Which is not exactly cheap. If you have a trader python and a combat python, that means you need the entire budget of another trader python, 70 million credits.
This change as it stands without storage is really going to be hard on players with just 1 ship.
It will still hurt you, even if you're fine with it. It makes sense to me, but it needs more mechanics such as storage before it can make it live. I don't actually want to sell my big shield generator when I want to trade in my Anaconda. I just have to.
The patcher has launched. Er, I mean the launcher has been patched. Uh... nevermind, I'm just going in there.![]()
Hi. I noticed we can try Beta using our current ship. Does that mean progress (money earned, influence, faction status, exploration data) will be saved for when 1.3 will be out?
Thanks
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- Tweaked ammo amounts for multicannon and rail gun.
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I was thinking of DSR, and some stores such as Argos in the UK where you can take stuff back even though you opened the box and tried it.
Anyway, with any game change I always ask myself 'is it fun?' and 'is it necessary?' If it is, then great I'm behind it 100%. In this particular aspect I love everything in the power play game. 99% of it is both fun and necessary so big thumbs up.
Now, maybe we should just shut up about the 1% we don't like, but to my mind the purpose of feedback in a beta test is to not just say the stuff we love, but also point out in a constructive way the stuff we don't.
So it's not whining or being ungrateful because I love 99% of the powerplay stuff and you can tell how much work has gone into it.
I just don't get how the 10% module swap fee is fun or necessary after 6 months of the game being live. That's all.
Not trying to annoy you here, and apologies if this has already been said, but this is exactly why this 10% cost in upgrades is broken: You can store ships.
Have a rethink on this one or you're going to kill a very important part of this game's appeal.
It does seem an odd decision nigh on 6 months after release. Just a few weeks ago in an attempt to work out what some of the modules did (due to lack of any information) I spent hours of my time experimenting with different ones. Now I will not be doing this as I'd be losing 10% every time I swap."Apply 10% price penalty when selling modules"
If this goes in as described, you've killed the game for me. It'll cost me a minimum of 8 million dollars to switch between my trading Python and my combat Python loadout.
Every single time.
I did the math on my combat-to-trade Python downgrade: 5 million for generator downgrade from 7A to 5a, 1.6 million for downgraded thrusters, another 1.6m for shield downgrade from 6A to 4A, misc. losses everywhere else.
That's like four hours of straight trading just to break even.
- "Fix crash when taking high res screen shots with super sampling turned on"
- BTW, does this refer to third party programs. If not, how do you take screenshots in game. I've had to screenshot while watching videos recorded in NVIDIA shadowplay so far.
- "Fix crash when taking high res screen shots with super sampling turned on"
- BTW, does this refer to third party programs. If not, how do you take screenshots in game. I've had to screenshot while watching videos recorded in NVIDIA shadowplay so far.
No it won't.
It does seem an odd decision nigh on 6 months after release. Just a few weeks ago in an attempt to work out what some of the modules did (due to lack of any information) I spent hours of my time experimenting with different ones. Now I will not be doing this as I'd be losing 10% every time I swap.
I understand a real world rationale for losing 10%, but this is a game... so what's the reason to "inflict" this on folks? How is it suppose to improve the game?
Yes, the game is now ruined!Just wanted to add my voice to those concerned about the 10% loss on changing components.
To me it's simply a change that will make the game less fun.