Elite is a bit crap and has lost its way.

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LOL ED has nothing to do with Elite! It's a completely unrelated form of gameplay! None of you ED players are playing Elite.

Anyone claiming ED rekindles fond memories of the original is lying through their teeth, and has self-evidently never played the game before.

ED is to Elite as Star Wars: Holiday Special is to A New Hope. Yes i went there.

It's a slideshow of Elite. Elite, the board game. Gone back to its Traveller roots, complete with the dice rolls.

You are literally playing a role playing game about Elite, not actually playing Elite itself. Slight, crucial distinction, i'm afraid. It's loosely based on Elite. But it doesn't play anything like it.


All you all's would shiznit your pants if you found yourselves in a proper game of Elite. You wouldn't even know how to run away. Coffin fodder, each and every one.

Elite is arcade action, in a realistic environment. It's protracted episodes of ferocious, epic violence, frugally interspersed with a few fleeting moments of calm and serenity, before the next wave of relentless killing machines crawl into scanner range.

It's merciless, kill or be killed, non-stop action, fighting your way in to almost every destination or objective. When you jump into a system, all the AI that are gonna attack you are already there, their group leaders immediately plot an intercept trajectory and they all converge on you, group by group, with the smaller fighters arriving first, and the heavier, tougher ones last, as you near journeys end... unless you can outrun them! Outrunning is more to do with plotting a difficult-to-intercept trajectory, rather than out-and-out speed, tho either tactic can work. Usually tho you can only get so much reprieve via avoidance techniques, and there's little choice but to slug it out.

I got attacked like 2 or 3 times playing ED, and always managed to run away... with the space speed limits, any kind of exciting flying is precluded outright, there's zero thrills when you're stuck at a slow taxiing velocity, a "space ship" worthy of the name would need to be able to do at least 8 km/s just to maintain Earth orbit at 160 km altitude, and many times that speed if the orbit were eliptical. It's not that it's just a bit pathetic (which it is) - it's no fun! The whole point of piloting a spaceship is being free to have fun in it! ED's space speed limit totally eliminates any possibility of fun flight in the first place! What are you left with? Docking, and supercruise. The former quickly becomes a pointless, joyless chore (in previous games docking could be over in seconds - you weren't forced to robotically drudge through the whole lame procedure every single time), and "supercruise" is basically no-clipping mode but with erratic and totally unintuitive speed control.

The two different gamestyles are just intrinsically irreconcilable.
 
LOL ED has nothing to do with Elite! It's a completely unrelated form of gameplay! None of you ED players are playing Elite.

Anyone claiming ED rekindles fond memories of the original is lying through their teeth, and has self-evidently never played the game before.

ED is to Elite as Star Wars: Holiday Special is to A New Hope. Yes i went there.

It's a slideshow of Elite. Elite, the board game. Gone back to its Traveller roots, complete with the dice rolls.

You are literally playing a role playing game about Elite, not actually playing Elite itself. Slight, crucial distinction, i'm afraid. It's loosely based on Elite. But it doesn't play anything like it.


All you all's would shiznit your pants if you found yourselves in a proper game of Elite. You wouldn't even know how to run away. Coffin fodder, each and every one.

Elite is arcade action, in a realistic environment. It's protracted episodes of ferocious, epic violence, frugally interspersed with a few fleeting moments of calm and serenity, before the next wave of relentless killing machines crawl into scanner range.

It's merciless, kill or be killed, non-stop action, fighting your way in to almost every destination or objective. When you jump into a system, all the AI that are gonna attack you are already there, their group leaders immediately plot an intercept trajectory and they all converge on you, group by group, with the smaller fighters arriving first, and the heavier, tougher ones last, as you near journeys end... unless you can outrun them! Outrunning is more to do with plotting a difficult-to-intercept trajectory, rather than out-and-out speed, tho either tactic can work. Usually tho you can only get so much reprieve via avoidance techniques, and there's little choice but to slug it out.

