News Engineering Guardian Modules

Need to engineer mine quick to get those materials!!

Nope, it's too late. It gives a Server Error now.

Only those who were fast enough to actually get to the Engineer will be reimbursed. If all you did was unlock the PP like me, and you didn't make it to the Engineer yet, you're outta luck.
 
I hope engineering on them becmes viable in the future, the weapons are good dont get me wrong but they dont compete with the dps on a realistic or applicable level when compared to g5 engineered weapons, not even close. That being said they are a noticable markup from the standard modules so if the engineering were to be added it would have to be balanced to provide no-overly powerful bonus' of to push them beyond the capabilities of the standard modules by too much, definatly they should be better in some ways, but backwards engineering alien tech would definatly come with difficullt to manage downsides, which the already have to some degree, being able to mitigate thier lacking areas somewhat would be good but to suffer a small penalty to the stat that is better, for instance the plasma charger mods could include, high capacity ((obviously thats not too out of balance, plus the shock cannon DESPARATLY needs this)), some form of damage increase similar to overcharged as it seems to lack a little, but that could come with an ammo penalty or increased charge time, and the high cap' could come with additional weight or thermal load from carrying extra ammo, the potential is definatly there and so is the need, at least in some cases. I dont think they should be better than the normal g5 modules but viable competitors would be nice, as it stands not being able to apply effects also puts you at a disadvantage when compared to equivilent g5 modules (again plasma charger im looking at you, not tlb, dispersal, thermal consuit, also the thermal on the gauss is very high with no visible buff other than a minor damage per shot buff). To round up i definatly think the new modules should get engineers in time but not be able to be upgraded to the point where it further hurts build diversity, though this being said i still think a few of the existing experimentals need a rework, though not many, mostly inertial impact being all but unusable because of the extra jitter, even halving it would be enough to make the effect a little more worth time, even if the preposterous 50% damage increase was dropped to 25 :)
 
Not good enough, I spent both time and resources as well as selling a previously engineered module on something I thought was fair play.
If I were you I'd ask for a refund.

Unfortunately the forum whiners have won again and you guys at Frontier proceed to move the goal posts every time someone cries "Nerf!!!".
This time there was no forum whiners.

p.s. I would also like to know why was this a priority over some of the severe game breaking bugs that were introduced with 3.0?
Just because of this kind of posts.
 
What an absolute waste of 5 hours unlocking and engineering that, I hope you plan on reimbursing my time too..... This makes guardian powerplants completely non-viable now. Why are they even in the game if they cant be engineered, they are trash in their stock setting.. Unforgivable............. Now things that everyone can get access to also makes the game imbalanced? You guys are off your rocker on this one. Might be time to set the game down if you keep wasting everyone's time...
 
What an absolute waste of 5 hours unlocking and engineering that, I hope you plan on reimbursing my time too..... This makes guardian powerplants completely non-viable now. Why are they even in the game if they cant be engineered, they are trash in their stock setting.. Unforgivable............. Now things that everyone can get access to also makes the game imbalanced? You guys are off your rocker on this one. Might be time to set the game down if you keep wasting everyone's time...

Dude, I can't believe you are being so obtuse. The mods are not bad, and they are an option for people that has not unlocked engineers, didn't you think of this? they are already (engineered), and they are not supposed to be better than your modules. This is something you guys came up with by yourselves.

The guardian Power Plant is still viable for other players that don't really care about 'the best' power plant, and don't want to 'grind' the materials like you did. They will do the ram-tah mission, have fun with it and collect the materials while they complete the mission. By the time they are back, they can just go and purchase a PP that is like a Grade 4 normal PP.

You really think this is now 'imbalanced'? not everybody cares about your PVP meta balance.

And last, I'm enjoying the game, my time has not been wasted.

I hope your anger goes quickly and think how extreme was your conclusion.
 
Dude, I can't believe you are being so obtuse. The mods are not bad, and they are an option for people that has not unlocked engineers, didn't you think of this? they are already (engineered), and they are not supposed to be better than your modules. This is something you guys came up with by yourselves.

The guardian Power Plant is still viable for other players that don't really care about 'the best' power plant, and don't want to 'grind' the materials like you did. They will do the ram-tah mission, have fun with it and collect the materials while they complete the mission. By the time they are back, they can just go and purchase a PP that is like a Grade 4 normal PP.

You really think this is now 'imbalanced'? not everybody cares about your PVP meta balance.

And last, I'm enjoying the game, my time has not been wasted.

I hope your anger goes quickly and think how extreme was your conclusion.

