I7 4790k / gtx 1080 / 16gm ram owner here: I suspect that the fact you were using 4K resolution, even though upscaled, helped to slow down the frames and therefore lighten the load on the CPU, which tends to be the bottleneck in settlements. I found that just limiting the FPS to 30 helped with the stutter as well, at least to some extent. I also noticed that the stutter seemed to coincide with a peak in net data usage @sallymorganmoore .I've no idea what others are running but my pc is 5 years old * i7-4790k (with cheap water cooling block) , 32gb ram, 1080ti (set to ultra with AMD thingy on) and it is running really well in 4k upscaled at settlements and in space + stations. Minor stuttering when walking in settlements which is a new addition, but still much better since this update. I still have the jagged edges here and there, but I have become used to those so it doesn't bother me really.
maybe my pc is a freak of nature! But whatever it is, I'll take it!
Yeah, the camera shake come and goes, not just fuel scooping, it those gremlinsIs anyone else noticing excessive "camera shake" when fuel scooping?
eg. Go in for a fuel scoop, reduce throttle to zero
the ship looks like it'll shake a wing loose!
this is in flat screen - I have been playing mostly in VR and didn't notice it - but that was before the last patch...
I've got to say that if this update was meant to fix some of the fundamental issues then I am left disappointed.Today is pretty impactful in terms of what's gone into the game, so here to listen and report around.
@sallymorganmoore sorry for bothering you, but since this issue is being ignored since Odyssey release I'll post it here.
In Odyssey there is a bug with gathering materials from Brain Trees (see screenshot). Only small fraction of materials (~10%) can be shot from them.
In Horizons there were much less material occurences in biological sites. Could be that only each 10th had a material attached.
Could it be that in Odyssey some of spawned instances are missing some attribute, making them "unminable" or just issue with hitbox or something.
Anyway it makes it very hard to do the same activity in Odyssey, which forces many players to launch Horizons for mining materials.
I hope that this issue will be fixed in the near future!
It would be great if FDev consider to make gameplay loop more rich - e.g. making those non-minable materials somehow marked (e.g. color/intencity on the radar), so they require to be mined on-foot. It could be clusters of such instances around 1-2 of normal ones (minable from SRV).
For the record in case you want an active issue for reference: https://issues.frontierstore.net/issue-detail/39858Helloooo. The first thing my early morning Monday brain thought of was the same - this could be a hitcheck issue. Popped it on my notes. Leave it with meee o7
Sounds to me like you downloaded some alarmed data (little bell icon) without turning off the settlement alarms. This is indeed as intended.Is non-mission related downloading data from data points aka material collecting in non-high security areas like Habitat buildings meant to trigger an instant base alarm? The NPC in a different part of the building and who can not see you exclaims "there is something wrong... " when the download starts and then the alarms go off and hostile guards flood the area. It feels like they have been mixed up with the far more high profile, high risk saboutage/sample collecting missions. You cant escape from this situation as even when hiding while its downloading you are marked as a high risk suspect so when you casually try to leave once the download is finished, you are gunned down. Seems a bit OTT over some cat videos, might make more sense if the NPC shouted a warning after actually spotting you in the process of downloading but for it to trigger a base alarm instantly doesnt make sense.