Elite - Elite Dangerous: A few things that are valid and not valid

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The original work is actually more from Dave Hughes not Drew. Dave wrote the 'quirium' reference material. I'm surprised he wasn't credited on the blog.

I've no idea who wrote the Galnet article. I expect it was someone with the guide material.

Have to ask Drew about the credits - it's not live on Drew's current site. Did Dave publish his work anywhere online?
 
Have to ask Drew about the credits - it's not live on Drew's current site. Did Dave publish his work anywhere online?
Yep, here it is. So that's two reasons I thought it was familiar!

- - - Updated - - -

I see this note on there too:
NOTE: The timeline has been used as the basis for some OFFICIAL background information in Elite: Dangerous and its associated fiction. In addition, I have been approached to draft the official history for GalCop in the same media. Thanks to everyone who's supported the timeline and this site in order for this to become a reality.
I don't know how long it's been there, if it's from the Kickstarter days or more recent. I assume it's not related to the RPG you're working on Allen?
 
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Trumbles are in game! :p Lei Cheung the engineer mentions them in his shield upgrade description (quoting from memory) "with this upgrade you can have a hull made of trumble fur".
 
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The reason it is distracting people, is because it makes it very hard to tell what is and isn't canon. With two licensed RPGs and associated source material, and licensed novels, I assume that they are all working from a consistent style and background guide, but there seems to be a certain amount of confusion as to source materials, canonicity and precedence.
 
The reason it is distracting people, is because it makes it very hard to tell what is and isn't canon. With two licensed RPGs and associated source material, and licensed novels, I assume that they are all working from a consistent style and background guide, but there seems to be a certain amount of confusion as to source materials, canonicity and precedence.

Yes, the unfortunate side of information hierarchies in fictional world knowledge.

I think its best that I bow out from trying to discuss this. I only started the thread at the request of someone on the Alien encounter thread. I've no wish to bring bad blood to the forums, but it appears we can't discuss what I wanted to discuss without getting into areas that could be construed as me doing so. I'm sorry about that.

I've written a lot for Elite Dangerous, but it was with a view that Frontier have control over what I wrote and decide when or how it emerges. I've always tried to credit those who have also written things. That respect for my work is not always reciprocated. What anyone else is happy with happening with their work is their business, not mine.
 
Yes, the unfortunate side of information hierarchies in fictional world knowledge.

I think its best that I bow out from trying to discuss this. I only started the thread at the request of someone on the Alien encounter thread. I've no wish to bring bad blood to the forums, but it appears we can't discuss what I wanted to discuss without getting into areas that could be construed as me doing so. I'm sorry about that.

I've written a lot for Elite Dangerous, but it was with a view that Frontier have control over what I wrote and decide when or how it emerges. I've always tried to credit those who have also written things. That respect for my work is not always reciprocated. What anyone else is happy with happening with their work is their business, not mine.

It certainly wasn't my intention to bring in any 'bad blood', but without an 'official' background guide (which as a world builder myself, I find frustrating), discussion like this are the best we get.
 
You sure? Did it get changed?

The Krait:

Small, reliable one-man fighter, common until the standardized version of the Mamba became available in the open market. Several of these early Faulcon De Lacy designed craft may still be found in service in remote areas, but spare parts are no longer available and the need to cannibalize has reduced numbers still further in recent years.

— Description from Elite (1984) handbook


If FD intends to implement the Krait in ED then they better change it.
If not it, it will become obsolete quickly and will be ignored by most cmdrs after novelty has worn off.
The new Krait needs to become a ship that can at least compete with the ever popular Vulture.
 
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OT:

The Krait:

Small, reliable one-man fighter, common until the standardized version of the Mamba became available in the open market. Several of these early Faulcon De Lacy designed craft may still be found in service in remote areas, but spare parts are no longer available and the need to cannibalize has reduced numbers still further in recent years.

— Description from Elite (1984) handbook

Sorry missed this. My memory is failing, I guess it could still be a fighter, the description I wrote in Lave Revolution is loose enough, although its able to jump and is bigger than a Sidewinder. Here it is:

Allen Stroud said:
The Cobra had emerged from hyperspace. Next, a Sidewinder appeared, followed by two old Kraits. The four ships, hung in space, a serene contrast to the firefight they’d jumped away from. The Sidewinder, was a small dagger blade next to Pietro’s Cobra Mark III, the Kraits flanked them both, with aerial pylons on the wings, making them suitable for frontier exploration.
 
