Elite Observatory - Search your journal for potentially interesting objects, or notify you of new ones on the fly while exploring!

The "multiple criteria" is just there to draw attention to the preceding lines. In that case the two criteria in question will be the two lines immediately prior. If you feel that is unnecessary you can disable it in settings.

As for terraformable being interesting, my initial line of thinking with the built in criteria wasn't "what's worth money", but rather "what might be interesting enough to make sightseeing worthwhile". Since terraformable planets are not, on the whole, more interesting to look at than any other, I did not include just terraformable as a default criteria. That said, it's simple enough to add as a custom criteria. I can provide an xml snippet for it if you have trouble.


According to EDSM Nuele MJ-T c6-0 A 2 is not landable. Why does it matter if there are FSD synth materials there?

As for the rest, to be blunt, I could not possibly care less about non-premium FSD boosts, therefore they are not considered. The materials for non-premium boosts are ample, and not noteworthy.


Oh, interesting. I didn't have TTS enabled when I left mine running. I'll try that and see if it makes a difference.


The lack of any error is definitely strange. I might put an option for extra debug logging in the next build to see if someone can catch it in the act.

Thanks for clarifying
 

Deleted member 240115

D
Have you thought about making this a plugin for EDMC?

What even is this?
Elite Observatory is a small tool which can read and monitor your Elite Dangerous journal for objects which might be "interesting" so you can go take a closer look.
 
I've found another bug regarding the Shepherd Moon.

Coelachi 3 has 3 moons that are inside the 2nd ring - 3a, 3b, and 3c.
3a and 3b are binary, but only 3c is showing in Observatory (see highlighted).

146705


Here's the orrery view.

146706
 
I've found another bug regarding the Shepherd Moon.

Coelachi 3 has 3 moons that are inside the 2nd ring - 3a, 3b, and 3c.
3a and 3b are binary, but only 3c is showing in Observatory (see highlighted).

View attachment 146705

Here's the orrery view.

View attachment 146706

There is insufficient information in the journal to determine if a binary is inside the rings. Their orbital radius is their distance from their mutual barycenter, not their parent planet.

Have you thought about making this a plugin for EDMC?
I've looked into it briefly but have never done anything with Python before. It might happen someday.
 

Deleted member 240115

D
Hit me up - I do some python work, and have played around a bit with EDSM related plugins! Happy to help.

I've looked into it briefly but have never done anything with Python before. It might happen someday.
 
There is insufficient information in the journal to determine if a binary is inside the rings. Their orbital radius is their distance from their mutual barycenter, not their parent planet.


I've looked into it briefly but have never done anything with Python before. It might happen someday.

Talking about orbital radius and other stuff it occurred to me there is something that might be useful to have. At the moment Hutton Orbital is the furthest station from the primary star, being 6.3m+ls from entry point around an M class with an orbital period of 369m days, I wonder if that is the largest orbital period in the game, maybe a large orbital period warning, it would be nice to find a system with a secondary star with higher orbital period and so easy to miss since I don't tend to check system stats in detail if there aren't any other bodies apart from stars in game.
 
Talking about orbital radius and other stuff it occurred to me there is something that might be useful to have. At the moment Hutton Orbital is the furthest station from the primary star, being 6.3m+ls from entry point around an M class with an orbital period of 369m days, I wonder if that is the largest orbital period in the game, maybe a large orbital period warning, it would be nice to find a system with a secondary star with higher orbital period and so easy to miss since I don't tend to check system stats in detail if there aren't any other bodies apart from stars in game.
It would certainly be possible to add a check for high orbital periods, though I feel like that's niche enough that having it as a custom check is probably sufficient; OrbitalPeriod is already an exposed value there. I doubt most people would be that interested in objects millions of light-seconds away that are barely moving.
 
It would certainly be possible to add a check for high orbital periods, though I feel like that's niche enough that having it as a custom check is probably sufficient; OrbitalPeriod is already an exposed value there. I doubt most people would be that interested in objects millions of light-seconds away that are barely moving.

Very true.
 
