I miss my bubblehead...
Wife out of town ??!?
/me ducks and hide in the shadows behind Resnick station
I miss my bubblehead...
I really wish you guys would have fixed this USS encounter where when the NPC from the opposite faction approaches you to do their mission instead, that your current kills reset. I mean, that is completely horrible, especially if you need to get 6+ kills and got like an hour to do the mission. Or at least, expand the mission timer... oh well, the rest sounds like a few bug fixes to me, not really a major update. But thanks for understanding and otherwise, keep up the good work.
@Michael
I and some other players haven't received their Sol permit, we instead received the permits following the Sol permit one.
At the moment stuck with the PLX 695 permit, and not receiving any more permits or navy missions (only the same permit over and over again stating it's unavailable).
I'm not the only person with this issue, see this thread -> https://forums.frontier.co.uk/showthread.php?t=90213
I hope this is a bug or something that is resolvable in the future, because I don't want to start all over again just to receive the Sol permit or to get naval progression going again.
Thanks FD!
Am looking forward to updating and then playing later on.
Thanks for another good update.
I am really happy you have addressed the issue of hitting local security forces whilst bounty hunting. Can I have my fines back please?![]()
Hi everyone,
update 1.04 is incoming and everyone will be removed from the server at 2.30 pm GMT while we apply the update and make the new client available. Here is the change log for the update:
- If a station somehow loses it's parent then move it to another body so players at that station can load
- Prevent inconsistencies between client and server in which parts of a sector are and are not occupied
- Some fixes to meta-data that were being disguised by an issue with inconsistent generation
- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets
- Fix only the first consequence being applied to the universe state when completing a mission
- Set killer before we do ship death - fixes problem with players not getting bounties or reputation when they kill other players by breaking critical modules
- Reduce likelihood of server disconnects from stellar forge server queries
- Fix mouse control if galaxy map opened with key binding when in outfitting
- Updated exoplanets Kepler 438 b and 442 b
- Add produced by and consumbed by information to all trade goods (except rares)
- Telemetry added to try and figure out why some machines are failing to load resource files
- Remove the terraforming data for Pareco system causing an assert
- Fix packet loss statistics
- Use the correct absolute magnitude in bolometric luminosity calculations
- Various text fixes
There are some online changes as well which Andy will post in his update, but one change is worth mentioning here - there should be an improvement in matchmaking that should mean you are more likely to see other players if they are in the same region as you.
Edit: The downtime should be less than 30 minutes.
Thanks!
Michael
Hi everyone,
- Updated exoplanets Kepler 438 b and 442 b
Are you hitting space-bar after selecting a commander? Text chat works fine for me both in supercruise and in normal space. I've only done it when we're in the same instance, haven't tried contacting a friend outside the system / instance. Is that what you mean?
GJ! So cool to see you guys move so fast- Updated exoplanets Kepler 438 b and 442 b
- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets
Michael