However, up to a certain degree larger ships offer clear benefits over smaller ones. Progress in not entirely linear, for sure, but it is there, which is my point.
Larger ships are in some ways significantly
worse than much cheaper, smaller ones. Whether they offer
any benefit is entirely down to what you're looking for, so again - it's not a progression at all - if you're not interested in those benefits.
This is not about what player can imagine what progress is for them, but what FDev designed. In a well designed game, the player progresses in his skill level, while the game provides new tools for the player and raises the stakes or challenge at the same time.
I disagree. I'd say it is for the player to
define what progress is for them, not FDev or the actions/beliefs of some goldrush miners chasing ownership of Cutters.
I don't see that FDev have designed 'progression' in terms of bigger ships being somehow 'progress' over smaller ones, when those ships literally can't do some of the stuff that smaller ones are much, much better at. In fact, I think FDev are actively giving players choices and not defining things for them. Blaze your own trail
There's loads of things to gain skills in that don't involve grinding for credits and flying big ships
Only if the system is not working. As I said before, when credits were rare in ED every module, every mission, every enemy to engage, where a careful choice. Of course there were ways to avoid that mostly by flying in solo away from inhabited space while looking at things. But this doesn't mean the rest I explained does not matter
The system can be seen as working just fine. Credits are only massively plentiful for anyone investing any time into activities that yield them in huge quantity. Nobody
has to do any of that.
What you've said matters
only in the context of people who're making those kind of choices about their play style and what they see as progress.
All I'm trying to point out is that it's 100% possible for other people to
not care at all about 'progress' to larger ships that, within
their context, are much worse at doing the things they like to do.
It's also 100% possible to not care about rapid acquisition of massive credit balances, as credits aren't a problem if you just don't need much to do what you want.
Why waste time to go and do something you don't want to do, to get money you don't need, for some big ship you don't want to fly that can't do the stuff you like?
My point is it's a
choice to participate in credit gold rushes, and not one you are forced to make. It's not a mining game, unless a player chooses to make it so themselves in a bid to progress to
their own goals. These are not "the goals of the game", cos these don't exist outside of personal choice.
I don't see though that they've much to complain about given it's their own choices and actions that have given them such a result.
Nobody forced anyone to go mining. Nobody forced anyone to fly some wallowing huge ship either.
Neither does the game, nor some objective 'progression' within it.