Empty USS's?

Since 3.03 dropped, it seems like I've dropped into many more empty USS's than is "normal" (?). It's something that used to happen very rarely (outside of NHSS, where it's always been more common). But since 3.03, it seems like about 5-8% of the USS's that I drop into turn out to be empty (since 3.0, I almost never pass a USS by and drop in on almost anything other than DSS, Convoy, and Ceremonial). My sense is that this is happening more with Combat Aftermath and Encoded Emissions signal sources than anything else, but I've not been keeping an accurate log.

I play in all three modes, so I can't say for certain if that makes a difference, though it's happened most recently in Open or Private Group. I don't think I've seen it in Solo.

Anyone else?
 
I've had this happen now and then pre-2.4, but not since. When it did happen, it happened with every single USS once it started, and had to relog to fix whatever was happening.
 

_trent_

Volunteer Moderator
Since 3.03 dropped, it seems like I've dropped into many more empty USS's than is "normal" (?). It's something that used to happen very rarely (outside of NHSS, where it's always been more common). But since 3.03, it seems like about 5-8% of the USS's that I drop into turn out to be empty (since 3.0, I almost never pass a USS by and drop in on almost anything other than DSS, Convoy, and Ceremonial). My sense is that this is happening more with Combat Aftermath and Encoded Emissions signal sources than anything else, but I've not been keeping an accurate log.

I play in all three modes, so I can't say for certain if that makes a difference, though it's happened most recently in Open or Private Group. I don't think I've seen it in Solo.

Anyone else?

I haven't had that happen to me, but I did get interdicted by a mission pirate who then didn't show up in normal space.

Fortunately I wasn't lonely as just as about 20 seconds later, a random pirate showed up and started shooting at me. :)
 
I haven't had that happen to me, but I did get interdicted by a mission pirate who then didn't show up in normal space.

Fortunately I wasn't lonely as just as about 20 seconds later, a random pirate showed up and started shooting at me. :)


Back playing ED for a week now and this happened to me twice this week.
For one incident, no pirate showed up showed up after interdiction and the other incident took a good 10+ secs for the pirate to show up.
Both Interdictions i throttled down.

Edit: Oops! About the OP. I've encountered 2 empty HGE's but ratio is around 1.5 - 2% cause ive entered a lot of HDE's.
 
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They've finally fixed stealth gameplay.
Those USSs aren't empty.
You just can't see them.
But they can see you.
Oh yes, they can see you.
 
They've finally fixed stealth gameplay.
Those USSs aren't empty.
You just can't see them.
But they can see you.
Oh yes, they can see you.

Yes, this was reported in another thread. The OP thought the USS was empty and it turned out to be a trap ! Pirates were silent running, or running cool so couldn't be detected.
 
Yes, this was reported in another thread. The OP thought the USS was empty and it turned out to be a trap ! Pirates were silent running, or running cool so couldn't be detected.

Not in my cases. IN some I've sat for quite awhile. In the last one, I sat there while typing out the OP. No ship ever showed up, nor did any wake from a leaving ship ever appear.

Either that, or the pirate(s) decided I looked too scary (which just reinforces that the NPC pirates aren't too bright)!
 
It happens on Xbox in solo and PG. I have been hitting the USS as a source of materials since 3.0 dropped, but since 3.0.3 I have seen a lot of empty USS. Tonight was good, all of 15 USS I hit were populated.
 
I've had a couple of cases where there has been a ship lurking on the edge of A-rated sensor range, usually a S&R vessel that does not approach. If you were running anything lesd you would probably miss it.
 
I'm in my exploration AspX with A rated sensors, G3 long range engineered. Yeah, the S&R Anacondas tend to make me reach for the emergency high wake jump until I get a good scan. S&R showing up is usually a good sign, there's a better chance of finding occupied pods, and they pay well.
 
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