Community Event / Creation Elite HUD Manager

@Frontier (in case you're reading this thread)

As great as this tool is, we (well, at least I) still need to be able to adjust radar contact color codes independently from the HUD colors.
 
What's a quick way of returning the colours to default? I seem to be stuck in a spin here :)

Set the min and max values on each row to the following:
1,0,0
0,1,0
0,0,1

Don't worry if .00 gets appended to the end, as long as those are the values, you'll get your default colours back o/
 

wolverine2710

Tutorial & Guide Writer
In the past your excellent tool, thread has been added to EDCodex. Before EDCodex was released on the 17th of August you have received in the period 5th - 10th of August a PM with an invitation and a special link. After registering and logging in you would automatically become owner of your entry. According to the admin tool(s) you haven't used the special link (yet). Perhaps you have missed the PM or have been (temporarily) away from ED. Its also possible you choose not to claim your entry. Note: Its also possible to assign another commander editing rights for your entry. In either case please send us a PM. You can find your EDCodex entry here.

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The special link will cease to function in the (near) future, for security reasons. Should you after that point want to become owner of your entry you can use the "Claim ownership" button. In that case please send biobob or myself a PM with the email addressed you used for registration - for verification. You can also use this procedure if you no longer have the PM.

What is EDCodex:
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With kind regards,
Biobob
Wolverine2710
 
There are calls for being able to change the HUD clolours, but I for one, would like to keep neutral targets on the radar white, hostiles red and friendlies green, and the same on the target panel on the left of the radar, and the (soon to be) four rank emblems in the right-hand panel to stay the colours they are by default. I think the first tool that does this will be the "winner" or if Frontier actually allow you to change the HUD colours (without affecting targets and Rank emblems),

I have lost count of the number times I've seen this simple ability to have been asked for.
 
Unfortunately Alien, that functionality is not yet possible due to the way the HUD is designed. If Frontier allow us to designate specific colour shifts for a given HUD object, then it would be possible. At present, everything in the HUD uses one of three colours, and the HUD settings colour shift those accordingly.

@Wolverine: I'm sorry, it got caught up in my emails and I missed it! I have since registered :D
 
This may have already been mentioned, but there is a slight bug when toggling between Random Generation Mode and Preset Mode. Whenever I switch back to the RGM, the GenerateGraphicsConfigurationOverride.xml button disappears. I have to exit and restart the program to create a new preset.
 
It hadn't been mentioned, but my bad! I've fixed it now. The issue stemmed from being a little overzealous when storing configuration information. Preview mode put the UI in a weird state when loaded as true. Preview mode isn't something that really needs to be remembered over sessions, so yeah...

You can get the new version here: http://azurespace.net/EHR/EHM_1.3.zip
 
Im trying to import some themes ive seen other people use, having some issues. How would i import themes such as this:

<MatrixRed> 0, 0.33, 0.75 </MatrixRed> <MatrixGreen> 0.6, 0, 0 </MatrixGreen> <MatrixBlue> 1, 0, 0 </MatrixBlue>

At least in the preview pane, it doesnt look right
 
Could you link a screenshot of the output you're expecting? I'm away from my machine at the moment but I'll try to help where I can.
 
I would also like to voice my support for independently-configurable HUD colour designations. One of the reasons I have avoided altering my own HUD is because I do not like interfering with the default configuration for hostile, neutral and friendly targets...

Or failing that, I would like to designate my own choices.

How about it, Frontier? I don't think it would be a huge change to ask for.
 
I don't think it would be a huge change to ask for.
I know nothing about programming, but it would appear Frontier programmed the GUI / HUD in such a way as to not allow customising ... which is annoying since I've pushed for customising since the start of the kickstarter.

In order to allow customising the HUD & GUI colours now, I think Frontier would have to completely re-write how it does colours ... not as easy as saying "they should do that".
 
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Why is it that when you click generate .xml it provides a completely different image to what has been set by the parameters?
If you keep clicking the .xml it just sprouts out random configs????

Tbh in my opinion this tool is rubbish, its messed up my settings even though i did not choose to save them. Waste of time and nothing but hassle, my advice is do not use and just use the standard copy and paste method. You will save yourself headache.
 
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Thanks for the feedback. I'm willing to help you if you'd let me. XML generation should not look "completely different"; that would seem like a bug. A screenshot of the application and the output you're getting in-game would help, as I asked for earlier.
 
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I do not want to run it again cause it alters my settings but basically when you leave all of the parameters at 1.00 (default settings) and click on generate .xml......it will change the colours of the HUD gui at random everytime you click on .xml you get a new HUD colour even though the parameters are all set at default ie: 1.00
 
Copy it to:
..\Frontier\EDLaunch
or:
..\Frontier\EDLaunch\Products\FORC-FDEV-D-1003
?

Thanks in adance! ;)
 
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I do not want to run it again cause it alters my settings but basically when you leave all of the parameters at 1.00 (default settings) and click on generate .xml......it will change the colours of the HUD gui at random everytime you click on .xml you get a new HUD colour even though the parameters are all set at default ie: 1.00

Okay. There's your problem. Generating a new .xml overwrites the current HUD. It calculates the values by generating a random value between the Maximum and Minimum values for each RGB row. The readme specifies as such.

If you want a SPECIFIC HUD colour, tick the box called "Preview Mode". It allows you to check HUD colours without modifying the current config. If you like the way a preview HUD looks, you can press the "Switch to Preset Mode" button, and then the "Save as Preset" button. This will save that HUD configuration for you to use at will.

I am aware that I need to work on usability, and I apologize for the issues you had, but those steps at least will allow you to use the application in the manner you expect it to work.
 
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I know nothing about programming, but it would appear Frontier programmed the GUI / HUD in such a way as to not allow customising ...

But they did program it... Which means they can change it.

which is annoying since I've pushed for customising since the start of the kickstarter.

In order to allow customising the HUD & GUI colours now, I think Frontier would have to completely re-write how it does colours ... not as easy as saying "they should do that".

Not necessarily. I do have a firm enough understanding of UI programming to know that they've already got most of what they need even if they do need to re-write it for customisation. The assets are there and appear to have been developed for monochrome deployment with tinting, and they've already altered the in-game lighting to reflect whatever setup the HUD has overall, as can be seen by anyone who alters their XML file. A complete and total re-write is not required given they already have the code needed to affect the colours of the HUD overall from the use of XML files.

Adding the necessary code to allow independent alteration of the other colours used in the HUD is not going to require a re-write, and I can say that with confidence even though I have not seen the UI code for myself.
 
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