Patch Notes Elite Dangerous - Update 3.7.05

Paul_Crowther

Community Manager
Frontier
Greetings Commanders!

This patch brings the following fixes:

Crashes & stability
  • Fixed an issue when reading inbox messages in Supercruise caused the game to crash
Fleet Carriers
  • Fixed a bug causing delays and disconnections when entering a location with Fleet Carriers present
  • Fixed a UI focus issue which allowed players to sell ships in the background while using Carrier Management
Mining
  • Stopped depleted motherlode asteroids from respawning when a player flies a Ship-Launched Fighter beyond its maximum limit
Thanks as always for your feedback!

o7
 
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...in the form of us finding out what they inadvertently broke.

If we're going to engage in wild speculation, though, wonder what odds of the patch containing a few backend changes to support Galnet: The Return..? :unsure:
At this point, I'd be more likely to imagine they're prepping for the upgrade to Odyssey.
 
Well, it's not a major, or a minor, but definitely a patch. How much more than what was written can one expect?
 
Stopped depleted motherlode asteroids from respawning when a player flies a Ship-Launched Fighter beyond its maximum limit
Hope you really fixed it not just rised distance. As it was question to flip. FA OFF and flip to align engine smoke, then fly back exact distance. Distance can be measure in relation to any target.
 
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