Elite Dangerous: Updates to Powerplay In Update 7

I actually already answered this in response to Rubbernuke earlier.
Nowhere in my notes says this is the 'be all end all', this is just a taste of us listening and taking baby steps.
A little wiggle, not yet crawling. A welcome change, long overdue. My only concern is the game crashing (red circle white x). Fix that and I am as happy as a....
 
As several Commanders reported via the issue tracker (specifically https://issues.frontierstore.net/issue-detail/23052), when some control systems were lost to revolt, Powerplay didn't always correctly account for CC income changes to nearby control systems with overlapping spheres.
Awesome - thanks for making this update. I was the one who filed that bug, so I went and checked all the numbers against my own calculations, and they're... close. A few systems are off by 1 or 2 CC relative to my own calcs. The discrepancy seems to be that when Odyssey dropped, the extra settlements grew the populations of a few systems. That should have meant a small number of inhabited systems added +1CC to their generated income. But in the interests of keeping PowerPlay stable, they weren't changed, and they still use the pre-Odyssey population figures. (edit: I thought there was an issue filed for this, but I can't find it now, sorry)

However, since you are changing the CC levels of so many Powers for this update, would it be possible to ALSO use the new post-Odyssey population figures instead of the old ones? The effect is small for most Powers - about 10% of the control systems would add +1CC or +2CC - and in many cases offsets the "losses" from this fix. It's a small discrepancy, but an irritating one (especially as I don't have records of the pre-Odyssey populations, so I can't replicate the numbers we see). And if you're changing incomes anyway, this seems like a good opportunity to update to the new correct ones.
 
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sallymorganmoore

Senior Community Manager : Elite Dangerous
Awesome - thanks for making this update. I was the one who filed that bug, so I went and checked all the numbers against my own calculations, and they're... close. A few systems are off by 1 or 2 CC relative to my own calcs. The discrepancy seems to be that when Odyssey dropped, the extra settlements grew the populations of a few systems. That should have meant a small number of inhabited systems added +1CC to their generated income. But in the interests of keeping PowerPlay stable, they weren't changed, and they still use the pre-Odyssey population figures. (edit: I thought there was an issue filed for this, but I can't find it now, sorry)

However, since you are changing the CC levels of so many Powers for this update, would it be possible to ALSO use the new post-Odyssey population figures instead of the old ones? The effect is small for most Powers - about 10% of the control systems would add +1CC or +2CC - and in many cases offsets the "losses" from this fix. It's a small discrepancy, but an irritating one (especially as I don't have records of the pre-Odyssey populations, so I can't replicate the numbers we see). And if you're changing incomes anyway, this seems like a good opportunity to update to the new correct ones.

So what I'm gunna say at this point is I LOVE seeing all of your suggestions through this post and from Commanders in replies, but let's get the update out as planned first, because this is just a tiny SPECK of change coming to the game in general and assess refinement needed from there if that's ok for now :)

Really appreciate that you all have your very, very valuable personal insights but let's trust what the team have popped in for this and work together if more is needed 🙂
 
Thank you so much for answering us, but the table is missing income corrections that were part of the original ticket. Some systems in powerplay spheres are not producing the expected income.

ALD powerplay is missing income from the following spheres:
125cc Priva / 56cc currently
102cc Ostyat / 60cc currently
86cc Yab Cameni / 57cc currently


Thank you so much for everything!
Can you double-check your calcs for Priva? I get 105 not 125. Agree with the other two.

I have not checked ALL the in-game PP control system incomes against my own calcs, just the ones listed for this update. But I guess I should go do that at some point. Sigh.
 
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Is Powerplay still large scale PvP that can be played in Solo? Because that's the only change I care about Powerplay. Fighting against people with way too much free time and with no way to stop them unless you have the same amount of free time has never been fun, and I cannot understand what the Elite design team is thinking.
Agreed, that's probably been the main reason i've held off on actually doing anything with it. It would actually make stuff like blockades viable
 
While updating this is great, I hope this is not the end of changes to Powerplay because this is only correcting an aberration (and not adding anything really 'new').
It's a first step towards PP not seeming to be something constructed by the Unnamed One to fry our puny human brains. A few more changes to PP and I'll turn around the boat, return to civilisation and engage in it again!

:D S
 
Is Powerplay still large scale PvP that can be played in Solo? Because that's the only change I care about Powerplay. Fighting against people with way too much free time and with no way to stop them unless you have the same amount of free time has never been fun, and I cannot understand what the Elite design team is thinking.


Oh and I'd say that it's equally frustrating if not worst for bgs. Especially bgs war.

Plus it lets those in pg/solo use exploits without risking being seen and reported. Or like you said on the legit viee of thimgs: no way to get opposed.

Smh
 
Oh and I'd say that it's equally frustrating if not worst for bgs. Especially bgs war.

Plus it lets those in pg/solo use exploits without risking being seen and reported. Or like you said on the legit viee of thimgs: no way to get opposed.

Smh
Specifically, what exploits are you talking about?
 
While updating this is great, I hope this is not the end of changes to Powerplay because this is only correcting an aberration (and not adding anything really 'new').
Surely the first thing is to get PP working as FDev intended before changing it to do what all the PowerPlayers want it to do.
 
Oh I dunno, there literally is a shade to suit everyone out there.

But yeah, we're still listening and taking the thoughts and having the discussions, just thought you all might like SOMETHING as an appetizer at least.
Powerplay should be a PvP mechanic. Having a dedicated PvP activity would significantly cut down on ganking. Other than PvP, was exactly is powerplay good for?

In its current state all it is is hauling around forts, that you pay for, from point A to point B. Basically it’s a grind mechanic.
 
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