News Elite: Dangerous Powerplay 1.3 Beta Incoming (changelog)

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The 10% penalty for selling upgrades would be fine if there was an option to store them somewhere. Much like you can store ships at ports for free.
We just need locker rooms for our gear so that as long as we are willing to travel in order to pick up our gear. We don't have to sell it if we don't want to.
 
Sorry to be a pedant but, as I used to work in retail, that's not strictly true. You are only entitled to a refund if the goods aren't fit for the purpose for which they were sold. Credit is up to the individual retailer.

Apologies but it's something that is far too often misinterpretated.




A petition on reddit? Why not just post your concerns here in the first place as these are the forums?

I worked in retail and I studied Law (in Canada.)

I know I have the right that if a product does not meet my satisfaction, I can return it. A store can claim that their policy is that if it is opened it can not be returned. I however have an Ombudsman that can slap them and say they are breaking the law.

However, if the product is open it is by law, permitted to have a restocking fee removed from the returned value. Where I live this is 20% or so. (I am not in the mood to look it up.) I know a lot of countries/states/provinces actually have it at more like 40%.

The problem with this is you actually can test drive a car. You can actually request to test out a machine like a lawnmower before purchase. You also can return it for full value after you walk off the lot depending on a certain requirement to determine usage (mileage for cars.) or packaging being opened for other retail products.

On the flip side. You are not entitled to reimbursement for a mechanics time installing an engine.
 
(10% penalty for selling modules)
It was always meant to be like this and applies in the same way as the ship selling.

Michael

Hello Michael!

Please, WE beg you, don't do this. =[

Imagine playing the game for half a year, an Elite commander flying an Anaconda. Ready for combat at any time. That ship is worth 650 million credits. Do you want to go out, exploring? Do you have the 50 million to pay for re-fitting the ship? That's not fair. In my case it would be a month of work to get that money back (trading in that Anaconda)

*playing with Kerbals instead..*
 

Thanks a lot. By the time we've finished reading the changelog and manual, 1.3 will be out of beta! ;)

There's a fair degree of complexity there. I expect the first few weeks to be pretty manic! By the sounds of that manual, the Powers sound pretty belligerent; but I assume there are benevolent Powers too; and some forms of Preparation/Expansion/Fortification/Undermining don't involve combat?
 

Michael Brookes

Game Director
If you buy a piece of equipment but don't actually take off and use it, you get your money back, no questions asked. Allows us to play mix-and-match in "outfitting" without penalty. Once we launch, the outfitters draw a line under those items sold... deal is done.

You can already do this, as long as it's within 10 minutes and you haven't entered a different market.

Michael
 
"Apply 10% price penalty when selling modules "
Playing now 1.2.07 to save money. Sorry no testing. :-/
Other than that: Thanks for the rest :)
 
Well, if the modules are going to cost a lot to keep changing, then smaller ships with smaller, cheaper modules will become much more useful and attractive in terms of loadout flexibility and running costs. This should help level the playing field for new players and those who can't spend as long generating vast fortunes to run, outfit and refit huge ships.

I'll have look at the Beta test later on and see how it is set up to operate.

Interesting.
 
Did you skip the part stating that friendly fire has been relaxed? Lol

Hostile faction that's red on your sensors will still require scanning. I shoot first, ask later, if it's red. = I'll get bounty that i won't be able to pay off? Either make them standard orange color, or don't give me the damn bounty if i shoot before scanning is done (if it's pirate)
 
Wow. Impressive.

I hope

Increase mark up when selling illegal goods in black markets

Is for prohibited goods and not just anything that is illegal like space junk and stolen goods.

I really hope they got it right this time.
 
Obviously not had much time to look at the new mission system and may change my mind after investigating it further but it doesn't look like much of an improvement to me. The biggest change seems to be that there are fewer mission available because many are made unavailable due to the various new requirements. I haven't seen many new mission types (tho not been to a Powerplay controlled system yet). The better rewards are still negligible for most commanders. And there's been no improvement to the UI (splitting it into different tabs for different mission types would seem obvious.)
 
I am strictly opposed to the 10% penalty on selling modules as an isolated change. This change needs to be accompanied by at least one of the following 3 options:

1) The ability to remove a module from a ship (without simultaneously selling that module), to carry that removed module around as cargo, to transfer that removed module to another ship, to transfer that module to or from personal storage in the station. Stations are already allowing us to store extra ships, this should be expanded to storing extra modules.
2) Some sort of simulator mode like Planetside 2's VR room where players can play around with any ship-and-fittings combination for free, but nothing that they do in this simulator mode counts for anything at all outside of simulator mode.
3) Some sort of in-game analogue to edshipyard.com. An in-game fitting tool of some sort. (EVE Online is implementing something like this that should be coming online in the next few months.)

If this change goes forward, the advice given to new players is going to look like this: "Modules can only be sold for 90% of their original purchase value, and you CAN NOT remove a module from your ship except to sell that module. Before buying any ship, go to edshipyard.com and plan out in advance what you want your final ship loadout to be, then buy the necessary modules only once. Do not purchase any expensive intermediary modules as a temporary solution as you're essentially paying 10% of the purchase cost of that intermediary module to have that module be a placeholder until you can get the final desired module."
 
Wow. Impressive.

I hope

Increase mark up when selling illegal goods in black markets

Is for prohibited goods and not just anything that is illegal like space junk and stolen goods.

I really hope they got it right this time.

Was waiting for you to see this...I wet myself a little when I read it. I agree, and am hopeful! First stop...Jiuyou second stop Hartsfield Market!
 
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