Don't use the elite VR presets with the S.
I would honestly not use them with anything but that's me.
Practically the only difference between VR medium and ultra is extra supersampling and additional HMD-Q.
And a nudge on ambient occlusion, if memory serves.
With the higher native resolution of the S balloons quickly.
And it's the three settings with the greatest reduction in fps, and least benefit in PQ.
Running hmd-q of 1.3 on the S is about the equivalent of running one of 1.5 with the cv1/vive.
And the VR presets in elite are so dumb that's basically all that seperate them is the end rendered resolution. And ultra adds supersampling on top of hmd-q and this serves no purpose on the new sets.
All other settings are pretty much left at low or medium.
Ed was also the one game that manage to truly kneel the CPU into submission when on my 4790k, in situations with a lot of AI, and physics it would barely handle 30fps regardless of graphics settings and I saw similar graph as op.
Gpu at <30% , cpu pinned at near 100%.
Most noticeable in resource sites, handling all the asteroid physics, the AI pathing, combat and later the debris.
If I was an explorer then I wouldn't have noticed, that's how task specific a CPU bottleneck can be.
All other games were performing better than elite, and frankly solution is play less elite or buy a better CPU.
I went with the second but saw clear and present benefits in every title not just elite.
The oculus recommended specs are an average from their titles on the store, and still half of those are ports from gear VR.
And most specs from devs even are trying to be nice and low-balling them a lot As well.
I would honestly not use them with anything but that's me.
Practically the only difference between VR medium and ultra is extra supersampling and additional HMD-Q.
And a nudge on ambient occlusion, if memory serves.
With the higher native resolution of the S balloons quickly.
And it's the three settings with the greatest reduction in fps, and least benefit in PQ.
Running hmd-q of 1.3 on the S is about the equivalent of running one of 1.5 with the cv1/vive.
And the VR presets in elite are so dumb that's basically all that seperate them is the end rendered resolution. And ultra adds supersampling on top of hmd-q and this serves no purpose on the new sets.
All other settings are pretty much left at low or medium.
Ed was also the one game that manage to truly kneel the CPU into submission when on my 4790k, in situations with a lot of AI, and physics it would barely handle 30fps regardless of graphics settings and I saw similar graph as op.
Gpu at <30% , cpu pinned at near 100%.
Most noticeable in resource sites, handling all the asteroid physics, the AI pathing, combat and later the debris.
If I was an explorer then I wouldn't have noticed, that's how task specific a CPU bottleneck can be.
All other games were performing better than elite, and frankly solution is play less elite or buy a better CPU.
I went with the second but saw clear and present benefits in every title not just elite.
The oculus recommended specs are an average from their titles on the store, and still half of those are ports from gear VR.
And most specs from devs even are trying to be nice and low-balling them a lot As well.