While they are out "reimbursing my engineering" on the powerplant, they should reimburse my thousands of rolls in 2.4 engineering, as well as the tens of thousands of mats I had to eject because of mat storage cap. Just FDEV eating time again. Now with C&P there is nothing to do anyways. There is no pvp content. Its grind and grind and grind, and when your done, uninstall because there was never anything to do but grind in the first place. Why even grind anymore now with C&P, you effectively have god mode. Do a few jumps, see a few stars, dock at a few pads, you've seen the whole game. Don't worry about offense because there is no pvp, don't worry about defense, because no one will ever shoot you because C&P is so tedious. This seals the deal. 3.0 is a flop for me. I'm done wasting my time.

And just so you are aware, the time it takes to unlock the guardian powerplant is probably much longer to do than to unlock an engineer. And the tediousness of relogging 60 times at some obelisk is trash. This isn't compelling gameplay. I guess if you would prefer to have a relog fest instead of unlocking engineers in the bubble which you will eventually want to if you choose to play this game, then that's your shortsighted nature. Guardian powerplant is trash if it cant be engineered end of story. And likewise, if you even need a powerplant that overcharged for any ship, you are already using engineered modules that have increased power draw, so your point is moot. Have fun jumping 800 lightyears on a stock fsd.... FDev... unforgivable.
 
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While they are out "reimbursing my engineering" on the powerplant, they should reimburse my thousands of rolls in 2.4 engineering, as well as the tens of thousands of mats I had to eject because of mat storage cap. Just FDEV eating time again. Now with C&P there is nothing to do anyways. There is no pvp content. Its grind and grind and grind, and when your done, uninstall because there was never anything to do but grind in the first place. Why even grind anymore now with C&P, you effectively have god mode. Do a few jumps, see a few stars, dock at a few pads, you've seen the whole game. Don't worry about offense because there is no pvp, don't worry about defense, because no one will ever shoot you because C&P is so tedious. This seals the deal. 3.0 is a flop for me. I'm done wasting my time.

And just so you are aware, the time it takes to unlock the guardian powerplant is probably much longer to do than to unlock an engineer. And the tediousness of relogging 60 times at some obelisk is trash. This isn't compelling gameplay. I guess if you would prefer to have a relog fest instead of unlocking engineers in the bubble which you will eventually want to if you choose to play this game, then that's your shortsighted nature. Guardian powerplant is trash if it cant be engineered end of story. And likewise, if you even need a powerplant that overcharged for any ship, you are already using engineered modules that have increased power draw, so your point is moot. FDev... unforgivable.

LMAO, no, mate, when you are doing the mission you don't need to relog, you visit different places, and you even get paid for doing what you did.

You are right, the power plant is trash and end of story, but I'll get myself one or two.
 
Well that is a waste of a day for me and my friend CMDR Pharmacist...

Why do the people who love this game the most seem to suffer the most of this nonsense?

I genuinely believed that Fdev had planned all these modules...It is hardly the worst of the power crept modules now is it? So why wouldn't some alien tech outclass our Power Plants as well? Without engineering it it is not even worth looking at...

I am glad I did not manage to get that far into unlocking it. Though my time has still been wasted for sure. Between davs hope and the ancient sites too much of my day has been wasted. I hope I qualify for compensation...

I try my hardest to set up my lifestyle to have as much free time as possible. I consider sitting around and doing nothing to be one of the best possible uses of our time. Yet somehow engineering always manages to make me feel like all that time spent was wasted. And in this case it truly was.
I spent a good part of the day half paying attention to re logging and half on Netflix so sorry if I am not making sense...
 
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p.s. where are the experimentals for life support, sensors, heatsinks, chaff, etc. Where is the g4 shield cell banks. Did you guys mess that one up too?
 
It's a shame, I had planned out an entire crazy power hungry build based around a G5 Guardian PP.

Oh well...just lucky I hadn't started gathering the mats. [yesnod]
 
Well that is a waste of a day for me and my friend CMDR Pharmacist...

Why do the people who love this game the most seem to suffer the most of this nonsense?

I genuinely believed that Fdev had planned all these modules...It is hardly the worst of the power crept modules now is it? So why wouldn't some alien tech outclass our Power Plants as well? Without engineering it it is not even worth looking at...

I am glad I did not manage to get that far into unlocking it. Though my time has still been wasted for sure. Between davs hope and the ancient sites too much of my day has been wasted. I hope I qualify for compensation...

I try my hardest to set up my lifestyle to have as much free time as possible. I consider sitting around and doing nothing to be one of the best possible uses of our time. Yet somehow engineering always manages to make me feel like all that time spent was wasted. And in this case it truly was.
I spent a good part of the day half paying attention to re logging and half on Netflix so sorry if I am not making sense...

