Hi folks,
I'm trying to understand - when you set the ingame supersampling to 2.0x on a 1920x1080 display -- what resolution is the game actually rendering at?
Is it 2x horizontal + 2x vertical resolution, rendering at 3840x2160 ? (effectively 4x the number of pixels).
or is it 2x the total number of pixels, so 4 Megapixels (2715x1527) instead of 2 Megapixels? (1920x1080).
Thanks,
John H
(Posting this in VR forum because I'm trying to figure out if the supersampling in game when set to 2.0 quadruples the total number of pixels, where the Oculus Debug or Vive render targets at doubling when set to 2.0.. Thus explaining why the 2.0 setting in the HMD appears more efficient than in-game supersampling).
I'm trying to understand - when you set the ingame supersampling to 2.0x on a 1920x1080 display -- what resolution is the game actually rendering at?
Is it 2x horizontal + 2x vertical resolution, rendering at 3840x2160 ? (effectively 4x the number of pixels).
or is it 2x the total number of pixels, so 4 Megapixels (2715x1527) instead of 2 Megapixels? (1920x1080).
Thanks,
John H
(Posting this in VR forum because I'm trying to figure out if the supersampling in game when set to 2.0 quadruples the total number of pixels, where the Oculus Debug or Vive render targets at doubling when set to 2.0.. Thus explaining why the 2.0 setting in the HMD appears more efficient than in-game supersampling).