As you enter the passage the castle transforms more into a fun house type attraction and loses much of the castle feel (for a while anyway).
The sterile hallway enters the hall of mirrors. The game and workshop doesn't have a very viable selection of mirror surfaces, so this hall of mirrors is more a hall of glass, but it was the best I could do.
I painstakingly added paths and blocker ribbons all throughout these glass walls to get guests to walk through this room without going through scenery.
and - I will post the park in its current state on the workshop so it can be explored. The hedge maze at the end of this attraction was even more fun to manipulate to get guests to walk through it different ways. Working on another 'walk through' attraction right now, next door to the castle.
As you leave the mirror room, you walk through a series of rotating tubes.
Once you leave the entrance hall of this attraction and enter the mirror room, I did change the look and feel of the walkthrough to be more of a creepy, dreamlike, weird funhouse atmosphere for most of the rest of the attraction.