I was talking Hull Tank, thats where you are concentrating on Hull, but you need a fast cycling shield.
Using the extreme time build - (not practical but demonstrates max raw HP of 2065) with a prismatic 6A Reinforced Hi Cap on a Federal Gunship which has a bad shield multiplier with all 4 utilities

as Heavy duty Super Capacitor, the time for recharge is 12 minutes.
The same build using Thermal Resist Thermo Block TR/TB 6A Prismatic and 4 off 0A shield boosters with BR/TB, TR/TB, KR/FB, and KR/FB recharges the Prismatic shield in 2m 25 seconds.
Using the Bi Weave this drops to 1m 25 seconds. Both builds maintains an average 55% of resistances across the board. You can drop one of those to add a PD etc.
This example is using the 4% drop from the others on Explosive to maintain a high enough resistance whilst keeping the recharge as low as possible, which is very, very slightly better than fast charge

. You could indeed drop the BR/TB for an extra few seconds, however I prefer a balanced resistance, and you did ask for a build. Please don't argue about
need. The usage I put it to needed it in the context of the ship/scenario - the above is an example and not my actual ship. Most people put on reinforced Hi Cap as its recommended lol, with no understanding on how that affects recharge/recovery.
This build is not optimal for ships which are shield tanks, but is an option for Hull tanks.
I will leave it to you to plug in the numbers.