Elite Dsngerous offline mod

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Not sure an offline mode for Horizons (generally speaking for Elite) is even possible
Elite universe relies on an online server infrastructure running the BGS 24/7
IF you discard the BGS, what do you have? A game running in a frozen Galaxy where nothing ever happens.
How does No Man's Sky exist on 10+Gb local offline?

The universe of No Man's Sky comprises 255 unique galaxies (the max value of an 8 bit unsigned integer). In turn, these are composed of:
4.2 billion regions (the max value of a 32 bit unsigned integer)
Each of which contains somewhere in the range of 122 to 580 star systems

Or Space Engine with ist whole known Universe in just a little more than 5Gb local offline?

Q: How many real objects are there in SpaceEngine, and how many are generated by the program?
A: The entire Hipparcos catalog of stars, as well as all known extrasolar planets, over ten thousand galaxies, and all of the most prominent objects in our Solar system are included. This adds up to over 130 000 objects. As for procedural objects, there are more galaxies and star systems in SE than exist in reality in all of the observable universe.

What is BGS?
 
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How does No Man's Sky exist on 10+Gb local offline?

BGS is a quite unique feature of Elite. and It has little to do with local storage (which is cheap enough not to matter much)
It's like the engine of a car. Sure you can have a car with no engine, but you cannot really use it as a car without an engine.
 
As a business idea - develop a constructor tool for scenarios, planets, objects and sell it separately or/and create an online shop and sell extensions for local version like appstor do.
 
BGS is a quite unique feature of Elite. and It has little to do with local storage (which is cheap enough not to matter much)
It's like the engine of a car. Sure you can have a car with no engine, but you cannot really use it as a car without an engine.
All these powerplay stuff... I think we can survive without it. Add some random changes and that's it. It is not life simulator.
 
Forget it.

The only 'Promise' we've had about an offline mode is when the game is 'sunset', they said they'll release code for people to run offline.
 
IF you discard the BGS, what do you have? A game running in a frozen Galaxy where nothing ever happens.
An offline version could have a MUCH smaller bubble. X4 [spits on ground like Corner Gas crew] has a much more detailed "BGS" that works perfectly well offline, but it also has a much smaller set of systems to update. Not sure how this would be handled lore-wise. Perhaps the offline version could be "Elite Dangerous - Post Apocalypse" where all but some of the core systems have been invaded and wiped out by Thargoids.

Now whether Frontier would want to invest the work to make such a game is a totally different question. I suspect the answer is a very loud "NO!" considering the history of the originally planned offline mode. My personal dream would be an open-source version of Horizons, then we the people could make an offline mode, but I know that'll never happen, regardless what Braben might have once said.

BTW, No Man's Sky (a game with an offline mode) has no BGS that I'm aware of, and people still find enjoyment playing it, so I'm not sure a BGS is a mandatory requirement for everyone. I don't know how NMS does markets - I'm guessing it's just a locked proc-gen price for goods that never changes over time, but I'm very open to correction.
 
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All these powerplay stuff... I think we can survive without it. Add some random changes and that's it. It is not life simulator.
It's not powerplay only.
It's any action you do in a populated system: running missions, trading, bounty hunting, combat, selling exploration data. And everything is related to changing states on the next BGS tick.

The only part of the game that could run without the BGS would be the Exploration outside of the populated systems.
Sure, that could be enough for a small subset of the playerbase, but not sure they will keep playing without sharing the discoveries (and validating them) with the community.
 
It's not powerplay only.
It's any action you do in a populated system: running missions, trading, bounty hunting, combat, selling exploration data. And everything is related to changing states on the next BGS tick.

The only part of the game that could run without the BGS would be the Exploration outside of the populated systems.
Sure, that could be enough for a small subset of the playerbase, but not sure they will keep playing without sharing the discoveries (and validating them) with the community.
Come on. In 199x all trading, combat and all others ran in less that 64kb game. There's nothing special to randomize all these things. Do you think there is NASA supercomputer makes all calculations? It's simple algorythms. All these "ticks" nothing but a marketing. Who cares? Who observes?

If you need comunity to validate your discoveries, its not offline game.
 
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Come on. In 199x all trading, combat and all others ran in less that 64kb game. There's nothing special to randomize all these things. Do you think there is NASA supercomputer makes all calculations? It's simple algorythms. All these "ticks" nothing but a marketing. Who cares? Who observes?

If you need comunity to validate your discoveries, its not offline game.
So much hilarity on one post :ROFLMAO:
 
I want offline mode also.
That technically means local ED server and telling your game to connect to it.
Obviously the universe (BGS) will be much less dynamic in this case (no players will be able affect to your galaxy), obviously it will be frozen for the moments when the server does not run. I think it is acceptable.
But the same will happen with MP game when only one player is online.
At the same time this opens much more opportunities for BGS players to make their experiments on BGS and achieve their goals in clean environment. Read this as a "additional game content".
Nonetheless since I am not the BGS kind of player I would like to fly the universe offline and will be pretty much satisfied with more or less "random" BGS fluctuations which obviously happens in MP game mode in the areas where no real players.

X4 [spits on ground like Corner Gas crew] has a much more detailed "BGS" that works perfectly well offline, but it also has a much smaller set of systems to update.

That's not a BGS in X4.
And even so I would not say it works perfectly.
 
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All these powerplay stuff...
BGS isn't powerplay, it is the BackGround Simulation that determines everything from commodity demand and prices to who goes to war with who, who controls which stations, essentially everything in the game that is affected by player action.
All these "ticks" nothing but a marketing.
No, they are the updates reacting to player action, assets, even whole systems, change hands on the tick, wars start, or end, prices and demand are set, etc.
Who cares? Who observes?
There are a huge number of squadrons of players who care. Other players ignore it.

An offline mode might just randomise things, but it would mean that the player would be powerless to affect the things that interest them in such a system. So fine for 'just playing' I supose, which is all you are asking for.
 
There are a huge number of squadrons of players who care. Other players ignore it.
We are still talking about offline version right? By the way, could you tell difference you see in online version caused by random algorythms or player actions? Do you personally count all kills, sales etc or you rely on what game said?
 
I don't think there are random algorithms in the game. All Bgs actions are caused by players. If no players are present in a system it goes into a none state with no changes.
 
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