Patch Notes Update Elite: Dangerous Update 1.04 Change Log

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Het Michael my galaxy map is totally bugged:
I can't see fast route, I can see only trade route
I can't swith in realistic view because the button don't work.
Work only trade route view in my galaxy map, lol.
In short my galaxy map is useless.
 
Please stop denying real issues on this forum, you are not helping the devs...

Dunno. I'm pretty sure if I decided to be a vigilante, and help some comes take down a criminal, but *accidentally* shoot one of the cops, I'd be in trouble.

I guess I could live with getting a warning for the first few hits.
 
Just because you assume someone is a criminal doesn't make them a criminal. You need confirmation. I take that as part of the responsibilities of being a bounty hunter. You're held to a higher standard. You want to kill people and not get in trouble for it? You better make sure they're wanted, beyond a shadow of a doubt. Criminals get the ability to strike first, at the cost of being criminals. Makes sense to me.

yes is correct, but is not wright after you scanned the target with KWS before shoot him,you see in his head there is a bounty so you shoot and often you become wanted for first hit,destroy it, have confirm to earn bounty but stay again wanted and federal shot you
 
They didnt fix the chat thing,I still CANT'T chat to other cmdrs in the comm's link...FIX THIS PLEASE..:-(

Are you hitting space-bar after selecting a commander? Text chat works fine for me both in supercruise and in normal space. I've only done it when we're in the same instance, haven't tried contacting a friend outside the system / instance. Is that what you mean?
 
Other thing, because if i take a mission where is need destroy pirate,example 5, start to kill they, destry three,arrived ship where offer you to kill police and i need restart to kill 5 pirates when i have already killed 3 and i see the count in my mission, after the offert from other ship count of killed pirates return 0, need start again to killed 5 pirates
 
Has anyone else had nearby systems moved across the galaxy? My central hub was Ditibi but it's now 75 LY away after the update. It used to be around Komovoy, Codorain, Pemoeri etc.
 
So what does this mean? What match making? I was under the impression that when I fly around it is entirely up to me if I come across another player or not by simply being there when he is...

The is a limit to the number of CMDRs permitted to be in "touching distance" of each other. I suspect it also take ping/latency into consideration too. So if 100 CMDRs all go to teh same station and dock, probably they will do so in 4-5 instances, with those 100 CMDRs being spread over those 4-5 instances, each only seeing the CMDRs in their instance.
 
Is the annoying docking pad indicator turning off glitch that was introduced in gamma fixed?

Untarget then re-target the station (I do this by just hitting my forward-target button, the same one I use for combat). It'll come back up immediately. Quick fix for a problem that should have been fixed earlier.
 
One question

Question, why does it take several tries before a station grants docking? Hartsfield Plant denied my requests for 10 minutes before granting me docking so I could complete my contract.
 
Changed system locations?

Has the map been reconfigured? I had a great little trade route between Komovoy and Ditibi, which was 2.43ly. Now I've updated it's 71.51.
 
So what does this mean? What match making? I was under the impression that when I fly around it is entirely up to me if I come across another player or not by simply being there when he is...

Max players per "island" is 32 at the moment. So, currently, the most CMDRs you will see at any given time is 31.
 
Changed system locations?

Why have system locations changed? I had a great trade route between Komovoy and Ditibi, which was about 2ly. It's now over 70. Bizarre.
 
Hi everyone,


- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets


Michael

Thank you very much!!

:)
 
I really wish you guys would have fixed this USS encounter where when the NPC from the opposite faction approaches you to do their mission instead, that your current kills reset. I mean, that is completely horrible, especially if you need to get 6+ kills and got like an hour to do the mission. Or at least, expand the mission timer... oh well, the rest sounds like a few bug fixes to me, not really a major update. But thanks for understanding and otherwise, keep up the good work.
 
Untarget then re-target the station (I do this by just hitting my forward-target button, the same one I use for combat). It'll come back up immediately. Quick fix for a problem that should have been fixed earlier.

Schplendido, will try that. That devious traffic controller need to get off my back too...
 
Max players per "island" is 32 at the moment. So, currently, the most CMDRs you will see at any given time is 31.

The is a limit to the number of CMDRs permitted to be in "touching distance" of each other. I suspect it also take ping/latency into consideration too. So if 100 CMDRs all go to teh same station and dock, probably they will do so in 4-5 instances, with those 100 CMDRs being spread over those 4-5 instances, each only seeing the CMDRs in their instance.

Ah this makes sense, thank you for clearing that up.
 
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