Elite Dangerous: Vanguards - Arriving 19th August

There's a bit more info here about the update:

"Revamped Squadrons system, giving your Squadron management more control and support then ever before:"
  1. A dedicated Squadron Carrier
  2. A Squadron Bank where you can share resources, items and even ships
  3. A reworked Squadron Browser, complete with banners, mottos, ID’s, and even customisable logos!
  4. Squadron perks to benefit your members
  5. …And Much More!
Was gonna ask if Vanguards is just a new carrier so thanks for this.

I'm brand new to carriers and don't use squadrons, so what is it that existing carriers can't do that this one "fixes"? I mean they can already hold unlimited ships (with instancing, like most things in Elite). So "bigger" doesn't really change much there. Pic indicates it's got exactly double the pad count of current carriers (assuming none on the "underside"). So maybe a bit less instancing for a group, if it even matters. But any other new feature could probably be added/buffed into the existing carriers. So I guess those other new features (ship sharing, etc) will be access-locked to these new carriers instead of being added to existing ones. Maybe with ARX involved somehow...

The only thing that bothers me about the design of the squadron carrier is something common to a lot of spaceships in science fiction - it's been designed with "up" and "down" in mind, even though there's no such thing as that in space. I'd love to see a design that looks like it was drawn by someone who realises that up and down in space is merely a matter of opinion.

The small ships we pilot are designed to fly in atmospheres and land on surfaces, so having a distinct up and down for them makes sense. But carriers never land or fly in an atmosphere.
Do we know that Elite's carriers / megaships never enter atmo? I mean yeah it's not in the game (yet) but that doesn't mean they can't in lore.

Some of the existing ARX carrier models lean a bit toward "up-lessness" with superstructure on both "top", "bottom", or sticking out at odd angles. Reminds me of the Voltron vehicle series / DaiRugger where the carrier Explorer routinely landed on water, submerging the huge underside superstructure (larger than the topside). Because R&R swimming is good for morale 😎

I think tho there'll always be some kind of relative internal "up vs down" in at least some direction, because you gotta separate the rich people from the plebs anyway 🧐

Since Squadron carriers required dev time to give it all the new fancy features. Any hope that Fleet Carriers will also benefit from a dev pass?
Lol maybe they'll replace the dead lightbulbs in the hangars 🕯️
 
NOTHING ever happens.
So NOTHING has changed, has it?

But if you keep looking, you may find SOMETHING!
I waited for something, and something died
So I waited for nothing, and nothing arrived

Well, I guess it's over, I guess it's begun
It's a losers' table, but we've already won
It's a funny battle, it's a constant game
I guess I was busy when nothing came

Song by Villagers
 
A whole 11 replies before the negativity started.
I'm sorry, am I supposed to pretend to like it? "Such a great model, you can see that hundreds of hours of work went into crafting this, it's amazing! This is the pinnacle of ship design in Elite: Dangerous!". That sort of thing? Don't you think that FDEV would benefit from praise where it's due and criticism when there's room for it?
Everyone on the internet is a game designer and art critic, and it is a rule that you have to tell everyone. Didn't you know?
The nice part about this forum is that you don't have to read everyone's opinion. So feel free to hit that Ignore button next to my name, and you'll never be bothered by my art critic outbursts, no matter how much I'll try to tell everyone.

Im sure there will be ship kits like the FCs
Actually looking forward to it, it would be a nice change. I always wondered why there are only 4 carrier loadouts - there should be a significant market of carrier owners, shouldn't it?

Although I'm not sure how that would work from the ownership angle. The carrier is supposed to belong to the squadron - so who would be paying for the cosmetic? If it's just the creator / one of the members, then what would prevent that person from just leaving and joining another squadron and gifting it there, then repeat? If it would be a one-time consumable, then the incentive to purchase such a cosmetic would be somewhat diminished, as only the more serious squadron leaders / top ranks would invest the money.
 
I waited for something, and something died
So I waited for nothing, and nothing arrived

Well, I guess it's over, I guess it's begun
It's a losers' table, but we've already won
It's a funny battle, it's a constant game
I guess I was busy when nothing came

Song by Villagers
Only one thing to say.

Get busy living, or get busy dying.
 
It would be nice to have a ballpark figure of the credit cost of the squadron carrier, so that we, smaller squadrons, can have a chance to earn enough Cr at the CG. Our crew are all full-time working stiffs with families and don't get as many hours of playtime.
In my maxed-out PC Mk II, it takes 3 hours to earn a billion.
 
In England we were used to that, it was called British Leyland
Maybe its like custom motorcycle and "chopper" design here in the states. People stick all sorts of weird pieces together as a "chopper" type of motorcycle.
Some of them look astonishing like a comic book ghost rider kind of design and others...look like chopped up cars with bars and bike seats.
 
i rekon is someting big the devs are not saying,another invasion of whatever,we may need to have some equipment to move in,lets try and get with the in the lore.look how we beat back the goidys.lets not knock it,.
 
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