News Elite: Dangerous Powerplay 1.3 Beta Incoming (changelog)

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10% cost is easily put down to overhead/ labor/ energy the station spends to remove old module and install new. No one works for free.
I guess if you get a bigger gas tank put on your car and decide you don't like it you expect the mechanic to donate their time and take a hit on selling a now used part? 10% fee is realistic and in some cases may be generous if the module has been in use for a long time.

Indeed, we can all come up with "real world" reasons why modules should cost 10% to sell. But this is a game. How does people losing 10% on modules improve the game?
 
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Let me know:
- 10% penalty for flexibile ship usage
- DiamondBack only 26 LY with high FSD level

Powerplay is exactly what we expected: a PVP oriented update that discourage exploration and use of multirole ships. And I was thinking at a ship capable to combat Thargoid on the Formidine Rift...
Very BAD

Lol pvp orientated? The best way to compete in powerplay will be from solo or group . . .
 
I don't even post on here, but thought i'd throw in my 2 cents on the 10% loss on loadouts.

Don't do it unless you can STORE your current modules. It works fine the way it is and this change will only discourage experimenting. You guys should really re-think this one.

If you can store your current modules, then it would make more sense. But as it is right now with just the 10%, it's pretty crappy.
 
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Thanks!!!!
Excellent work!!
... but the 10% on module sale should be coupled with the ability to store old modules to switch the loadouts (in the same way as with the ships now).
Otherwise I suggest to reduce to 2%.
Regards
Onane
 
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I rarely post on these forums, but I wanted to let FD know this is an incredible update that got me very excited to get back into the game (been on hiatus for a couple months) - until - I read the 10% change. I simply do not see how this is an improvement to the game at all. The credit grind in this game is already awful and I don't understand why adding such a significant credit sink is improving the game in any way. I think there could be very good reasons for why this is needed in the game, but FD needs to clarify beyond "this is how it was always supposed to be" - some of us have played the game for over a year without this and it's very puzzling.

edit: beyond that, I'm not sure why there is so much support for the change and backlash against those who oppose it. Is your game experience worse by getting full price back for your modules? How?
 
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Ozric

Volunteer Moderator
FUN IS SUBJECTIVE!

Apart from anything else are you saying that when companies make changes to their games, not just this one, they should only makes changes that some of their community think make the game more fun to play?
 
Anybody else has the problem that mouse input is not registered anymore?

My pointer, right from the title screen, sticks to the screen's center and just "wobbles" a few mm's when moved. Using keys, I started open play - same thing.

A blocking issue for kb / mouse players like this one!

I got: RAT5 mouse. Corsair K95 RGB keyboard...


Posted in its own bug report thread.
 
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Indeed, we can all come up with "real world" reasons why modules should cost 10% to sell. But this is a game. How does people losing 10% on modules improve the game?

Different strokes and all that but I always considered elite to be a bit of a spaceman sim and with that in mind I am all for anything which adds to the believability of that.

Anything which makes the economy more realistic I see as a good thing which improves the sim/game
 
Actions should carry consequences should they not? It makes buying modules potentially more consequential, so adds an extra dynamic. What's not to understand?

I'd have to argue again, that IMHO it doesn't add anything to gameplay, but limits peoples chance to experiment - Module information is thin on the ground at best. Want to try a module to see what it does (how else can you know?) well now not only do you have to spend your time/effort, but 10% of the CR purchase price.

If actions should carry a consequent why have fuel prices been dropped? Why don't we pay storage costs for our ships? Who do we pay a docking fee? Surely all of these would make the game yet dynamic? Or would they simply introduce yet more needless cost/*grinding*?
 
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So, FD, no one agrees the 10% penalty, so remove it!
and remove all other faction stuff and add a real incentive to play again!
 
Yep all sounds good and the writing about what is new looks good shame it does not work yet. Already lost count of the number of crashes and bugs.
I will be send a bug report for every bug I find.
 
FUN IS SUBJECTIVE!

Apart from anything else are you saying that when companies make changes to their games, not just this one, they should only makes changes that some of their community think make the game more fun to play?

I'm saying that if many many people react to your change by saying 'no that's going to make the game less fun' you should really be paying attention.

It's obviously subjective, but I don't think it's too controversial to say it's more likely to have a bigger negative effect on people finding it less fun than it is to have positive effect on the people who say 'yay more immersive'.

Drawbacks to this change:
-can't flex the game to suit your mood without cost
-increased need to grind money

Benefits to this change:
-immersion not broken by going 'huh I don't get a penalty on selling used parts?'
 
am i reading this right. people are moaning about 10 % when they just added far more ways to earn money quicker. mining etc. different expensive ores. get a grip people. been kicked out a few times as the servers are obviously in meltdown but i played with the new galaxy power map and flown the new diamondback...its nice and everything looks flipping fantastic......well done FD your ace
 
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