Patch Notes Update Elite: Dangerous Update 1.04 Change Log

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Thanks for the update, but I would like to know if you are even aware of the disappearing landing pad hologramms that are an issue for several patches now. They worked all the way through Beta and Gamma and were broken shortly before the official release, if I recall correctly.
 
Guys with 1.03 I never had a desktop crash it was just perfect and smooth running. With 1.04 already 4 desktop crashes as soon as I get in SC ... pls fix it

My config is I7 3770K + 16 GB Ram 2400 mhz + asus gtx 780ti
 
So, a fix for bounty hunting then?

Sadly it seems the same. Maybe because I was in an anarchy system. But the resource belt was full of federal ships (who I'm friendly with) and who attack me if I go after anyone. Since it's anarchy, everybody is clean locally. Maybe it's best to bounty hunt in civilized space now?
 
Should?

There should be an improvement in matchmaking that should mean you are more likely to see other players if they are in the same region as you.
I think you should! have had matchmakeing fixed before launch.
 
Nice, some good ones in there for wanted / bounty stuff

"Updated exoplanets Kepler 438 b and 442 b" -- very impressed! it was only announced the other day that their status has changed to exoplanets :D
 
Thanks for the update, but I would like to know if you are even aware of the disappearing landing pad hologramms that are an issue for several patches now. They worked all the way through Beta and Gamma and were broken shortly before the official release, if I recall correctly.

Yes I get this too every time I dock at at a station.
 
Hi everyone,


- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets

Michael

I'm sorry but this seems a little vague. So is Bounty hunting fixed now so the faction does not all go red when attacking locally wanted targets?:eek:
 
Please stop denying real issues on this forum, you are not helping the devs...

I don't think its the dev's fault that you aren't spacially aware enough to not shoot the cops when they wander between you and your target. Its part of the combat. Just adapt and overcome I'd suggest.
 
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