Elite Dangerous Odyssey: Update 6.01

sallymorganmoore

Community Manager : Elite Dangerous
Frontier
Greetings Commanders.

At approximately 14:30UTC/15:30 BST we will be bringing the Elite Dangerous: Odyssey servers offline in order to accomodate a small patch to address some current issues.
Once again, this is Odyssey servers only.
Downtime should be no longer than 15 minutes.

Updates of note:

  • The bartender has had a stern talking to. They now promise to no longer crash your game when you try and sell your goods to them.
    • There is a small chance that the bartender could be a little stubborn...If you encounter this issue again, give one of us a nudge.
  • An issue has been fixed whereby NPC's would no longer use flashlights in the dark making it very hard to see...well...anything.
    • This fix also applies for Scavengers.
  • An issue has been fixed whereby Commanders were unable to aim down the sight of the Intimidator weapon.
  • Some players experienced a 'Black Adder' disconnect when purchasing and equipping a livery item. Instances of this should now be resolved.
  • An issue has been fixed whereby point defense turrets were failing to destroy hatch breaker limpets.
  • Fixed POI (retrieval) mission progression.
    • Some Commanders were experiencing an issue whereby they couldn't hand in item retrieval missions. These instances are now fixed.
  • 'Hold E to Loot' was proving an absolute nightmare for many. We've listened and understood, thereby reverting the action back to being a single button press.
  • An issue has been fixed whereby auto launch would eject ships to outside of mass lock range.
  • An issue has been fixed whereby torches would not be visible in the camera suite, nor on other players in an instance.
  • An issue has been fixed whereby Ship Launched Fighter crew would get a little overconfident with their acknowledgements
    • Things were a little hairy for a second!
  • An issue has been fixed whereby the Ship AI could disengage super cruise too close to stars.
  • An issue has been fixed whereby ambient occlusion would not render correctly at certain resolutions - including when using FSR.
  • "Balanced" can be selected in the FSR graphics options!
    • Courtesy of AMD: "Balanced mode produces a super resolution image approximating native rendering quality, with a major performance gain compared to native."
    • Ultra Quality (1.3x Dimension Scaling, 1.69x Area Scaling, Resolution 77%)
    • Quality (1.5x Dimension Scaling, 2.25x Area Scaling, Resolution 67%)
    • Balanced (1.7x Dimension Scaling, 2.89x Area Scaling, Resolution 59%)
    • Performance (2.0x Dimension Scaling, 4.00x Area Scaling, Resolution 50%)
  • Fix for FSR not working with VR HMD virtual flatscreen.
  • Made some improvements to stability.
    • These are usually fixes to "random crashes" encountered by Commanders who send through crash logs. The issues lie often deep within code with non specific triggers of great detail.

That's the last of them Commander
That's the last of them Commander
That's the last of them Commander
(If you know, you know).

We'll continue on farming your wonderful feedback - it keeps on enabling all teams involved to make those extra strides for Elite Dangerous even longer, so let's keep going!
Keep an eye out here on the Forums and across social for further info on more information around updates and more in the coming days and weeks ahead!

See you in the black o7

------------------------------------------------------

UPDATE TO UPDATE:
A fair collection of Commanders have since reported that they are still crashing to desktop when editing or interacting with Outfitting and Suit Loadouts.
We've collected enough data from those of you who have shared it and are on the case! Thank you!!!
 
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Awsome fixes! Has the issue of osseus biologicals being a nightmare to find now been recognised? The heatmap has them spread wide across the planets they spawn on but they are now impossible to find after update 6.
 
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Greetings Commanders.

At approximately 14:30UTC/15:30 BST we will be bringing the Elite Dangerous: Odyssey servers offline in order to accomodate a small patch to address some current issues.
Once again, this is Odyssey servers only.
Downtime should be no longer than 15 minutes.

Updates of note:

  • The bartender has had a stern talking to. They now promise to no longer crash your game when you try and sell your goods to them.
    • There is a small chance that the bartender could be a little stubborn...If you encounter this issue again, give one of us a nudge.
  • An issue has been fixed whereby NPC's would no longer use flashlights in the dark making it very hard to see...well...anything.
    • This fix also applies for Scavengers.
  • An issue has been fixed whereby Commanders were unable to aim down the sight of the Intimidator weapon.
  • Some players experienced a 'Black Adder' disconnect when purchasing and equipping a livery item. Instances of this should now be resolved.
  • An issue has been fixed whereby point defense turrents were failing to destroy hatch breaker limpets.
  • Fixed POI (retrieval) mission progression.
    • Some Commanders were experiencing an issue whereby they couldn't hand in item retrieval missions. These instances are now fixed.
  • 'Hold E to Loot' was proving an absolute nightmare for many. We've listened and understood, thereby reverting the action back to being a single button press.
  • An issue has been fixed whereby auto launch would eject ships to outside of mass lock range.
  • An issue has been fixed whereby torches would not be visible in the camera suite, nor on other players in an instance.
  • An issue has been fixed whereby Ship Launched Fighter crew would get a little overconfident with their acknowledgements
    • Things were a little hairy for a second!
  • An issue has been fixed whereby the Ship AI could disengage super cruise too close to stars.
  • An issue has been fixed whereby ambient occlusion would not render correctly at certain resolutions - including when using FSR.
  • "Balanced" can be selected in the FSR graphics options.
  • Fix for FSR not working with VR HMD virtual flatscreen.
  • Made some improvements to stability.
    • These are usually fixes to "random crashes" encountered by Commanders who send through crash logs. The issues lie often deep within code with non specific triggers of great detail.

Thats the last of them Commander
Thats the last of them Commander
Thats the last of them Commander
(If you know, you know).

We'll continue on farming your wonderful feedback - it keeps on enabling all teams involved to make those extra strides for Elite Dangerous even longer, so let's keep going!
Keep an eye out here on the Forums and across social for further info on more information around updates and more in the coming days and weeks ahead!

See you in the black o7
Any news on getting CAS back as a third upscaler option, since FSR doesn't work well enought with 1080p as native res (even at Ultra Quality) and SS 0.85+CAS was better?
 
Greetings Commanders.

At approximately 14:30UTC/15:30 BST we will be bringing the Elite Dangerous: Odyssey servers offline in order to accomodate a small patch to address some current issues.
Once again, this is Odyssey servers only.

  • Made some improvements to stability.
    • These are usually fixes to "random crashes" encountered by Commanders who send through crash logs. The issues lie often deep within code with non specific triggers of great detail.
Well I really hope this fixes all the CTD's I have started having since UD6 was released!

With all the issues it had at least UD5 was many times more stable for me than UD6 has been.
 
Boo! Glad I made the most of it over the weekend - very exciting - as good as when skimmers used to rain out of the sky :D
Oh my god, you just triggered my PTSD from that!

Imagine, you're making a shallow approach in your Anaconda, Vette, or Cutter, then BOOM! Shield dead, engines disabled, the base hostile and shooting at you...
 
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