Elite Dangerous: Odyssey Update 8 Notes

Sorry if I sound critical guys and gals but I am working (ish) while you are playing: please could you say how much better/worse it is compared to update 7 using same graphics settings??
Of course with very limited testing:
2070S, 32GB, 9400f
4k, FSR Ultra Quality
All planetary surface settings to Ultra(+), other settings medium/high

Concourse seems a little bit better, around 10%. Settlements still very erratic, between 30-50, hard to say if it is improved or not with certainty. While the massive drops to 1FPS seem to be gone (though I havent tried CZs yet), my very early conclusion is: if this is what Arf's 'core code team' has been doing for six months, and if this is Sally's 'significant performance improvements', then what you see is very much what you're going to get both now and in the forseeable future.

I hope I am missing something, but at this point I really don't see any real reasons why anyone should believe 1) FD is able to properly fix this, or 2) whatever the community team says in general. I honestly lost count how often Honest Arf has been kicking the can down the road to the next update, and at this point mabe they should just give up and buy a football instead. :p

Anyway, its Friday so I earned a little brandy now.
 

Viajero

Volunteer Moderator
Inside building view, behind the glass of those IND building top floors my performance used to tank a bit sometimes below 40 easy. Now:

20211027174759_1.jpg
 
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Of course with very limited testing:
2070S, 32GB, 9400f
4k, FSR Ultra Quality
All planetary surface settings to Ultra(+), other settings medium/high

Concourse seems a little bit better, around 10%. Settlements still very erratic, between 30-50, hard to say if it is improved or not with certainty. While the massive drops to 1FPS seem to be gone (though I havent tried CZs yet), my very early conclusion is: if this is what Arf's 'core code team' has been doing for six months, and if this is Sally's 'significant performance improvements', then what you see is very much what you're going to get both now and in the forseeable future.

I hope I am missing something, but at this point I really don't see any real reasons why anyone should believe 1) FD is able to properly fix this, or 2) whatever the community team says in general. I honestly lost count how often Honest Arf has been kicking the can down the road to the next update, and at this point mabe they should just give up and buy a football instead. :p

Anyway, its Friday so I earned a little brandy now.
More importantly this means:
NO CONSOLE IN THE NEAR FUTURE
 
Of course with very limited testing:
2070S, 32GB, 9400f
4k, FSR Ultra Quality
All planetary surface settings to Ultra(+), other settings medium/high

Concourse seems a little bit better, around 10%. Settlements still very erratic, between 30-50, hard to say if it is improved or not with certainty. While the massive drops to 1FPS seem to be gone (though I havent tried CZs yet), my very early conclusion is: if this is what Arf's 'core code team' has been doing for six months, and if this is Sally's 'significant performance improvements', then what you see is very much what you're going to get both now and in the forseeable future.

I hope I am missing something, but at this point I really don't see any real reasons why anyone should believe 1) FD is able to properly fix this, or 2) whatever the community team says in general. I honestly lost count how often Honest Arf has been kicking the can down the road to the next update, and at this point mabe they should just give up and buy a football instead. :p

Anyway, its Friday so I earned a little brandy now.
Frontier really need to start saying how much they still have up their sleeves in terms of optimisations, the only positive I have so far is that update 8 is not worse than update 7, and probably better, which couldn't be said for all the updates.
 
1635350110776.png


Still tanks
This was while walking around after loading into a settlement, so it might have to do with spawning items.

Tbh, overall performance 'feels' way better. Not sure how often the tanking will take place.

After some more running about, it only seems to happen once. Performance overall seems way better.
 
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Larceny missions have been adjusted to appear more commonly.
@sallymorganmoore Well, I can confirm that there are now more Larceny missions but, unfortunately, I can also confirm that they are still broken and do not give the proper rewards. In fact, they give no reward at all (not even the credits).

Why would development cycles be committed to adding more of a mission that is broken? I know this bug is probably pretty low on the totem pole but AFAIK adding more Larceny missions isn't even on the totem pole. I mean, was anyone asking for more of these broken missions? "You know what we need? More of these frustratingly broken and useless Larceny missions cluttering up the mission boards reducing the chances of finding the already overly difficult to find materials we need!"
 
Frontier really need to start saying how much they still have up their sleeves in terms of optimisations, the only positive I have so far is that update 8 is not worse than update 7, and probably better, which couldn't be said for all the updates.
It is my number one pet peeve with the community team. I am not blaming them personally, I know it is up to FD management to decide this, but all I want to know is two things:

1) What performance do you target for which hardware/settings?
2) When do you think you can get (close to) that?

Its always smoke & mirrors with them. Peformance 'improved significantly' (meaning what?), the team is 'well under way' (to where?) and so on. Is the performance I am getting what FD expects me to get? Are they satisfied with it? Do they expect meaningful improvements? If so, how much? When?

Its not fair in the sense that ED is an infinitely better game than SC, but the last year FD has been inching closer and closer to the Baghdad Bob-vibe I get from CIG's communication strategy. It seems to be working for them, but I wish their 'open and honest' communication would be a bit closer to what common folks would understand by those words.
 
