Elite Dangerous | Rhino SRV Update

Come on, it's not that broken.
I still remember how one of the updates broke carrier landing light,s another despawned bar NPCs and it took half a year to get them back. I think the last carrier bug reported was jump animations not playing? Not sure if that was f ixed. Then there was this guy.

Now, granted SC doesn't work on my system at all - simply can't establish a session, so it isn't SC level yet, but feels like they're trying to get there.

Oh well. It is what i is I guess. I wish the game was more than just this, though.
 
So I am currently exploring in a T-11 and I can see the new hotspots in the upgraded DSS. So the first bit of science is... is that going to let me find minerals in the SRV faster? It should tell me where the interesting geology is... so... yes?
Nope. The distribution of raw materials that you might find in an SRV is now a separate geology mechanic to the mining geology mechanic. How frustrating.

I appreciate commodities and raw mats are two different things but honestly, this is annoying in a space sim with a Stellar Forge.
 
I like the visual design of the Rhino, but the mining gameplay is shallow. The second or third seat should be used to control a mining laser on top (or the sides) of the Rhino.
 
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If the early-access version of the Rhino does not include a free vessel hangar for it, that seems a bit strange of a choice given that the early-access version of the Nomad provides one. This is not a complaint (those hangars are dirt cheap in terms of credits), but I'm wondering why the difference.
 
If the early-access version of the Rhino does not include a free vessel hangar for it, that seems a bit strange of a choice given that the early-access version of the Nomad provides one. This is not a complaint (those hangars are dirt cheap in terms of credits), but I'm wondering why the difference.

Yeah, this is a major mistake IMO. I would have got one if only so I could think I could mine it if I wanted to everytime I see the "planetary mining site" signal come up in FSS (about 600 times a day right now) but no way I'm going back to civilisation just for that.

Or perhaps "mining site", or "mining spot".

Those are improvements, yeah, but one word is the current norm and "site" and "spot" are still somewhat redundant in what is otherwise very pared down verbiage in that UI mode.

The current three word signal name is a multiline monstrosity though, and I'll take what I can get :)
 
While I like the Rhino, Nomad and all such, bought all of the new ships except T-11 in support, I wonder where the game is heading.

For me, it's just another QoL enhancement, but one I don't need. The Nomad was a different thing. Maybe it's a way of nudging me I already got everything to be had, seen it all, there is no storyline anymore (Thargoid one was epic and maybe they're out of ideas), nothing more to expect (Operations was fun only for so long), and so it's time to better spend my time on guitars and such instead. First skip in 11 years.

O7,
🤠
 
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If anyone was unable to see the free Planetary hangar module in outfitting, check again when you next get the opportunity please. We identified the cause of why some players were unable to see it and have rectified, so you should be able to grab them soon (if not immediately). Thanks to everyone who let me know that these weren't visible.
 
If the early-access version of the Rhino does not include a free vessel hangar for it, that seems a bit strange of a choice given that the early-access version of the Nomad provides one. This is not a complaint (those hangars are dirt cheap in terms of credits), but I'm wondering why the difference.
I got my Hangar for free.....
 
I think the last carrier bug reported was jump animations not playing?

I just read on discord that the Fleet Carrier grunts are on strike again after the latest update, hiding somewhere in the engine rooms, and nowhere to be seen on deck. Haven't checked personally.

One I was hoping might get fixed soon, and maybe what you're thinking of, is the FC jump sequence sound glitches very anticlimactically leaving you in sudden inappropriate silence at the critical moment when it thrusts triumphantly through the portal back into normal space.
 
If anyone was unable to see the free Planetary hangar module in outfitting, check again when you next get the opportunity please. We identified the cause of why some players were unable to see it and have rectified, so you should be able to grab them soon (if not immediately). Thanks to everyone who let me know that these weren't visible.
You just sold me on the Rhino. Can't resist an opportunity to test bold claims :) Thanks for the update!
 
The surface mining gameplay does not look engaging.

It looks less engaging than laser mining, which is disappointing given that it seemed like they were going in a good direction with the gameplay for subsurface and core mining.

It seems like it could use some sort of mining mini-game or some sort of defense component or something else to make it more engaging. 🤷‍♂️
 
I just read on discord that the Fleet Carrier grunts are on strike again after the latest update, hiding somewhere in the engine rooms, and nowhere to be seen on deck. Haven't checked personally.

One I was hoping might get fixed soon, and maybe what you're thinking of, is the FC jump sequence sound glitches very anticlimactically leaving you in sudden inappropriate silence at the critical moment when it thrusts triumphantly through the portal back into normal space.
yep :(( Bar is empty AGAIN.
I hope they took new Rhinos and mine me a fortune meanwhile....
 
I just read on discord that the Fleet Carrier grunts are on strike again after the latest update, hiding somewhere in the engine rooms, and nowhere to be seen on deck. Haven't checked personally.

One I was hoping might get fixed soon, and maybe what you're thinking of, is the FC jump sequence sound glitches very anticlimactically leaving you in sudden inappropriate silence at the critical moment when it thrusts triumphantly through the portal back into normal space.
Just logging on ONLY to check on this! (not interested in Rhino).
I had just got my FC crew back and they are gone again?????????
4 jumps to FC in colonia (region) exploring. Oh Dear!

EDIT I do see the Planetary Mining Location (19) in FSS but is there anything I can get in T11 without buying Rhino?
E.G. can I shoot stuff and collect like in an SRV at Geologicals?
 
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...when we have 1 miner put, you cannot "switch selection" on left panel because there is 1 miner, so buttons to control it hide table with vital data like effectiveness. When we have 2 deployed, we can up-down them and table is shown.
Update, exit-enter ship shows this table >:
Update, selecting rig hide this table until exit ship again.
1788367550503.png
 
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