Elite Dangerous: Odyssey Update 8 Notes

Deleted member 182079

D
Wanted to write up a summary later but since the game just booted me via CTD (upon jumping system from SC) I may as well do it now.

Specs: i7 9700 16GB RAM RTX2060S 8GB - Settings: everything maxed, FSR Ultra Quality, playing at 2k and 60fps locked (haha yeah about that...).

I played for about an hour, trying out various things. Many (very obvious) bugs and glitches are still there (like the elevated SRV radar one, or the 'morphing' colour ground surface, although it's reduce now, more on that in a second).

Performance seems smoother overall, and frames have increased, but I'd call this improvement marginal at best, definitely not "significant". FSR is still necessary, I hoped it would be just a crutch until things improve but now I firmly believe it's a cornerstone of their solution to tackle performance issues. Which is a shame because Elite used to look crisp and clean (at higher resolutions at least). Now it's smudgy with terrible aliasing, even on my 2k display.

I also got the impression that small things like LoD transitions (like aforementioned colouring problem when flying above ground) and draw distances (like for certain shadows, but also rock scatter) have been tinkered with to gain a few frames. And it seems this optimisation wasn't done thoroughly either - while walking through a planetary base concourse, the area around the bar has somewhat improved in terms of stutter/performance (still janky but not as bad), it's still pretty bad when going upstairs to the Apex desk and looking towards the bar section.

Still some very dodgy lighting in place - a nearby planet turned from black to bright once I left the dark side of a nearby body; my CMDR is poorly lit depending on where they stand (head unrecognisably dark while the rest of the body is brighter). And while being able to use my Horizons suit skins on top of the EDO suits is a nice touch, it would've been great if the trousers textures would've received a resolution upgrade. Embarrasing stuff really and this is sold at a premium.

What was really awful was when I dropped from SC into normal space with an Orbis station (the big circular one). It took several seconds for the entire asset to load in. My god, I've never seen this so bad before, ever. Massive step back although it was the only time so far I've visited a station, will see if this can be replicated. I really hope not (EDIT - it's reproducable - about 1-2 seconds to load the entire station). The stutter when entering the station is still there, although was somewhat reduced.

I think I'm going with @Ian Skippy who suggested that this is pretty much it now - marginal tinkering with performance here and there at best, but I'm starting to think now that we'll probably never going to get Horizons performance until we throw cutting edge hardware costing thousands to brute force this aging game into submission. It's kind of sad really.

Oh and I tried one of those new on-foot NPC contact missions. It's extremely barebones - the NPC doesn't even have lipsync enabled - press X to talk, ask for package or cancel, guy gives you item, that's it. It ticks a box but .. well. Maybe a bit more time in the oven would've been better on this one, unless I'm missing something here. It felt like early access like.

And by the way... I noticed that those "26 days until shift rotation" panels have been replaced with other bog standard and more non-descript stock animations (just showing the time). GG Frontier, slow golf-clap. That's the kind of easy-way-out corner cutting that we'll probably just have to accept these days.

Oh well.
 
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More testing suggests that the patch improved performance when FSR is at quality, but at ultra there is little difference. Suggest higher resolutions bottleneck something which masks the improvements of this patch.

Higher resolutions always seemed to be a problem for EDO. Particularly playing at 4K seemed impossible without FSR or CAS and lowering it even to 1440 made a huge difference. Playing 4K in Horizons could well achieve 100+ FPS.
 
Why FDev? My Crusader now got a baby seat in the middle of the hallway. Mah immersion!

Chair for Mr. Bean

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Ya I forgot to mention I experienced the same when warping, the station didn't even appear for a few seconds even though my ship was moving (it wasn't the usual momentary pause) . Also, my green engine trail was showing above me, I thought it could be another player but I couldn't see anyone ahead.
Since U8 both my Phantom & Python have engine trails in front of them whenever I drop out of supercriuse, even ifI'm accelerating towards a station etc.
Haven't tried any other ships yet. Still, as I've also get coloured engine trails, at least its pretty!
 
And give explorers some meaningful mods, like temperature resistence. both ways, so using your Mr. Awesomesauce Combat Suit is impossible in ultra low or high temperatures.
Having done my first stint at Exobiology this week, I can only agree. Be nice if they could throw in an engineer for modifying things NOT combat related. Like having a bio sampler that can - wait for it - not force you to do one species at a time.
 
Wanted to write up a summary later but since the game just booted me via CTD (upon jumping system from SC) I may as well do it now.

Specs: i7 9700 16GB RAM RTX2060S 8GB - Settings: everything maxed, FSR Ultra Quality, playing at 2k and 60fps locked (haha yeah about that...).

