Elite Dangerous: Vanguards - Arriving 19th August

From the viewing deck you would look at long rows of landing pads similar to the Drake Fleet Carrier. So maybe that's too similar.
I like the second image of my two suggestions. The bigger blocky body looks like a fortress and actual ship hull instead of random station pieces sitched together waiting to get exploded off.
 
The only thing that bothers me about the design of the squadron carrier is something common to a lot of spaceships in science fiction - it's been designed with "up" and "down" in mind, even though there's no such thing as that in space. I'd love to see a design that looks like it was drawn by someone who realises that up and down in space is merely a matter of opinion.

The small ships we pilot are designed to fly in atmospheres and land on surfaces, so having a distinct up and down for them makes sense. But carriers never land or fly in an atmosphere.
 
Nice early suprise, quite like the design (assuming It's the same on the other side).

There will likely be a host of other update's, I hope one of them is an increase to how many ships a FC can hold, 40 has been been well short of the number of available ship's for some time.

07
 
So would something like this just be too boring? Someone help me understand "design" please.
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Oh, apparently I can't expect such a design (
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Since Squadron carriers required dev time to give it all the new fancy features. Any hope that Fleet Carriers will also benefit from a dev pass?
 
I tend to agree that the design shown is not appealing visually, and doesn't really make much sense in a form-follows-function sense either. There seems to be a great deal of space allocated to human-occupied volumes that would imply a large population, but we know from standard FC's that interior crew count is minimal and the majority of implied volume is inaccessible, unless of course they are planning numerous bars, baristariums, and other rowdy accommodations that squadrons tend to gravitate into.

So many ED ship and megaship designs are based on a long bow to stern axis and a short port to starboard axis; it would be interesting to see the converse -- wider than longer, but not square, square is a boring solution. Take out all the superfluous volumes in the shown midsection, tuck the bridge back between the landing pads, eliminate the towers rising above the stern region, or at least cut the height down by about 80%, for a more sleek, "flying wing" kind of look. Then the "operational" volume would not seem so excessive for the assumed function.
 
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Hi Paul, quick question regarding existing Squadrons. Are they going to be simply converted to 2.0, or will all Squadrons be disbanded and we'll need to create them again from scratch.

Zac had written on Twitter:

"What will happen to old squadrons? Will they be grandfathered into the new system?"
"Yes - you'll need to make some manual changes after the update goes live though"
 
I tend to agree that the design shown is not appealing visually, and doesn't really make much sense in a form-follows-function sense either. There seems to be a great deal of space allocated to human-occupied volumes that would imply a large population,
https://wiki.eveuniversity.org/Carriers
The design is function first with the exposed landing pads. There are much prettier carriers in sci-fi though. They have to store additional resources, items and ships.

but we know from standard FC's that interior crew count is minimal and the majority of implied volume is inaccessible, unless of course they are planning numerous bars, baristariums, and other rowdy accommodations that squadrons tend to gravitate into.

A large population space... maybe it's useful for system colonization. I hope for ship interiors like the FC with a distinct design and functionality like a guild base.

So many ED ship and megaship designs are based on a long bow to stern axis and a short port to starboard axis. it would be interesting to see the converse -- wider than longer, but not square, square is a boring solution. Take out all the superfluous volumes in the shown midsection, tuck the bridge back between the landing pads, eliminate the towers rising above the stern region, or at least cut the height down by about 80%, for a more sleek, "flying wing" kind of look. Then the "operational" volume would not seem so excessive for the assumed function.

I agree with more variety and detailed designs. Do you have an example image?

Eve Online has more original carrier designs such as the Archon and Nidhoggur.
 
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That's a cooler design to be honest. What's the name of this ship and how long is it?
is this sarcasm or do you really not know how the Battlestar Galactica ships look? I must be getting old.

Edit to add: This seems to be some kind of game iteration or something, or some kind of clone, but the design is kind of iconic and easily recognizable.
 
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