and with that, rare goods are no longer a loop, yet again.Greetings Commanders,
We have identified an issue where certain actions are being excessively used for Powerplay gains.
In order to investigate and resolve this issue we are temporarily suspending Powerplay gains via the following methods:
Once we have resolved this issue these options will be enabled again.
- Rare Goods Trading
- Settlement Data Delivery
- Escape Pods
Thank you for your continued reports and feedback on Powerplay 2.0.
Fix your limpets? nah, just nerf more stuff into the ground.
Make PP cargo worth hauling? pfft, never.
Escape pods are broken because of belugas, but you couldn't place a 1 merit minimum on traded goods. Where dropping 744t is worth the same as dropping roughly 1/6 of that. Wondering when you all will install a script to make sure we don't just drop 1 ton at a time. It will go well with your habit of not fixing things and overnerfing loops into just not being worth OUR time.
Start working on PP 3.0, you know, where we get 1 merit for downing a Medusa, but get 10,000 merits/hour hauling biowaste(until nerfed).