The fact that you’re trying to justify an exploit by encouraging players to “recruit their own snipers” says everything. That’s not strategy — that’s adapting to broken mechanics with more broken behavior.There is a saying fight fire with fire if I recall it well so why not recruit one of those players in Your squad? This way You will get "claim" sniper to counter other snipers.
Another question is what happens when You get to destination? Will You want to build that bubble alone with Your squad or do You want other non-squad member players to help? The most likely scenario is players noticing Your squad is in interesting area and then swarming to it, even to the point of claiming target system You want.
This is also why I have suggested this to be a reward for players developing one system to certain level for three reasons:
1. To allow claims of distant system for players who only want to develop one system at the time. In case of my own system of choice I welcome other players to build around it.
2. To somewhat restrict "ninja claim" or "sniper claim" tactics usability. You get one system far away, most likely the one You want the most. Once claimed other players can build there too. In this case player who only wants to build single outpost will be still able to do so and the one who made claim far away will be able to do so again once time limit is out.
3. To make more systems available to the players since those claimed by bridge building mechanics will most likely end up with single outpost and get abandoned. Imho that is not a problem since other players might use it to their advantage too and claim something interesting nearby, create branch routes etc, but seeing so many systems abandoned feels like kind of waste.
Also, your suggestion completely ignores the coordinated effort of structured colonization. We're not dropping single outposts for fun — we’re building infrastructure, trade chains, and systems meant to be part of a growing autonomous region.
This isn't about random access to shiny systems. It’s about respecting effort, coordination, and actual multiplayer cooperation — not solo-mode opportunism.