News Elite: Dangerous Powerplay 1.3 Beta Incoming (changelog)

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I can understand that FD want to build in another moneysink, but 10% on a forced sale seems to me to hefty. Let us store our gear for a 1% fee. This way we'd have a moneysink and happy players and versatile ships.

To the rest - very impressive! :)
 
Which is not exactly cheap. If you have a trader python and a combat python, that means you need the entire budget of another trader python, 70 million credits.

This change as it stands without storage is really going to be hard on players with just 1 ship.

Doesn´t matter, you will grind until you get the second ship. With trade python it will take about what, 12 hours or so. It´s an investment for the future. Think of it as paying off a loan instead of just paying off the interest.
 
It will still hurt you, even if you're fine with it. It makes sense to me, but it needs more mechanics such as storage before it can make it live. I don't actually want to sell my big shield generator when I want to trade in my Anaconda. I just have to.


Depends how you define hurt. If it's purely money, then that doesn't matter to me at all. I burnt through 10M of my 12M balance in rebuy interdicting pirates in the Wolf CG, (would have been less, but I'm really, really bad at PvP :D ). Do I care? No, I was having fun.

edit: added quote.
 
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Hi. I noticed we can try Beta using our current ship. Does that mean progress (money earned, influence, faction status, exploration data) will be saved for when 1.3 will be out?

Thanks
 
  • "Fix crash when taking high res screen shots with super sampling turned on"
  • BTW, does this refer to third party programs. If not, how do you take screenshots in game. I've had to screenshot while watching videos recorded in NVIDIA shadowplay so far.
 

Ozric

Volunteer Moderator
I was thinking of DSR, and some stores such as Argos in the UK where you can take stuff back even though you opened the box and tried it.

Anyway, with any game change I always ask myself 'is it fun?' and 'is it necessary?' If it is, then great I'm behind it 100%. In this particular aspect I love everything in the power play game. 99% of it is both fun and necessary so big thumbs up.

Now, maybe we should just shut up about the 1% we don't like, but to my mind the purpose of feedback in a beta test is to not just say the stuff we love, but also point out in a constructive way the stuff we don't.

So it's not whining or being ungrateful because I love 99% of the powerplay stuff and you can tell how much work has gone into it.

I just don't get how the 10% module swap fee is fun or necessary after 6 months of the game being live. That's all.

There's nothing wrong with making constructive criticism at all, though it is severely lacking for the most part in this thread. The trouble with judging changes by if they are fun and necessary is that fun is completely subjective and also you can't only make changes that are fun, some need to be made for the good of the game. I don't think for a second, as I'm sure you don't either, that FD have just thought hey why don't we stick this in now. There's lots of other changes that are coming with Power Play, not least the overhaul to the mission system, greater rewards, power/faction specific equipment, to name a few. There is a big chance that with the additional income there will be a need to curb the amount of credits people are earning and also owning and kitting out multiple ships may be even easier than before.

A lot of people just go off on a knee jerk reaction, I know you want to fly the ship to see how it feels, but surely being able to swap things around whilst still in the outfitting screen should be enough for most people, you shouldn't be able to (in my opinion) know what the "best" ship is before even setting out, people rely too much on what other people say is the best or optimal way of doing things without finding what feels best to them. That is what I feel is one of the most important things and I know in your case that doesn't extend to flying the ship first, but I like doing that too to tweak the ship to my style, but I don't think I should be able to do it without it costing me anything. Did people not realise, forget, or just not take the time to find out you can chop and change at no penalty before saying how it's going to ruin their entire experience of the game.
 
Not trying to annoy you here, and apologies if this has already been said, but this is exactly why this 10% cost in upgrades is broken: You can store ships.
Have a rethink on this one or you're going to kill a very important part of this game's appeal.

10% cost is easily put down to overhead/ labor/ energy the station spends to remove old module and install new. No one works for free. Storing ships is free but original design was that storing ships would have a rental cost (no free space...) but FD have put that on hold, perhaps until we can build or buy a "home base" to store things. Money sinks are needed in the game.

I really don't get the hyped up reaction to this! Maybe it's just me.

I do agree ED needs a better guide to outfitting, a virtual tool that doesn't have a time limit and maybe data cards with sliders and graphic representations of power use, jump range, etc. to change various modules and instantly see overall change in ship stats, energy used, etc.

I also look forward to the day when modules come from different manufacturers/corporations with different effect like MTBF, recharge rates, ammo clip size, etc.

Looking forward to checking it out tonight, great change log!
 
"Apply 10% price penalty when selling modules"

If this goes in as described, you've killed the game for me. It'll cost me a minimum of 8 million dollars to switch between my trading Python and my combat Python loadout.

Every single time.

I did the math on my combat-to-trade Python downgrade: 5 million for generator downgrade from 7A to 5a, 1.6 million for downgraded thrusters, another 1.6m for shield downgrade from 6A to 4A, misc. losses everywhere else.

That's like four hours of straight trading just to break even.
It does seem an odd decision nigh on 6 months after release. Just a few weeks ago in an attempt to work out what some of the modules did (due to lack of any information) I spent hours of my time experimenting with different ones. Now I will not be doing this as I'd be losing 10% every time I swap.



I understand a real world rationale for losing 10%, but this is a game... so what's the reason to "inflict" this on folks? How is it suppose to improve the game?
 
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  • "Fix crash when taking high res screen shots with super sampling turned on"
  • BTW, does this refer to third party programs. If not, how do you take screenshots in game. I've had to screenshot while watching videos recorded in NVIDIA shadowplay so far.

F10 Key.
 

Ozric

Volunteer Moderator
  • "Fix crash when taking high res screen shots with super sampling turned on"
  • BTW, does this refer to third party programs. If not, how do you take screenshots in game. I've had to screenshot while watching videos recorded in NVIDIA shadowplay so far.

I don't believe so no, it's a graphical option.

Screenshots are taken by pressing f10, hi-res screenshots are Alt+f10, but you have to be in Solo mode for them to work due to an exploit
 
Hopefully the 10% thing will go the way the "marked cargo" thing did in 1.2. They held off implementing it until they add the ability to unmark it.

I'm all for the change but only if we can store modules and I'm sure FD will see sense and hold off until they implement that mechanic.

It's not a problem with the ships since you can store them but for modules it's a big no no.
 
Let me know:
- 10% penalty for flexibile ship usage
- DiamondBack only 26 LY with high FSD level

Powerplay is exactly what we expected: a PVP oriented update that discourage exploration and use of multirole ships. And I was thinking at a ship capable to combat Thargoid on the Formidine Rift...
Very BAD
 
It does seem an odd decision nigh on 6 months after release. Just a few weeks ago in an attempt to work out what some of the modules did (due to lack of any information) I spent hours of my time experimenting with different ones. Now I will not be doing this as I'd be losing 10% every time I swap.

I understand a real world rationale for losing 10%, but this is a game... so what's the reason to "inflict" this on folks? How is it suppose to improve the game?

I guess if you get a bigger gas tank put on your car and decide you don't like it you expect the mechanic to donate their time and take a hit on selling a now used part? 10% fee is realistic and in some cases may be generous if the module has been in use for a long time.
 
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