Because all you need to get are 5-6 grade 5 mats and then use the broker to to break down two of each to get all the required mats. Then you upgrade from G1- good G5 in one sitting.
Also they are not wasted as they are needed for the next grade. Don't have grade one, can't get grade 2. Less waste then the current version as you can skip straight to G5 so if you do get a G3 and then get a G5 you have wasted that G3. Now they are mandatory, nothing is a waste, they are necessary.
Also with the materials limts you won't need to continously throw materials away like we have had to do.
In a sense you're right of course - but I'm investing these now in order to achieve the needed LevelUp. Which I don't need to do now.
So while they're not wasted and perform a function, I don't need their individual results. I have no use for a 60% complete solid G2 roll when seeking a 90%+ G5 roll.
In effect, all those Mats are now required to permit a single G5 roll, they've become a prerequisite. Like having to "Unlock the Engineer" all over again, but this time
for every single mod. Again and again.
And when I compare 12 x Engineer Mods (G1 to G4) needed to permit a G5 Mod vs. "no prerequisites after unlocking the Engineer", I'm seeing a
massive additional requirement.
Additionally, the Materials Traders might help that - BUT...
1 ? Trader for Elements
1 ? Trader for Materials
1 ? Trader for Data
All in different locations, spread all over the bubble? 6:1 initial Trade ratio?
That means the jump-a-thon for the Engineers will get the jump-a-thon for these Traders ending up on top. Further additional travel needed, similar to having to visit the old Engineer Cargo sellers.
Seriously, this isn't easier. It's far more work-intensive.
Add to that the unchanged methods of acquisition of all these things, the potential for becoming an insane grindfest is huge. That's all I'm saying.
But at least you get something... changed goalposts, allowing (from the sound of it) 10-15% better Stats at the end of the Grindfest compared to existing G5 mods.
PS.
I do hope there's plenty of Material Traders all over the place. And that maybe the 6:1 ratio can be adjusted in order to balance the whole thing. Then, it can indeed work just fine. Time will tell.