to better performance around settlements and conflict zones. But nope. It doesn't seem to make any difference. Still under 30fps most of the time. Somehow these situations are still quite playable for me (many games wouldn't be), but the experience isn't great.

Starport and planetport concourses: still 20-30fps at most of these, unless looking in a direction that places no glass shaders in my field of vision, and then it climbs to a much more pleasant 35-60fps depending on the scene.
I have a similair setup, what is your GPU usage?
 
FWIW, I don't have EDO so this is on EDH. I had some problems with imperial/federal ranking just after EDO was released but that seems fixed as I've successfully ranked for both the empire and the federation. I've also ranked both as a trader and as an explorer, so this also seems to work (in EDH). I'm 18% from making dangerous in combat, so I guess I'll see if that works relatively soon. For me the big issue at the moment is that I don't get any combat bonds added to my stats, which makes ranking with a few bubble engineers impossible.
Still not updated the issue for gain rank imperial. Hav someone experience about: change to horizon, make gain rank for imperial and then go back to EDO and the rank is updated then?
 
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