The feeling it gives to me : there is a lack of preparation when they put in place "spoiler content". There is always bugs : script that fails, error to secure content, and more diffuse but still there a lack of clear direction.

We have now 3 sets is weapons/modules.
1 historical that we can engineer, totally useless with new content : AX weapons and gardian stuff. Moreover ineffective too vs the thargoids.

2 new sets, but incompatible with the new reworked just put in place after months of Dev time.

What an incongruous situation !!!!!

And they want is to grind again. To give them time to deliver "content".
 
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Dude, I can't believe you are being so obtuse.

Firstly this has to be done... [video=youtube_share;iYhYzqqs8pQ]https://youtu.be/iYhYzqqs8pQ[/video]


The mods are not bad, and they are an option for people that has not unlocked engineers, didn't you think of this? they are already (engineered), and they are not supposed to be better than your modules. This is something you guys came up with by yourselves.

The guardian Power Plant is still viable for other players that don't really care about 'the best' power plant, and don't want to 'grind' the materials like you did. They will do the ram-tah mission, have fun with it and collect the materials while they complete the mission. By the time they are back, they can just go and purchase a PP that is like a Grade 4 normal PP.

Now on to the point, have you actually tried unlocking this module yourself? It's not exactly easier than going the engineers route, in fact the big grind is the 42 pattern epsilon obelisk data you need to unlock it. That because the module is supposed to be a reward for those who put the effort in doing it not an insta engineered module for the lazy.

To be a reward it needs advantages or different options over current modules otherwise what's the point in going the extra mile?

If balance is a concern why not bump up the heat slightly to compensate but still allow it to be engineered? I mean a bump to something like 0.7 would give people plenty of options for engineering but make it not viable for people to overcharge the crap out of them.

It's literally that simple to restore any balance, not swinging the nerf bat aimlessly.

You really think this is now 'imbalanced'? not everybody cares about your PVP meta balance.

And last, I'm enjoying the game, my time has not been wasted.

I hope your anger goes quickly and think how extreme was your conclusion.

This kind of sums up what's going on here.

I get it, you're sad someone killed you in PvP.... but does that really warrant coming here crying for nerfs especially for something that's probably irrelevant to how they killed you? I personally never wanted the option to engineer guardian modules for PvP activity, this nerf has basically killed all other options & made the grind I've done a complete waste of time so a big thank you for that...
 
Well that is a waste of a day for me and my friend CMDR Pharmacist...

(...)

I try my hardest to set up my lifestyle to have as much free time as possible. I consider sitting around and doing nothing to be one of the best possible uses of our time. Yet somehow engineering always manages to make me feel like all that time spent was wasted. And in this case it truly was.
I spent a good part of the day half paying attention to re logging and half on Netflix so sorry if I am not making sense...

It's a shame, I had planned out an entire crazy power hungry build based around a G5 Guardian PP.

I got lucky. I actually have Monday off work and was going to spend the whole day making the SCB-madness Guardian-monstered build I'd already crafted on my phone.

For once Frontier actually managed to nerf something before I made it, not after.
 
I got lucky. I actually have Monday off work and was going to spend the whole day making the SCB-madness Guardian-monstered build I'd already crafted on my phone.

For once Frontier actually managed to nerf something before I made it, not after.

There's no point double banking anything larger than an fdl. In a wing fight or a duel the 2nd bank will always get railed. If your in something bigger than an fdl, then you should have time to power up your 2nd set of banks. There is no reason to nerf your entire ship with terrible heat efficiency because you want to save the 2 seconds to power a set of banks and the 20 second boot time. Overcharging the guardian powerplant to have even worse heat efficiency is not a balance issue at all. Let them all cook themselves and shave off shield boosters for heatsinks, what does it matter?
 
There's no point double banking anything larger than an fdl. In a wing fight or a duel the 2nd bank will always get railed. If your in something bigger than an fdl, then you should have time to power up your 2nd set of banks. There is no reason to nerf your entire ship with terrible heat efficiency because you want to save the 2 seconds to power a set of banks and the 20 second boot time. Overcharging the guardian powerplant to have even worse heat efficiency is not a balance issue at all. Let them all cook themselves and shave off shield boosters for heatsinks, what does it matter?

I'm making a very unusual and currently rather power-starved PvP ship, though ... ;) ... couldn't possibly say more at this time ... I'm still making the same ship, the monstered-guardian would just have given me more ... options ...
 