I got attacked like 2 or 3 times playing ED, and always managed to run away... with the space speed limits, any kind of exciting flying is precluded outright, there's zero thrills when you're stuck at a slow taxiing velocity, a "space ship" worthy of the name would need to be able to do at least 8 km/s just to maintain Earth orbit at 160 km altitude, and many times that speed if the orbit were eliptical. It's not that it's just a bit pathetic (which it is) - it's no fun! The whole point of piloting a spaceship is being free to have fun in it! ED's space speed limit totally eliminates any possibility of fun flight in the first place! What are you left with? Docking, and supercruise. The former quickly becomes a pointless, joyless chore (in previous games docking could be over in seconds - you weren't forced to robotically drudge through the whole lame procedure every single time), and "supercruise" is basically no-clipping mode but with erratic and totally unintuitive speed control.

The two different gamestyles are just intrinsically irreconcilable.

If you still have the rose-tinted glasses you used to wear while playing Elite, maybe you should try putting them on while playing ED too?
 
Playing the BBC Micro version of Elite was a visceral experience.
This isn't.
Its a dice rolling by board hopping exercise engineered by people who like board games.
Elite should not be a board game.
Frontier you have failed to deliver the 8 bit experience.
In your universe god does roll dice.

Any way to get ahead quickly is nerfed. All players must suffer needless grind.

The feeling of freedom and release of the open universe,.....and do what you just did 10,000 times. Its not fun.

I have a pair of dice I can throw them all day but I dont because it is boring.
Elite is boring.
Its really sad.

I'm not trying to be defeatist or point any fingers or lay blame anywhere, but pffff. Engineer this, do that to get said ship . Where is the freedom of the universe?
It isnt. Its like Apple. Do it my way. Its totally structured and there is no freedom.
At the end of all this once you are elite in everything?

Perhaps I'm missing the point, but I thought ELITE should be visceral seat of your pants stuff. Perhaps it is but you continually nerf any way to get there.

Its a chore.

Yes fruntear I'll get out of bed today and do my massive dice rolling work for tuppence......

Or I could just do real life and suffer the same monotony.

Im sorry the rest of us had to read this bull.
horrible, take a lap
 
In your universe god does roll dice.

Any way to get ahead quickly is nerfed. All players must suffer needless grind.
True, there is a lot of RNG. At least FD is removing some of RNG and grind, in respect to engineers.

Yes, the exploits have been nerfed, but credits are now trivial to earn. When I first started playing, it took weeks to earn my first million. It's possible to make several million an hour, even in a small ship. I'm not sure what you mean by "get ahead quickly". If you mean "to buy an Anaconda", that certainly a lot easier now (just go watch a YouTube video to find out how).

The thing is, the progression through the small and medium ships is a large part of the "content" of ED and provides a lot of the "fun". If you can't have fun in, say a Cobra, you're probably not going to have fun in an Anaconda either. The big ships are LESS fun that the smaller ships, imo. Don't rush to get to the "end game"; there is no end game. I find the game to be a lot less challenging now that I have credits to spare.

The feeling of freedom and release of the open universe,.....and do what you just did 10,000 times. Its not fun.

If you don't like repetition, ED is probably not a game you will enjoy.

Perhaps I'm missing the point, but I thought ELITE should be visceral seat of your pants stuff.

It can be: Have you tried neutron star boosting? How about going to a combat zone in a small fast ship, like an Eagle?

Its a chore.
When I start to feel that way, it's time to take a break. After a break of a week or so, I find that I enjoy ED a lot more.
 
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Engineer this, do that to get said ship . Where is the freedom of the universe?
It isnt. Its like Apple. Do it my way. Its totally structured and there is no freedom.
At the end of all this once you are elite in everything?

i do feel you.

engineers should have been sidegrades, not upgrades. instead they fed us power creep behind a massive grind wall so we could call that content. then they made sure you had to buy horizons and do that grind if you want to compete with anyone, and just now they introduced aliens which you can fight with ... yes, another grind.

the game is still cool, you still can have your fun. it's been a while already that i decided what exactly could frontier do with their carrots.

Perhaps I'm missing the point, but I thought ELITE should be visceral seat of your pants stuff. Perhaps it is but you continually nerf any way to get there.

the fundamental difference between the original elite and this one is the audience it is targeted to.

elite was a fresh experiment, elite dangerous is an entertainment product following the most bland industry practices to engage the mass market. signs of the times.

on other news, i see you're dealing quite well with the butthole originating responses you got here. that's right, they might have a point but it is unclear if they do have a life. shouldn't be bothering you, the galaxy is big.
 
