Engineering an AspX

I began an Engineering thread some time back but thought a more focused thread would help myself and others trying to Engineer the AspX avoid making dumb mistakes ( like me) and get the Engineering benefit they're actually looking for. In my case FSD range.

I'd like to Engineer the 5A FSD module for longer range. I have all of the mats in place but am not 100% certain about how exactly to proceed, specifically to the MASS MANAGER. I understand that's an Experimental effect but it's presently whited out. I have Grade 5 access having Engineered an AspX already but screwed it up. This is my second attempt, see attached pic;

ckEVvM4h.png
 
For each module you start back at Grade 1. The Experimental Effect will unlock once you start Engineering the module, but I can't remember at which grade.
 
If im not mistaken and dont have game in front of me, u can add the experimental even at a class 1 upgrade, and that effect stays even if u engenieer the module more until u either remove it or add another one (buy).

U can jump an upgrade, lets say u are doing class 1, u do class 2, and its not all done but if class 3 opens u can jump direct to class 3 and so on...

A good 1st step in getting good jump range from the ASPX is to buy the 5A FSD, engenieer it to grade 5 (increased range) and add mass manager on top.
And then buy (unlock 1st if u dont have it already) the guardian FSD booster class 5.
 
Once you put some engineering on the drive, you will be able to click the "experimental" button over in the bottom right and it will work. Grade 1 engineering is all that is required to add an experimental, but you have to do that engineering bit first. If you apply experimental to grade 1, it still has full effect if you then take the module all the way up to grade 5.
 
U need to select the last fully engenieered level and them u can apply the experimental, if u select like in that picture the one that is not fully engeniered it wont let u apply the effect.

In this case select the level 2 and them the button will light up allowing u to add the mass manager. :)
 
From what I read Dirty Drive makes the ship noticeably faster but also adds a noticeable amount of heat, clean drives add a bit of speed but reduce heat- is there a best choice for exploration ?
 
Ive used a ASP Explorer in my last trip out of the bubble exploring, went 4.9k Ly out and back, most of the way using economic routes and not once i had troubles of heating too much from using the dirty drives.

Mine was doing 64Ly with the Guardian FSD booster, since i was running it with optimal equipment, basically i didnt went for a build that was a paper ship, but one that actually could hold its own but still jump good.
 
No, I got 54 LY. Ah well, that's an improvement to be sure. I'd like to sort out the thrusters though before I encounter any planets more than 2g. People seem to prefer Dirty to Clean drives, my intention is simply to make them useful in high g landings.

By the way, I have an Engineered 5A module( deep charge) at home base I was considering throwing into a Python, do you get more selling Engineered modules vs non-engineered modules ?

Wow, did you get the 60ly range on that AspX? Of course your final jump range will depend on what modules you have installed. I'm grinding for the Gaurdian Jump Drive Booster for this configuration now.


Before I upgraded to A class modules, I got 65lys out of her. I might strip her down once I get the GJDB and I think I can get 80ly after that.

o7...
 
Once you put some engineering on the drive, you will be able to click the "experimental" button over in the bottom right and it will work. Grade 1 engineering is all that is required to add an experimental, but you have to do that engineering bit first. If you apply experimental to grade 1, it still has full effect if you then take the module all the way up to grade 5.
Wasn't aware of this, rep for you Commander, thanks. I am currently flying around doing engineering stuff and wondered why the experiential effect was faded out.
 
I should’ve qualified ‘high g’ by saying anything more than 3g. I’ve seen vids of expert commanders crashing on 9g worlds, def not for me.
to reach 54LY without heavy modding it means you sacrificed the shields, i cannot get to 54 if not.
Class 3 shield on High G is suicide

ASPX is not the thing you want to land on high G. anaconda is.

fully modded for max range without guardian fsd booster :
60LY
 
If i was going to explore in an asp there is my rough build. Hope its helpful.



Its probably not perfect but its a good place to start.
 
Back
Top Bottom