Elite Dangerous: Odyssey Update 8 Notes

I wrote it in the same comment that you answered. So yes, your PC is clearly faster.
Faster doesn't do me any good when I sit there for 10s of seconds (sometimes a minute or two) waiting for the game to unwedge itself.

Nothing that I wrote. I suggest you read it correctly.
I suggest you think more carefully about what we both said, including what I did not say (eg, I did not say that you actually said it was X). You thought it might be connected to performance (understandable if that's when you experience the problem). I stated that I doubt it is, and why (mainly that it breaks both with poor performance and good performance, and doesn't break both with poor performance and good performance). I've been suffering the performance issues on disembarkation since release (they did get better at the end of the alpha), but the mission status box breaking is relatively new (update 6, I think), and I have done a LOT of restore missions (edit: 67 according to inara, but that might include the settlements I booted up for data looting).
 
Last edited:
Including the aforementioned issues, anyone else still dealing with Blue Cobra errors with Massacre/Assassination/Spec Ops missions? I'm getting this consistently when doing these types of missions. Started about update 6...

Specs:
Intel Core i7-6850K
ASUS ROG STRIX RX 5600 XT GAMING OC
64 GB RAM @ 1033.6 MHz
OS drive NVMe 2.0
Gaming Drive Samsung SSD 840 PRO - RAID 5
 
I can't say I'm a huge fan of the way the extra seats have been just dropped into the Cutter cockpit and Anaconda bridge with no real effort to make them look like they're supposed to be there. I assume the same is true for the other ships.

They're not even in front of consoles like the other seats.

I realise resources are better spent elsewhere at the moment, but I hope the cockpits will be properly redesigned for four people in the future.
 
Those looking for the new megaship bridge ... you can view the minor faction 'Brewer Logistics' on Inara and check their 'star system presence'

Another megaship has been visited and added in the last few minutes, making 7 as I write this.

 
I can't say I'm a huge fan of the way the extra seats have been just dropped into the Cutter cockpit and Anaconda bridge with no real effort to make them look like they're supposed to be there. I assume the same is true for the other ships.

They're not even in front of consoles like the other seats.

I realise resources are better spent elsewhere at the moment, but I hope the cockpits will be properly redesigned for four people in the future.
I also can't understand why they put them in the Adders during the alpha only to remove them.
 
I also can't understand why they put them in the Adders during the alpha only to remove them.
I guess they wanted first for several players to load on the same shuttle, but "out of convenience" and because frontier "doesn't want to waste your time" they removed such feature and replaced it with the amazing apex service we have now, or maybe so that the community will think that the apex system shown in the alpha wasn't the final version(it was). Anyhow we'll never know cause no one will tell you nothing
 
CAN CONFIRM YOU FIXED THE XG9 LANCE, CAN CONFIRM IT YEE HAW THARGOID FIGHTERS!!!!!!!! @sallymorganmoore


Edit1: ok lance when piloted by an ai is still a thargoid simp >.>

Edit 2:
73c346e4fc2ed0ea8ce032c725d5b70b.gif


That gif is what it used to do in odyssey, now it doesnt do that and it works correctly in horizons. However the lance when piloted by an ai still does not shoot a thargoid interceptor
@sallymorganmoore

I can also confirm that the XG9 Lance now fires all 3 at the same time. I also tested that an Elite NPC in the Lance will fire on human targets, but it will NOT fire on a Thargoid interceptor.
 
but the mission status box breaking is relatively new [...]
No, I had this issue already since Odyssey's initial release, it just was much much less common (but also there was much less lag).
Faster doesn't do me any good when I sit there for 10s of seconds (sometimes a minute or two) [...]
It is usually 20+ seconds for me, also going up to several minutes. Back at Odyssey's release, it was 2-5 seconds.
and I have done a LOT of restore missions (edit: 67 according to inara, but that might include the settlements I booted up for data looting).
I've done more (see my Inara "The Samaritan" tier 2 which doesn't even count what I did 3+ months ago), and it clearly calculates more when this bug occurs, whether you deny it based on lack of subjective experience or not. But it also doesn't make sense technically otherwise (edit: especially based on the observed correlation on my machine, but also the process of removing/resetting something requires computation itself).
 
Last edited:

Deleted member 182079

D
Yes, like nobody could have dropped out of supercruise next to a station/megaship/carrier to see how badly it renders in. That’s a very obscure thing to do in ED.
It's really, really, really difficult, especially if you're limited to the meagre resources that a multi-million pound PLC has at its disposal.

After playing for a few minutes last night just doing basic regular (non-niche) activities like driving an SRV around or ... you know, flying my spaceship from A to B, I quickly ran out of fingers when counting bugs, glitches and performance issues. I must be having some kind of superpower!
 
No, I had this issue already since Odyssey's initial release, it just was much much less common (but also there was much less lag).
Fair enough, I got lucky then, because I didn't see many such issues until after update 6 (I think it was, maybe 7).

It is usually 20+ seconds for me, also going up to several minutes. Back at Odyssey's release, it was 2-5 seconds.
When I get that stall, it has never been 2-5 seconds. But this just goes to show how utterly weird Odyssey's performance issues are.

I've done more (see my Inara "The Samaritan" tier 2 which doesn't even count what I did 3+ months ago), and it clearly calculates more when this bug occurs, whether you deny it based on lack of subjective experience or not. But it also doesn't make sense technically otherwise (edit: especially based on the observed correlation on my machine, but also the process of removing/resetting something requires computation itself).
It wasn't meant as a brag, but just putting a number on "a lot" (and was lower than I expected, actually, it felt like more).

Still, the problem is, I have plenty of anti-correlations. I can't prove them now, of course, so me not convincing you is no surprise.
 
In all seriousness, this auto-exposure thing needs to go, almost all of the smoke and sprite effects from the fires go nearly invisible if anything illuminated from a light source is in view.
Inside, maybe, but outside... you've got a rather large (visually) sun in the background. You're not going to see much of a puny little fire.
 
Inside, maybe, but outside... you've got a rather large (visually) sun in the background. You're not going to see much of a puny little fire.

Here's the thing though, it doesn't change when the star is out of view, the auto exposure only reacts to objects being illuminated, not objects that illuminate, at least from my tests.
 
Last edited:
I can't say I'm a huge fan of the way the extra seats have been just dropped into the Cutter cockpit and Anaconda bridge with no real effort to make them look like they're supposed to be there. I assume the same is true for the other ships.

They're not even in front of consoles like the other seats.

I realise resources are better spent elsewhere at the moment, but I hope the cockpits will be properly redesigned for four people in the future.
Check the alliance ship, it's hilariously low-effort.
 
Back
Top Bottom