Ozric
Volunteer Moderator
Answer the question.
Hehe. Um apart from the mildly threatening tone to that, what question?
Answer the question.
I see some positives to the 10% module resale reduction.
1. It keeps in-game currency inflation under control.
2. It reflects life, second-hand ain't worth as much.
3. It stops uber-ship builds. It would be too expensive to use the "best" ship and just swap the modules (any BGSO player will know what I mean - merit ships!). Now you will have to use a ship more suited to the specific task. This promotes variety and stops the narrowing of ship types seen in the game.
I like this idea.
"Apply 10% price penalty when selling modules"
Which is going to be a real pain for multipurpose ships, especially the more expensive ones such as the Anaconda. So every time you want to re-spec between trading, combat and exploration it will cost millions.
This basically places a penalty on experimenting with ship load outs. Not good!
Except you can test drive cars before you buy them.Its like buying and selling a new car assoon as you buy it it drops in value
Except you can test drive cars before you buy them.
Ah OK then, so my play style doesn't matter and I should not be considered. Fair enough.
Its like buying and selling a new car assoon as you buy it it drops in value
A virtual testing ground or such would be kinda nice..now that you mention it, a few enemies, a litlte maneuvering testing spot and such.
The question is - how does the existence of 100% buyback affect your playstyle?
Yeah but the comparison is invalid, we're not selling our cars, we're selling the rooftop carriers because we're not going on a vacation tomorrow, but next month we are, and then we buy them back, for a higher price than we received. Because we can afford a car, but not a garage
Exactly! It's going to cost more to reoutfit your ship than it would to have died in it.10% of 15 million is actually 1.5 million
and the top power plant on the Anaconda is 160 million, so that's 16 million just for selling that one.
Also what's great is when you buy a weapon and it turns out that weapon is completely broken and unusable. Ie Torpedo launchers. That's gonna be fun when you sell those back at a loss.
That wasn't a question, it was a statement. Plus I had already answered that question in my previous post.
In real life, one would just store it in their garage/house/whatever. That's the point of his last sentence. This change needs to come with some complimentary changes to make things actually make sense. As I said earlier, it's one piece (the worst piece) of an incomplete puzzle. They should finish the puzzle, and then put it in the game.Oke you sell it to a pawn shop for x amount and after a day you change your mind and buy it back for a higher amount