@sallymorganmoore Well, I can confirm that there are now more Larceny missions but, unfortunately, I can also confirm that they are still broken and do not give the proper rewards. In fact, they give no reward at all (not even the credits).

Why would development cycles be committed to adding more of a mission that is broken? I know this bug is probably pretty low on the totem pole but AFAIK adding more Larceny missions isn't even on the totem pole. I mean, was anyone asking for more of these broken missions? "You know what we need? More of these frustratingly broken and useless Larceny missions cluttering up the mission boards reducing the chances of finding the already overly difficult to find materials we need!"
They probably dont know it is broken.
 
My fps have gotten better by around 20-25 everywhere except at settlements. When raider npcs started to show up at an offline installation, my frames tanked hard 60 --> 13fps. I guess this has to do with the navmesh but I don't know.
 
It is my number one pet peeve with the community team. I am not blaming them personally, I know it is up to FD management to decide this, but all I want to know is two things:

1) What performance do you target for which hardware/settings?
2) When do you think you can get (close to) that?

Its always smoke & mirrors with them. Peformance 'improved significantly' (meaning what?), the team is 'well under way' (to where?) and so on. Is the performance I am getting what FD expects me to get? Are they satisfied with it? Do they expect meaningful improvements? If so, how much? When?

Its not fair in the sense that ED is an infinitely better game than SC, but the last year FD has been inching closer and closer to the Baghdad Bob-vibe I get from CIG's communication strategy. It seems to be working for them, but I wish their 'open and honest' communication would be a bit closer to what common folks would understand by those words.
They said that we could play Odyssey with the same h/w we use for Horizons, but then changed the system specs so ... yeah. As for your number (2), I don't think they know either.
 
My fps have gotten better by around 20-25 everywhere except at settlements. When raider npcs started to show up at an offline installation, my frames tanked hard 60 --> 13fps. I guess this has to do with the navmesh but I don't know.
Check your settings. It now defaults to FSR Quality Mode, which should give a ~30% FPS boost even if nothing else changed.
 
The Emote and Marker System
Commander Emotes and the 'Emote Marker System' have been added into the game o7.
Commanders can activate the wheel via the binding in-game under "emotes" for on-foot controls. You also have the ability to bind the individual emotes to keys of choice.

The Emotes available as part of Update 8 are: Salute, Wave, Applaud, Disagree, Agree, Point, Stop, Advance/Go
  • The Emote Wheel has been added to all control schemes.
    • Works much like the on foot wheel works,

So, now we got a limited set of non-emotional emotes. Combat oriented and functional and free of emotions. Where are the cheers, dances, the ability to sit, strike a pose, shoo somebody away and do other emotional things? Will they still be added? Can they still be added? If yes, what's the plan how to add them, will the wheel get sub-wheels? (Means, what's the craze about those wheels now? They died in other games over a decade ago for good reason. As they are very hard to expand, and i'd yet have to see the miracle cure on how to change that. )

Please tell me that this limited set of emotes of this patch is merely a start, and it's planed to give us a full set of them, and not just "combat or military function emotes", but also a good number which work in an actually social situation.

I still have the hope that the advertised "social space" function of Odyssey was not a complete PR fluke. The game has things like Radio Sidewinder, which could profit from having an actually social space in the game. And no, pointing and saluting repeatedly is just not the same as dancing or raising a drink.

Multicrew
  • The Alliance Crusader, Anaconda, Beluga, Federal Corvette, Imperial Cutter, Type9 and Type10 now support 4 players in multicrew.
    • The 4th seat will appear automatically, there is no need to purchase a new ship.

Why the dislike for the Krait MK II? I mean, For most of the mentioned ships, having a fourth seat can be functional. But it's, uh, let's just say "very hard" to justify why the Alliance Crusader would need a fourth seat while the Krait MK II would get none.

Being able to use four seats in space requires a class 6 fighter hangar and turrets. Any ship on the list but the Crusader, can do that easily. The Krait MK II could also do it without problems, while the Crusader just barely manages to fit all of that, while sacrificing so much that it's not really using. I get it that somebody loves the Crusader and wants to give it this functionality, despite how hard pressed it is to provide it and how much the ship sacrifices for it. But i really wonder if the Krait MK II could please also get this upgrade?
 
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Wonder if the trick of deleting some cache folder wouldn't be a good idea to do from time to time... I used it sometimes during the alpha and it gaves very good results on the fps side.
 
NVIDIA GeForce GTX 1660 Ti
Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz 3.00 GHz
Installed RAM 16gb
Resolution: 1280 x 720
AMD FSR 1.0 is enabled by default

I changed from the default 'Ultra' settings to the default 'High' settings. This made a major difference in the station, if you see my prev pics for example, when at the mission provider by the bar I got around 16 fps and in the pic there I was getting over 80 fps - great! On foot during combat it seemed to dip to the mid 20's. Oddly it diped when I was not near many (or even any) troops, however in general I was getting FPS in the low 30's - low 40's albeit sharp dips down to generally 23ish and one or two down to 16 fps at certain points.
 

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