Really like your nifty little tool here. I am on Linux though and while being possible to get it to run, its a real pain and will only use the oldest SAPI-variant imaginable. Sounds terrible and is no fun. If its not too much of an effort, could you please compile a Linux compatible variant of this? Without TTS and instead being able to choose a sound for event X? Would be greatly appreciated.
 
Really like your nifty little tool here. I am on Linux though and while being possible to get it to run, its a real pain and will only use the oldest SAPI-variant imaginable. Sounds terrible and is no fun. If its not too much of an effort, could you please compile a Linux compatible variant of this? Without TTS and instead being able to choose a sound for event X? Would be greatly appreciated.
I'm hesitant to release a linux myself version because I have no suitable environment in which to test, and would prefer not to be asked to help support a build that I cannot directly observe/debug. Maybe some other kind soul is willing to try building the project with mono and see if it works. It's all there on github, give it a spin.

That said, adding custom audio to criteria notifications is something I can do, and a pretty good idea. So stay tuned for that.
 
I'm hesitant to release a linux myself version because I have no suitable environment in which to test, and would prefer not to be asked to help support a build that I cannot directly observe/debug. Maybe some other kind soul is willing to try building the project with mono and see if it works. It's all there on github, give it a spin.

That said, adding custom audio to criteria notifications is something I can do, and a pretty good idea. So stay tuned for that.

I see - I am quite the tinkerer with a lot of patience so I managed to get it to run somehow :-D but sadly not yet able to program anything proper since I just started learning my first language, namely Python. If I had the knowledge already I'd give it a spin. :-/
 
Just as an FYI, I will probably not be releasing a new update for EO this weekend, which I believe will be the first weekend since I posted it here without one. It's Thanksgiving weekend here (Canada), and on top of that I've been feeling a little under the weather for the past week, so I'll just be taking it easy and probably playing Asgard's Wrath.

While I never stated a commitment to weekly releases that has been more or less the habit I fell into, so I just wanted to get out in front of that in case anyone was expecting something within the next few days.
 

rootsrat

Volunteer Moderator
Just as an FYI, I will probably not be releasing a new update for EO this weekend, which I believe will be the first weekend since I posted it here without one. It's Thanksgiving weekend here (Canada), and on top of that I've been feeling a little under the weather for the past week, so I'll just be taking it easy and probably playing Asgard's Wrath.

While I never stated a commitment to weekly releases that has been more or less the habit I fell into, so I just wanted to get out in front of that in case anyone was expecting something within the next few days.

This is a very professional approach, respect!

Chill out, get well soon and don't worry about it :)
 
I hadn't had a crash all week, since I wasn't doing much other than station-hopping around the bubble and hunting USSs. Then I left the bubble again last night, and wham--- crash during the session. I don't get any alert or error that I've noticed, the window just goes away. I'm pretty sure this is what it's been doing lately. At first I was thinking it was disappearing when I walked away, but I think it's instead vanishing when it detects something interesting. I had it re-scan the logs to verify that there were detections during the play session, and of course I never heard the TTS alerts. Think it might be silently crashing on that? It worked in the previous versions.
 
I hadn't had a crash all week, since I wasn't doing much other than station-hopping around the bubble and hunting USSs. Then I left the bubble again last night, and wham--- crash during the session. I don't get any alert or error that I've noticed, the window just goes away. I'm pretty sure this is what it's been doing lately. At first I was thinking it was disappearing when I walked away, but I think it's instead vanishing when it detects something interesting. I had it re-scan the logs to verify that there were detections during the play session, and of course I never heard the TTS alerts. Think it might be silently crashing on that? It worked in the previous versions.
Interesting, that's definitely something more to go on. I wonder what I broke...
 
Interesting, that's definitely something more to go on. I wonder what I broke...

Just to add here myself, I haven't had it crash since last brought up, but it may as suggested be something unusual that I simply haven't encountered for a week or so. I will continue to keep an eye on it.
 
Just to add here myself, I haven't had it crash since last brought up, but it may as suggested be something unusual that I simply haven't encountered for a week or so. I will continue to keep an eye on it.
I was talking with Orvidius in private messages and he's seen many crashes. Was able to provide me with the specifics of the exception though so I at least have an idea where it's happening now. Still haven't been able to reproduce locally though, so any fix I attempt may have to be speculative.
 
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