Honestly I can sympathize, starting this game was goddamn infurating, everything takes so long to do and nothing aside from the bare basics is explained in game. Thankfully I like to read and had nothing better to do at the time, but getting any of my friends to play it without me dragging them to it is an uphill battle.I think of it this way.
I watched a streamer a few weeks ago trying ED for the first time. It was excruciating for him. He hated it. There was no pleasure to be gained flying from this station in system 1 to that station in system 2. Because he wasn't interested in that, ie the flying, he was trying to see where the cool bits were and all he could find was infuriating key binds.
And others will try the game and will fight through the key binds and confusion because, frankly, wwwhhhheeeeeeeeee sspaceships!
I think it is too late for that. Mind that any product needs client base to succeed. We are the clients, ED is a product. Shareholders probably already made it clear to whoever makes decisions in FDev... They don't care about player base (they simply need numbers) as long as they can pull some extra pennies from ARX store and show off "engagement" results to the big guys...Elite is a game I very much love, top 3 all time video games for me, and yet there are very few people I'd actually recommend it too. It just isn't for everyone, or even most, and I certainly hope they don't ruin what they have chasing a broader market.
I'm hoping Odyssey adds just enough mass market appeal that I can get my friends to play with me.
If the on foot stuff is akin to Destiny, I know I can get my friends to play and that's good enough for me. I can still do everything I did before they added pewpewlegs.
Wait ! .... they are adjusting the mining ..... oh, he's gone.Start with the options, I want to find the button to enter FSS mode. No it's not in the category with the other FSS buttons, It's been moved to something called mode switch. Of course this wasted two hours of my life, And wound up finding it on google, Since the elite wiki never tells you anything useful. And all this time was wasted in just figuring out one button that i wanted to change or even use. Why can't you put everything pertaining to one function in a single category, And stop making it overly difficult to find?
Flight controls, Is it really necessary to make it so difficult to fly around a solar system, Do i need to hit j, Wait for a countdown, Find the target, and then accelerate? Or would a smart person make it so i just hit the spacebar for four seconds to enter frame shift mode? Since i can maneuver within that mode.
Scanning and FSS mode. What an over complicated and stupid system. I have to be in frame shift mode to enable FSS mode? What for? If it's far enough away to require frame shift mode, Then i'll turn that on myself. And i don't need it to be mandated to me. Why are there three kinds of scanners, When there are only buttons for two fire groups? Why doesnt the FSS scanner auto identify a signal type and just list it on the screen for me. Do i really need to manually tune the dial for every little thing? That's terrible game design. Also indicative of this game overall. Overly complicated simple functions. Or twelve buttons for every little thing.
Mining, it was easy enough to understand that i needed a mining laser and refiner to go mining. Go through the massively overcomplicated flight controls to get to an asteroid, Hit the lasers, a piece flys off, And i have to chase it like a duck hunting dog, And scoop it into an opening under my ship. Only to get the message resources unallocated, Because it has more than one material, So i have to manually eject the unwanted part of each chunk, Every single time i mine. Could you possibly have made this suck any more than this? How about your ship extends a tube to suck up the chunks, Like someone would do in real life. And anything that your ship cant refine is jettisoned automatically. How about you actually tell new players where to get drones that collect the chunks. Horrible system.
I spent the last two days playing this game, And so far I have had zero amount of fun. Every single thing i try to do is overly complicated, Micromanagement in it's worst form. I can't stress enough how you have ruined anything resembling fun, In favor of "MORE BUTTONS" to push. More nonsensical steps to take to do one simple function. In the real world, We simplify things, We group things together under automatic control, So that the operator doesn't have to micromanage everything. This is not Kerbal space program, Where you build and fly your own ships manually. This is supposed to be a space adventure. But instead It's a space irritation.
Rewards Or the lack thereof. Ten chunks mined 38% of one unit of ore? How about with payout that low, I just tell you what to kiss, And quit this crappy job. Setting the difficulty high, Does not make a game enjoyable. it just shows that you don't care whether people are having a good time or not.