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If FD intends to implement the Krait in ED then they better change it.
If not it, it will become obsolete quickly and will be ignored by most cmdrs after novelty has worn off.
The new Krait needs to become a ship that can at least compete with the ever popular Vulture.

Krait MKII - sorted.

(Otherwise known as the Krait Scenic ;) )
 
Fair point, Allen; let's get back on topic:

I haven't seen this in E: D yet, but this has been used in some of the books so I assume that ship boarding is possible and we'll see it when we get "space legs", although I hope its implemented with more gameplay than in previous versions!
Pirates have taken over your ship - Game Over

Re the Krait, I think its size changes between the original game implementation, the stats in the manual and the implementation in FE2/FFE, so I think there's plenty of room for interpretation.
 
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Fair point, Allen; let's get back on topic:

I haven't seen this in E: D yet, but this has been used in some of the books so I assume that ship boarding is possible and we'll see it when we get "space legs", although I hope its implemented with more gameplay than in previous versions!


Re the Krait, I think its size changes between the original game implementation, the stats in the manual and the implementation in FE2/FFE, so I think there's plenty of room for interpretation.

Totally, the Krait can be classified as an 'Attack Craft'. Having Falcon DeLacey revive the name for their new ship to removal the Fer de Lance/Vulture/whatever size bracket chosen is an easy way around it.
 
Agreed.

Between the EM2 and the Vulture, I don't see a need for the Krait beyond "because nostalgia."


If FD intends to implement the Krait in ED then they better change it.
If not it, it will become obsolete quickly and will be ignored by most cmdrs after novelty has worn off.
The new Krait needs to become a ship that can at least compete with the ever popular Vulture.
 
Allen, thanks for taking the time to start this thread, I know we've derailed it somewhat.

On topic: I think the only things continuity from Elite to ED that can't easily be explained are the 8/9 galaxies and the alien civilisations. In fact, I believe that the 8/9 "galaxies" can be explained away, but with more creativity as I outlined above (I may have got these ideas from elsewhere, e.g. Dave, Drew or yourself, so please excuse me for not giving credit if it is due). Sentient alien species are harder to explain without employing some HHGTTG dolphin-esque storyline. "So long, and thanks for all the hard work and low wages", was the final message from the Groigans before the disappeared from history.

Agreed.

Between the EM2 and the Vulture, I don't see a need for the Krait beyond "because nostalgia."

Off topic: What's the EM2? Please excuse my mental block. I too hope they bring the Krait into ED, but if they do it should be exactly what it was before - cannon fodder. In large numbers they were deadly to an inexperienced pilot or poorly outfitted Cobra MkIII, but one-on-one they were useless. There are plenty of other ships from Elite that could be added in the same vein as the Vulture - Allen already mentioned the Cougar and Constrictor, plus there's the Wolf MkII and the proper Asp, the MkII. In my mind, the Krait can exist purely because people want it, it doesn't need to fill a niche.

I'd love to continue discussing the possible positioning of Elite/FE2/FFE ships if they were brought into ED, but I think we'd be better off doing it in another thread :D
 
Off topic: What's the EM2? Please excuse my mental block. I too hope they bring the Krait into ED, but if they do it should be exactly what it was before - cannon fodder. In large numbers they were deadly to an inexperienced pilot or poorly outfitted Cobra MkIII, but one-on-one they were useless. There are plenty of other ships from Elite that could be added in the same vein as the Vulture - Allen already mentioned the Cougar and Constrictor, plus there's the Wolf MkII and the proper Asp, the MkII. In my mind, the Krait can exist purely because people want it, it doesn't need to fill a niche.

I'd love to continue discussing the possible positioning of Elite/FE2/FFE ships if they were brought into ED, but I think we'd be better off doing it in another thread :D

I quite like the Krait from a role-play position considering it's use, piracy and rock-hermits ( presumably people living on asteroids? Now THERE'S an idea for player housing, lol! :D )

EM2 is the Eagle MkII.
 
I think roles for ships may emerge as functionality is developed. much as Elite Dangerous has a lot of modular functionality, it may be interesting to see which ships can cope with atmospheres or have other specialist options.

If we speculate a little on the Krait, extended aerial pylons might allow for specialised scanners? Certainly that would be a nice retcon expansion for them and might give a small exploration craft a purpose. Similarly, craft that are specifically designed for low heat might be an interesting avenue to explore.
 
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