There are a whole load of new stations and bases to distract the Thargoids and so keep them away from Colonia, that is hardly nothing.Negative: Nothing for Colonia
There are a whole load of new stations and bases to distract the Thargoids and so keep them away from Colonia, that is hardly nothing.Negative: Nothing for Colonia
The only issue I have with this interstellar initiative is that one can only get the Thargoid bobblehead by killing a Thargoid. Yes, one can get a friend to kill a Thargoid for you but nevertheless a Thargoid has to die.
There are people who are deliberately not killing Thargoids to see if an alternative story narrative can take place and they are therefore locked out of the Thargoid bobblehead.
Apart from that, it's been a great interstellar initiative.
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My little cockpit boi is too cute and I will defend him with my life
This entire event was worth it
Plus the fix they put in to make the engineer progress news display properly for Sedesi also fixed the Colonia ones.There are a whole load of new stations and bases to distract the Thargoids and so keep them away from Colonia, that is hardly nothing.
Not necessarily - there's quite a few human tech brokers in the area (like at Yum Cimil).I should have checked the traffic numbers for Meitner Gateway. I assume they got quite the boost recently.
But most CGs didn't have any tangible reward at all, just some (meaningless) credits. Only the most ambitious CGs attempted to build a new starport or colonize a new system.Is this the replacement for CG's?
All of this grinding, collecting and manufacturing for a bobble head?
Bring back the CG's.
'd be happy if there was a Tahrgoid worship CG that was aimed to prevent the last enclave thingy.
We're repairing the stations after the Thargoid attack, and generally getting the lay of the land still. Got a good community going over in the Enclave Phases thread, do pop over to say 'hi' if you're so inclined!Unfortunately, I was not able to play much during the Enclave experience. If I play a bit today and tomorrow, can I still a bit of the experience and the bobblehead? What parts of this may still be open to me?
They did shoot back and no, it would be better to have a CG that targets NPCs and players with AX weaponary. For each kill you progress toward the counter CG and weaken the potential outcoem of the actual CG. Also Thargoid kills count (when a thargoid scores a kill). This way every player and NPC death in all modes count towards the counter CG just like every Thargoid death counts to the actual CG.Weren't you happy enough a couple weeks ago while you were shooting AX combat ship that weren't able to shoot back?
Yum cimil is 71k ls away from entry point iirc, I went there first, all of my nope ...Not necessarily - there's quite a few human tech brokers in the area (like at Yum Cimil).
I thought the Vulture had mostly fixed that?I forgot to give credit (in this thread) to "The Enclave" for getting me back into the game after I had essentially quit until the next major update. I hadn't been playing since late winter, tried to get back into it, found myself bored (there's a thread about that), stopped playing again, and then Palin gets attacked and I'm like, "Wait. What's this?"
Next thing I know I'm playing every day again, even with the EBL!
At the moment I'm in my Dolphin, but you're right, the Vulture is less affected by EBL. I sometimes say EBL when I mean DDS, the latter being an obnoxious assault on the retina that no ship can fix. But I digress. My original point stands - really compelling gameplay can cover a certain amount of graphical sins (for example, the shadows in Nier: Automata aren't great either, but it sure was a fun game).I thought the Vulture had mostly fixed that?