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I hope engineering on them becmes viable in the future, the weapons are good dont get me wrong but they dont compete with the dps on a realistic or applicable level when compared to g5 engineered weapons, not even close. That being said they are a noticable markup from the standard modules so if the engineering were to be added it would have to be balanced to provide no-overly powerful bonus' of to push them beyond the capabilities of the standard modules by too much, definatly they should be better in some ways, but backwards engineering alien tech would definatly come with difficullt to manage downsides, which the already have to some degree, being able to mitigate thier lacking areas somewhat would be good but to suffer a small penalty to the stat that is better, for instance the plasma charger mods could include, high capacity ((obviously thats not too out of balance, plus the shock cannon DESPARATLY needs this)), some form of damage increase similar to overcharged as it seems to lack a little, but that could come with an ammo penalty or increased charge time, and the high cap' could come with additional weight or thermal load from carrying extra ammo, the potential is definatly there and so is the need, at least in some cases. I dont think they should be better than the normal g5 modules but viable competitors would be nice, as it stands not being able to apply effects also puts you at a disadvantage when compared to equivilent g5 modules (again plasma charger im looking at you, not tlb, dispersal, thermal consuit, also the thermal on the gauss is very high with no visible buff other than a minor damage per shot buff). To round up i definatly think the new modules should get engineers in time but not be able to be upgraded to the point where it further hurts build diversity, though this being said i still think a few of the existing experimentals need a rework, though not many, mostly inertial impact being all but unusable because of the extra jitter, even halving it would be enough to make the effect a little more worth time, even if the preposterous 50% damage increase was dropped to 25 :)

I think I agree with most of that - engineering will probably develop in time for new technology. In the meantime, I'm content to be patient and make a guardian tech ship simply because I can.

More importantly, I'll do you trade. You give me some FA off tips and PvP practice piloting sessions, and I will teach you the wonders of punctuation and formatting.
 
Now on to the point, have you actually tried unlocking this module yourself? It's not exactly easier than going the engineers route, in fact the big grind is the 42 pattern epsilon obelisk data you need to unlock it. That because the module is supposed to be a reward for those who put the effort in doing it not an insta engineered module for the lazy.

You get the ram-tah mission and you end up getting more than 42 obelisk data and much more, while it gives you a purpose to complete the mission, the reward is that you collect enough mats to unlock some of the guardians tech. If you think this is bad then probably you don't really care about other than just insta-get stuff.

To be a reward it needs advantages or different options over current modules otherwise what's the point in going the extra mile?

No, to be a reward doesn't mean it has to be better. In my case, or many other, I don't really care that much about overcharging my current normal powerplant, but if doing some exploring on guardian sites gives me the chance to get a PP that will never be better than yours, what is the problem? do you think this is bad for the rest of the players?

If balance is a concern why not bump up the heat slightly to compensate but still allow it to be engineered? I mean a bump to something like 0.7 would give people plenty of options for engineering but make it not viable for people to overcharge the crap out of them.

It was never meant to be better than a human PP? why do you need a better one, don't you have already the best PP in the game? was not enough? is it bad that new content does not max out old content?

It's literally that simple to restore any balance, not swinging the nerf bat aimlessly.

It has not been nerfed, it never was. Keeps the same stats as originally planned, price was bugged (not OP), so I don't really see there was a nerf. Do you think having access to diff types of powerplants is a bad idea? even if not all of them are the best?

This kind of sums up what's going on here.

I get it, you're sad someone killed you in PvP.... but does that really warrant coming here crying for nerfs especially for something that's probably irrelevant to how they killed you? I personally never wanted the option to engineer guardian modules for PvP activity, this nerf has basically killed all other options & made the grind I've done a complete waste of time so a big thank you for that...

No one killed me in pvp, fortunately, so I'm not sad, but I'm tired of 'every new stuff has to make the pvp meta better or makes the stuff useless'. This is just a poor contraption that says how selfish the people claiming it is. The nerf hasn't killed any other option, there was never an option if you had maxed out your normal PP. The grind? don't make me laugh, you made it a grind trying to get 'the best pp in the game in the less hours' but happened it was not that good. There is no such grind unless you try to get it by just farming materials. To be honest, I think saying this is a new grind is just childish.

Move on, you don't need this pp, you have a better one, why are you so mad with this? and how can you even blame me for this? LOL

I'm sure if a new trader (yes, non combat ship) gets introduced, the pew-pew gang will still write rivers of 'this crap is useless' because the FDL/FDS/CORVETTE/THEMETAOFTHEYEAR is still better, add grind and 'why' everywhere as needed.
 
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Quick question to those who've been there, is the stuff you collect from the guardian ruins all materials?
Or is cargo space required?
 
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