Yup, this is what ive been saying, we may hold the title of "architect" but it feels like a minimum wage soul draining corporate drone, and not in the fun, engaging way like hardspace shipbreaker, its more like in the "as soon as im done claiming this system, im checking out the infested boybands of warframe". Cashing in on awful game design by selling a bigger spaceship would put this game on predatory p2w mobile game tier, and deservedly get review bombed.
Really ought to make the "architect" title meaninful, in the sense that you are responsible for gathering help from factions, framed as "investments" and "support", getting them to send resources from their markets to your construction, so long as you help em with something or other. Really be able to do anything else than hauling anywhere where there is an economy already built.
This means that there is also a reward to building an economy somewhere, the promise of an eventual release from hauling, as a functioning economy can also now provide assistance to construction projects, so long as you can gather their support. Because right now, my "reward" for investing into a system is more hauling so that i can continue developing it.... I do wonder what the game design document for this update was... Because while being able to build into the BGS is super cool, the gameplay of it is worthless as it stands.