The 1984 version was great for it's time but I think I prefer this latest version.

For some reason, I just don't seem to get tired of watching and listening to ships explode in front of me.

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Playing the BBC Micro version of Elite was a visceral experience.
This isn't.
Its a dice rolling by board hopping exercise engineered by people who like board games.
Elite should not be a board game.
Frontier you have failed to deliver the 8 bit experience.
In your universe god does roll dice.

Any way to get ahead quickly is nerfed. All players must suffer needless grind.

The feeling of freedom and release of the open universe,.....and do what you just did 10,000 times. Its not fun.

I have a pair of dice I can throw them all day but I dont because it is boring.
Elite is boring.
Its really sad.

I'm not trying to be defeatist or point any fingers or lay blame anywhere, but pffff. Engineer this, do that to get said ship . Where is the freedom of the universe?
It isnt. Its like Apple. Do it my way. Its totally structured and there is no freedom.
At the end of all this once you are elite in everything?

Perhaps I'm missing the point, but I thought ELITE should be visceral seat of your pants stuff. Perhaps it is but you continually nerf any way to get there.

Its a chore.

Yes fruntear I'll get out of bed today and do my massive dice rolling work for tuppence......

Or I could just do real life and suffer the same monotony.

I feel really sad that this poor person has been chained to a computer and forced to play Elite Dangerous. I'm only glad they they have temporarily managed to escape this bondage and make this plaintive post on the forums, clearly a cry for help.

I'm dialling the emergency services right now, please, if you can, tell us your location so we can send rescue and free you from the terrible people that have prevented you from uninstalling a game you dislike and playing something more fun.

Won't someone think of the children?
 
I actually tried to play the original Elite again, just for shiggles...

Let's just say it's best days are so far behind it that they are shrouded in rose tinted fog. Let alone needing glasses.

Elite was unique and advanced for its time, but I won't kid myself into thinking it was a deep game. The premise and the technology were startling and still are to this day, when looking at what could be crammed into 28k (or whatever) of memory. But to say it holds even the remotest candle to ED requires a Jobsian Distortion Field level "memory repurposing" effort.
 
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Beyond has got ED back on track. Horizons was a mess.

Beyond is much needed for filling out the game play. Something that ideally should have been done a long time ago.
 
Been playing ED for few years and I must admit having many billions and every ship I want the game can become boring,when it does I have a break and play other games.

Yesterday the true value of ED struck me —- you do not need to “rush” unlike some of the games being released currently

I sat outside Jameson and just watched scores of ships entering and leaving, saw some good flying and a few bumps then did some scanning missions—- changed to Python did some killing then to dolphin did some taxi work—- then to Cutter at Hazrez
Today will chase Aliens!
cheers
 
Anyone claiming ED rekindles fond memories of the original is lying through their teeth, and has self-evidently never played the game before.

So when I say ED rekindles fond memories of the original, I'm lying through my teeth? Someone who owns an original (slightly squashed) boxed 1984 BBC Micro cassette version of Elite, having played it *ENDLESSLY* when I was 14 (and 15, 16 ... ), and then again on later platforms?

I'm lying, am I?

Maybe ... just maybe ... people have different opinions, without "lying through their teeth"?
 
I remember when I first booted up the game.

There I was, placed in a ship I didn't know, in a station I had never seen, in a system I didn't know existed.

And instantly the audio hit me, everything going on around me, construction, station speakers and ships docking and undocking. My mind was blown, and I hadn't even undocked yet.

The next few days were a series of moments I will always remember. My first dogfight, when my heart pounded harder than I thought possible. My first 100 or so jumps to other systems, when I feared what might wait on the other side. It was quite simply the most awe-inspiring experience I've ever had with a game, it was something very special.

Today, I dont feel any of that. Why? Did the game get worse? The answer is no, of course not, I simply learned the rules of the universe and I now know what to expect.

The game didn't change, I did. And that's the saddest but most beautiful part. I will never feel those things again in regards to ED, but I will always remember it.

Thank you Frontier, thank you for all your hard work.
 
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