Engineers Engineering Database And Calculator [Engineers Update]

what#s the politic now on commodities, which can be bought (for exampel: magnetic emitter coils)? you collect infos on that or not?
 
what#s the politic now on commodities, which can be bought (for exampel: magnetic emitter coils)? you collect infos on that or not?

Technically, all of them. I don't collect volatile info (like when there's a small stock in a station), but i think most of them can only be found around a certain area. That, I'm interest in ('High-Tech systems near XXXXXXX', etc.). The more precise stuff should be available on the webapp if we can pull data from eddb.io, for example.
 
Inventory is uo and running, rolls will arrive later! :)

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Are you sure that handing in bounty vouchers to trophy camp raises rep with Todd McQuinn? I've handed in 5 mil worth of alliance bounty vouchers and am still at 0% rank 1. Was hoping to skip some of the lower ranks to get straight into the more juicy blueprints..
 
Are you sure that handing in bounty vouchers to trophy camp raises rep with Todd McQuinn? I've handed in 5 mil worth of alliance bounty vouchers and am still at 0% rank 1. Was hoping to skip some of the lower ranks to get straight into the more juicy blueprints..

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Hi, I made a major overhaul on my 'sources of materials' sheet, including a new structure. I would suggest that this is included in your main doc, in the long run. We still need a bit more data, though, I think.
New thread see here: https://forums.frontier.co.uk/showthread.php?t=263253

Well you can add all your data directly on the doc ;) I also made a components only sheet, lighter to handle and open for anyone to comment on : http://bit.ly/EDGRIND
 
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Are you sure that handing in bounty vouchers to trophy camp raises rep with Todd McQuinn? I've handed in 5 mil worth of alliance bounty vouchers and am still at 0% rank 1. Was hoping to skip some of the lower ranks to get straight into the more juicy blueprints..


I thought it was only bounty vouchers that were for Todd himself and not others Vouchers?
 
I thought it was only bounty vouchers that were for Todd himself and not others Vouchers?

I guess I'll have to give it a try, but the system doesn't have a RES site, so that'll be painfully slow. This guide specifically states Alliance bounty vouchers though, not vouchers for todd's faction. Maybe I need to craft a single upgrade first before vouchers start ticking? Or maybe it is combat bonds only? I'll try these different things out.
 
I guess I'll have to give it a try, but the system doesn't have a RES site, so that'll be painfully slow. This guide specifically states Alliance bounty vouchers though, not vouchers for todd's faction. Maybe I need to craft a single upgrade first before vouchers start ticking? Or maybe it is combat bonds only? I'll try these different things out.

The info displayed is only what people send, with more precise info, everyone will be happier. If you try different things, don't forget to send your findings ;)
 
The info displayed is only what people send, with more precise info, everyone will be happier. If you try different things, don't forget to send your findings ;)

Will do. Just tried with bounty vouchers acquired in the local system, still stuck at 0%. Combat bonds is up next- but I'm starting to suspect this either doesn't work at all, or only after having bought your first mod/upgrade thingy.
 
I dont get why there is still many components used in recipes not presents in component list ... I assume it is made from mistakes in recipes ... Since inara.cz seems to have a clean version, could you give it as well ?

For example, just made a copy :
LizRyderMine LauncherLizMin233Light Weight Mount3
Use Proto Alloy, which doesnt exist. Inara.cz is cleaned : Proto Light Alloys


edit : also, error in recipes :
FelicityFarseerFSDFelFSD182Increased FSD Range3
LeiCheungShield GeneratorLeiShi131Kinetic Resistant Shields3
ZacariahNemoMulti-CannonZacMul162High Capacity Magazine1
LizRyderMine LauncherLizMin233Light Weight Mount3
ZacariahNemoFrag CannonZacFra366Sturdy Mount1
JuriIshmaakSeeker Missile RackJurSee141High Capacity Magazine4
BrooTarquinBeam LaserBroBea162Long Range Weapon1

one of them (cant tell which) :
TodQuinnFrag CannonTodFra131Double Shot3
ZacariahNemoFrag CannonZacFra131Double Shot3

MarcoQwentPower PlantMarPow192Overcharged Power Plant4
HeraTaniPower PlantHerPow192Overcharged Power Plant4

Please, correct them, I dont wanna take again 2h to remove all errors :)
 
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I dont get why there is still many components used in recipes not presents in component list ... I assume it is made from mistakes in recipes ... Since inara.cz seems to have a clean version, could you give it as well ?

For example, just made a copy :
LizRyderMine LauncherLizMin233Light Weight Mount3
Use Proto Alloy, which doesnt exist. Inara.cz is cleaned : Proto Light Alloys


edit : also, error in recipes :
FelicityFarseerFSDFelFSD182Increased FSD Range3
LeiCheungShield GeneratorLeiShi131Kinetic Resistant Shields3
ZacariahNemoMulti-CannonZacMul162High Capacity Magazine1
LizRyderMine LauncherLizMin233Light Weight Mount3
ZacariahNemoFrag CannonZacFra366Sturdy Mount1
JuriIshmaakSeeker Missile RackJurSee141High Capacity Magazine4
BrooTarquinBeam LaserBroBea162Long Range Weapon1

one of them (cant tell which) :
TodQuinnFrag CannonTodFra131Double Shot3
ZacariahNemoFrag CannonZacFra131Double Shot3

MarcoQwentPower PlantMarPow192Overcharged Power Plant4
HeraTaniPower PlantHerPow192Overcharged Power Plant4

Please, correct them, I dont wanna take again 2h to remove all errors :)

Dear customer,

There was indeed 1 'Proto Alloy' value, which is now fixed.
 
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Errors are in the recipe components.
I do not have access to engineers to provide the good value, it only come from some cross-checking between identical recipes.
And I know inara get data from you : since they cleaned it, maybe you can use back the cleaned data.
Sorry for the tone of my message.
 
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Errors are in the recipe components.
I do not have access to engineers to provide the good value, it only come from some cross-checking between identical recipes.
And I know inara get data from you : since they cleaned it, maybe you can use back the cleaned data.
Sorry for the tone of my message.

I check Felicity's, I really don't see what the problem is. Do you have the latest doc version?

On the other hand, there seems to be a much bigger problem. Everything has been double-checked but the Seeker Missile data for Ishmaak seem to be all wrong. Investigating.
 
I dont know if it is the lastest version, took it this morning using "copy your own version".

Just for information, for a given upgrade and module, they all share the same recipe among ALL Engineers, and ALL MODULES : I counted only 198recipes so far on your data.
No need to retype each time the recipe for a new engineer or a new weapon. All you need is adding this engineer being able to modify this module at such lvl, and add recipes for upgrade if it's new.
(of course, doing so, I wouldnt able to make any cross-checking)

engineer -> list of (module + lvl)
module -> list of (upgrades)
upgrade + lvl -> list of (modifications + values) + list of (components + quantities)
 
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Among data cleaning, it looks like there is a whole pass to do over all "Light Weight" and "Lightweight", for both Armor and Hull Reinforcement
 
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