Engineering in Beyond - do I have this right?

Incorrect. During the livestream Sandro and Ed got screwed over by the RNG (oh the irony) and it took them five rolls to clear one grade, which they solved by magically giving themselves some more materials (it's alright for some).

I will take a look, but they took three rolls for one grade and two rolls for second one.

They didn't have to do anything btw, yes, they weren't maxing out G1, but G2 was already accessible.
 
Incorrect. During the livestream Sandro and Ed got screwed over by the RNG (oh the irony) and it took them five rolls to clear one grade, which they solved by magically giving themselves some more materials (it's alright for some).

I believe Sandro has stated previously that on average it will take 2.8 rolls to clear a grade. However, you'd better make sure you take extra, or be prepared to rage quit as your attempt to max out G5 DD gets stuck at G3 because you ran out of mechanical components with 1% progress left unfinished.

You weren't paying attention ;)

It took three rolls. Ed did two more unnecessarily. Sandro even pointed this out.

G2 unlocked after the third roll. It's apparent that you won't need to get 100% on each grade to progress to the next. You can keep increasing the grade if you choose not to move to the next (or can't). Although, for smoother game play, I personally think the grade should max on the roll that unlocks the next grade.
 
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You weren't paying attention ;)

It took three rolls. Ed did two more unnecessarily. Sandro even pointed this out.

G2 unlocked after the third roll. It's apparent that you won't need to get 100% on each grade to progress to the next.

This.

I guess we can write it down on 'seeing things at worst angle'.
 
You weren't paying attention ;)

It took three rolls. Ed did two more unnecessarily. Sandro even pointed this out.

G2 unlocked after the third roll. It's apparent that you won't need to get 100% on each grade to progress to the next. You can keep increasing the grade if you choose not to move to the next (or can't). Although, for smoother game play, I personally think the grade should max on the roll that unlocks the next grade.
Fair point, just rewatched myself. Guess we will have to see if it always unlocks at 3 regardless or if there's some hidden threshold.
 
This.

I guess we can write it down on 'seeing things at worst angle'.

It should be said that the lack of preparation in the stream did a fair amount of damage to how people perceived the changes.

This 5 roll mistake and the fact they thought it a good idea to have close to zero mats in storage dramatically exacerbated the impression the new process would be more of a grind. It could have been avoided.
 
Fair point, just rewatched myself. Guess we will have to see if it always unlocks at 3 regardless or if there's some hidden threshold.

What I'm hoping is that it unlocks at either 3 rolls (or 'x' per grade) or the module being maxed at the current grade. That would be sensible, but...:)
 
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Fair point, just rewatched myself. Guess we will have to see if it always unlocks at 3 regardless or if there's some hidden threshold.

I'm not convinced it will. I imagine there will be 4 or maybe 5 rolls (and maybe some 1 rolls). It depends how wide their Rng range is.

Hopefully not too wide.
 
Due to the material trader, lack of randomness and improved grades (so grade 4 is equal to current best/avg? G5) you only need to gather as many materials as you did before for the same approximate level of engineering.

Add in that everything is now worth pucking up (as tradeable and per item.limit rather than overall) and you will probably need to do less grinding for mats.
 
It should be said that the lack of preparation in the stream did a fair amount of damage to how people perceived the changes.

This 5 roll mistake and the fact they thought it a good idea to have close to zero mats in storage dramatically exacerbated the impression the new process would be more of a grind. It could have been avoided.

If people are so easily persuaded by musings of stream.... :)

It is this simplistic approach - I can't has G5 roll nau so it is bad, it is grind - which grinds me (pun intended). Not trying to see bigger picture, just 'me, me, me' attitude.

That's what I found so distasteful about Engineers in first place.
 
It is move - justified in my opinion - to make Engineers a progression.

People make 'end of the world' thing about it but frankly it will be actually much easier.

Because essentially it is very different ideology - either make it a once stop shop or make it progression. It can't imitate second, but be in reality first one.

So don't expect it to change.

I'm on the fence with this until I've given it a try...I don't grind for materials and tend to just engineer what I need with the materials I've naturally gathered through gameplay...it's very rare I specifically seek something out, so the materials trader seems a good idea for my kind of player.

On the one hand, I like the idea of progression. One stop shop means that a great deal of people will plump for the highest grade they can get...I got grade 4 FSD with naturally collected materials...good enough for me...why would I have ever bothered with grades 1-3?