I played for about an hour, trying out various things. Many (very obvious) bugs and glitches are still there (like the elevated SRV radar one, or the 'morphing' colour ground surface, although it's reduce now, more on that in a second).

Performance seems smoother overall, and frames have increased, but I'd call this improvement marginal at best, definitely not "significant". FSR is still necessary, I hoped it would be just a crutch until things improve but now I firmly believe it's a cornerstone of their solution to tackle performance issues.

I also got the impression that small things like LoD transitions (like aforementioned colouring problem when flying above ground) and draw distances (like for certain shadows, but also rock scatter) have been tinkered with to gain a few frames. And it seems this optimisation wasn't done thoroughly either - while walking through a planetary base concourse, the area around the bar has somewhat improved in terms of stutter/performance (still janky but not as bad), it's still pretty bad when going upstairs to the Apex desk and looking towards the bar section.

What was really awful was when I dropped from SC into normal space with an Orbis station (the big circular one). It took several seconds for the entire asset to load in. My god, I've never seen this so bad before, ever. Massive step back although it was the only time so far I've visited a station, will see if this can be replicated. I really hope not. The stutter when entering the station is still there, although was somewhat reduced.

I think I'm going with @Ian Skippy who suggested that this is pretty much it now - marginal tinkering with performance here and there at best, but I'm starting to think now that we'll probably never going to get Horizons performance until we throw cutting edge hardware costing thousands to brute force this aging game into submission. It's kind of sad really.

Oh and I tried one of those new on-foot NPC contact missions. It's extremely barebones - the NPC doesn't even have lipsync enabled - press X to talk, ask for package or cancel, guy gives you item, that's it. It ticks a box but .. well. Maybe a bit more time in the oven would've been better on this one, unless I'm missing something here. It felt like early access like.

And by the way... I noticed that those "26 days until shift rotation" panels have been replaced with other bog standard and more non-descript stock animations (just showing the time). GG Frontier, slow golf-clap. That's the kind of easy-way-out corner cutting that we'll probably just have to accept these days.

Oh well.
I fear the same to be honest. But I dont think hardware will make a difference. The game uses barely any of my gpu and cpu but it's still lagging beyond what is acceptable so far after "full release" I'm running the game (some what) on a i9-9900k 3080ti gygabyte extream 64 GB ram 3200 mhz and its installed on 1tb samsung evo 970 m.2 nvme. Hardware will make no difference. Personally I think the engine needs yoinking it's like it just cant physically do what they and we want it to do. Maybe it could in the right hands wko knows. Either way I think you are correct in saying this is it for oddeysey as far as performance goes, which is a crying shame that it's even allowed to happen. You wouldn't get away with it in any other industry due to consumer laws.
 
first impressions after update when exploring:

SRV shooting - no sound; items collecting - no sound;
shooting from SRV at mother ship: no caution about attacking.
few long freezes between moving from SRV to Ship.
catching hyperdrive to 90 degrees from the planet - no sound

awaiting for 4.0.0.901 ;)
 
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Deleted member 182079

D
Having done my first stint at Exobiology this week, I can only agree. Be nice if they could throw in an engineer for modifying things NOT combat related. Like having a bio sampler that can - wait for it - not force you to do one species at a time.
Guess what... I suggested this months ago and got laughed out of the forum. Another one would be to reduce the distance required between scans, or reduce scans from 3 to 2 to 1. I'm no game designer but this stuff writes itself really. I don't understand why they didn't come up with these things unless they're really adamant that time spent on task = fun.
 
Noted thank you!! I'm just in here at the moment trying to funnel all reports to one place rather than spanning the update notes post, hehe. So many thready 😊


Sally, sorry to annoy you with this but... It needs to be asked. Are there any plans for the 32 button limitation on joysticks (issue #5 on the IT)? It was planned for update 8 but I saw it didn't make it. I know this isn't something that concerns the majority of players, but any feedback on that would be really appreciated.

Thanks.
 
i5 8400
rtx 2070
16 gb ram
1920 x 1080

  • in space, stable 60 fps
  • when approaching any station, micro-freezes appear
  • stable 35-40 fps in land-based conflict zones. After killing all the enemies, the FPS increased to 50, apparently you need to kill the all allies so that the FPS increased to 60
Only one positive moment, the ED no longer tries to fry the processor and video card.
 
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Why why why are you stopping me having my aliens moment.

Surface combat zones shouldn't use vultures, er need drop ships.

And please please with bells on allow the drop ships to hold four commands
 
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