Anyway, I'm just glad that this game was free. So i won't feel bad about deleting it. Adios!!!
I think it is too late for that. Mind that any product needs client base to succeed. We are the clients, ED is a product. Shareholders probably already made it clear to whoever makes decisions in FDev... They don't care about player base (they simply need numbers) as long as they can pull some extra pennies from ARX store and show off "engagement" results to the big guys...
Well its more like simulator than arcade game. And some parts it are kind of arcane stuff, like engineering your ship to some special purpose, or fighting against competent commanders. It certainly is not an easy game and has somewhat steep learning curve at least in the beginning. And well starter ship is not very good at allStart with the options, I want to find the button to enter FSS mode. No it's not in the category with the other FSS buttons, It's been moved to something called mode switch. Of course this wasted two hours of my life, And wound up finding it on google, Since the elite wiki never tells you anything useful. And all this time was wasted in just figuring out one button that i wanted to change or even use. Why can't you put everything pertaining to one function in a single category, And stop making it overly difficult to find?
Flight controls, Is it really necessary to make it so difficult to fly around a solar system, Do i need to hit j, Wait for a countdown, Find the target, and then accelerate? Or would a smart person make it so i just hit the spacebar for four seconds to enter frame shift mode? Since i can maneuver within that mode.
Scanning and FSS mode. What an over complicated and stupid system. I have to be in frame shift mode to enable FSS mode? What for? If it's far enough away to require frame shift mode, Then i'll turn that on myself. And i don't need it to be mandated to me. Why are there three kinds of scanners, When there are only buttons for two fire groups? Why doesnt the FSS scanner auto identify a signal type and just list it on the screen for me. Do i really need to manually tune the dial for every little thing? That's terrible game design. Also indicative of this game overall. Overly complicated simple functions. Or twelve buttons for every little thing.
Mining, it was easy enough to understand that i needed a mining laser and refiner to go mining. Go through the massively overcomplicated flight controls to get to an asteroid, Hit the lasers, a piece flys off, And i have to chase it like a duck hunting dog, And scoop it into an opening under my ship. Only to get the message resources unallocated, Because it has more than one material, So i have to manually eject the unwanted part of each chunk, Every single time i mine. Could you possibly have made this suck any more than this? How about your ship extends a tube to suck up the chunks, Like someone would do in real life. And anything that your ship cant refine is jettisoned automatically. How about you actually tell new players where to get drones that collect the chunks. Horrible system.
I spent the last two days playing this game, And so far I have had zero amount of fun. Every single thing i try to do is overly complicated, Micromanagement in it's worst form. I can't stress enough how you have ruined anything resembling fun, In favor of "MORE BUTTONS" to push. More nonsensical steps to take to do one simple function. In the real world, We simplify things, We group things together under automatic control, So that the operator doesn't have to micromanage everything. This is not Kerbal space program, Where you build and fly your own ships manually. This is supposed to be a space adventure. But instead It's a space irritation.
Rewards Or the lack thereof. Ten chunks mined 38% of one unit of ore? How about with payout that low, I just tell you what to kiss, And quit this crappy job. Setting the difficulty high, Does not make a game enjoyable. it just shows that you don't care whether people are having a good time or not.
Anyway, I'm just glad that this game was free. So i won't feel bad about deleting it. Adios!!!
I'm hoping Odyssey adds just enough mass market appeal that I can get my friends to play with me.
I think he needs a really small hanky to go with the even smaller violin i'm playing right now.Jeez it's not that hard! A few rebuys boosts into stations n moons and I just lost 200 painite flying into a sodding hostile space station and I'm supposed to be reasonably experienced!
Phew! Makes me mad I do. Dumb. But so what it's a game we all screw up.
Op has had a hard time. Send him to the pipe bowl? Can't screw that up lol.