From what I understand, the grade progression guarantees you a better upgrade than you had before (I believe a brilliant grade 2 rolls for example, can be better than a crappy grade 3 roll). So again, that seems like a good idea and makes sense for progression.

On the other, it does seems that the material grind will still be a bigger thing than it was for those that must have the grade 5 modules. I think this change is going to suit more casual players than the PvP crowd in particular.

Sitting on the fence for the moment.
 
Indeed. I see clearly that they are getting rid of a system that I don't like and replacing it with a better one.

What do you see?
I see a whole load of really good improvements (materials trader, increased storage, crafting at starports, etc) that are, for many players, largely nullified by one outstandingly stupid design decision. That's what really gets me - they are so close to something great, but then they go and ruin it.

For someone like me it's probably even. I like quite good rolls, but I only have a handful of god rolls. So time-wise it's probably going to be about the same. Plus I like spreadsheets, so I'll get myself organised and blast through the new system if I have to. And if you're really in the god-rolling business, the G1-5 takes far less time. But if you just turn up and throw a few rolls and take what you get, the grind is about to get a lot worse. All the other improvements are just mitigating the damage.
 
What I'm hoping is that it unlocks at either 3 rolls (or 'x' per grade) or the module being maxed at the current grade. That would be sensible, but...:)

It looks like they want to give you a choice either max out previous grade - for example you have no mats for G2, but you still have mats for G1 - while giving shortcut to next grade already.

And yes, we have to test in beta. Just keep open mind. I will try Engineers for first time during 3.0 beta. So I will say if I am wrong and I feel it is grindy - if it will turn out that way.
 
It looks like they want to give you a choice either max out previous grade - for example you have no mats for G2, but you still have mats for G1 - while giving shortcut to next grade already.

And yes, we have to test in beta. Just keep open mind.

Oh, for sure. I suspect this will cease to be a thing a few weeks into it once we're used to it.

I can see myself equipping one of my Pythons with a belly full of limpets and going on a massive mat gathering spree - just collecting anything and everything I can find, regardless of rarity (or not). I just wish they'd lose the need for wake scanning...that's the only bit I find arduous.
 
We're going to know for certain in just a few hours, and I'm sure that FDev is planning on tweaking the numbers based on feedback (else why beta). Just chill and either try it out (it's an open beta) or watch the forums if you're stuck at work.
 
Oh, for sure. I suspect this will cease to be a thing a few weeks into it once we're used to it.

I can see myself equipping one of my Pythons with a belly full of limpets and going on a massive mat gathering spree - just collecting anything and everything I can find, regardless of rarity (or not). I just wish they'd lose the need to wake scanning...that's the only bit I find arduous.

I think regarding mats and data it is rare opportunity to give feedback during beta about drop rates etc. As devs have more flexibility to mitigate this (trade, re-balancing, etc.).
 
It looks like they want to give you a choice either max out previous grade - for example you have no mats for G2, but you still have mats for G1 - while giving shortcut to next grade already.

And yes, we have to test in beta. Just keep open mind. I will try Engineers for first time during 3.0 beta. So I will say if I am wrong and I feel it is grindy - if it will turn out that way.
It will probably depend on your current approach to Engineers. From what we know, it seems that (roughly) time wise:

Old system (casual) < New system < Old system (god rolling)

So wherever you think you fit on my rather unscientific scale.
 
Oh, for sure. I suspect this will cease to be a thing a few weeks into it once we're used to it.

I can see myself equipping one of my Pythons with a belly full of limpets and going on a massive mat gathering spree - just collecting anything and everything I can find, regardless of rarity (or not). I just wish they'd lose the need for wake scanning...that's the only bit I find arduous.

I can recommend fitting a big ship with turrets, scbs and limpets and just flying slowly round a conflict zone.

I did that last night and am now bursting with grade 3-4 conductives composites alloys and capacitors ready for the mat trader.
 
That's only for going for G1 to G2 though? That's all we saw in the livestream iirc. It's likely to take more rolls going from G2 to G3, G3 to G4 and G4 to G5.

No, it is for all grades.

I will try to buff my Cobra with rails and lazors. I have certain ideas which I will test out.

Will be interesting.
 
I can recommend fitting a big ship with turrets, scbs and limpets and just flying slowly round a conflict zone.

I did that last night and am now bursting with grade 3-4 conductives composites alloys and capacitors ready for the mat trader.

Umm... they may have already taken the beta snapshot of the galaxy. Just be prepared for possible disappointment.
 
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