Engineering in Beyond - do I have this right?

Don't see that. I am already at G5 say + 1 roll is better than G4. New system I have to get to G5 first.
And it is actually rolls times more not rolls -1 because I need to make 1 roll at G5 under either system.

That is not necessarily so. For the longest time I had a G4 "god roll" on my FSD that was better than any G5 I could roll.
 
Can you explain this more?
Say I am at Gn for MC with Tod. I turn-up with MCs and need (a minimum) of 1 roll per MC for Gn. 3 materials per MC.
New system I have to go from G1 to Gn for all MC. So (rolls to Gn - 1) per MC extra. So 3 * (rolls to Gn - 1) extra materials per MC, assuming 3 mats per roll.
Lets hope as you speculate that we get the materials much, much more easily.

The short answer is that it depends on how you engineer. If you're happy with a good enough result after 1-3 rolls in under the current system then you'll need more mats under the new. See
https://forums.frontier.co.uk/showthread.php/401414-New-Engineering-system-a-factual-example

However, if you aimed for high level rolls you'll be much better off as they will come a lot faster and more predictably.
Mats gathering itself isn't changed, but the mats trader and being able to store almost anything you come across might make the difference, we'll see in beta.

What you're missing is that with the 2.4 system, any roll you do might set you back to square 1, so it could take you anywhere from 5 to 50 rolls to get to a buff you're happy with. With 3.0, you're only going to go forwards (the RNG is that you may go forwards a lot or a little) so you should get to where you want to be a lot faster. You also don't lose specials when you re-roll, so you can keep the special while you improve.
Keeping the special is a big thing, I like that
 
Okay.
*Assuming*
In the new system max grade 4 is >= current avg grade 5.
Trader is 6 up 3 down on all trades.
It is reliably 3 rolls per grade.

For max grade 4 you need 3 rolls at Grade4. So 3 G4 mats 3G3 mats 3G3 mats.

With material trader if you gather 2 G5 2G4 2G3 you can trade down for all these mats with change.

Giving you the equivalent of a decent (or best) G5 in the current system.

The same mats in the current system will get you 2 rolls at G5 which should hopefully give you 1 decent roll (but couls give you 2 rubbish rolls or 2 great rolls).

Factor in that when getting the G5 mats yoy would no doubt find other mats which before were pointless but can now be used or traded and the effort should come out about the same if not easier.

A good example for me is recently i did g5 heavy duty hull. It took hours of hgss hoping to find some core dynamic compoaites thanks to rng. However i did find loads of high density composites and propriety compositrs which jn the new system i couls just trade up the excess for G5 CDC

Yes i am making some assumptions but its based on what i've seen in live stream and recent experince gathering mats.

Agree that it is more materials (a lot more), but if the mats are much, much, much easier to acquire then it may not be as time consuming as it appears.
Question is why not latch the grades. Why slow progress down. It is not a particularly fun part of the game after the first several times.
I am just curious about the 'real' motivation behind this decision.
 
I also like that idea and maybe it does put the emphasis on the modules. You might have one ace FSD you swap over every time you change ship? Covered by the C&P system (hot/wanted modules), I like that because I used to like - before they got minds of their own - tinkering with cars, and it really does mimic 'customising' with a chrome exhaust pipe etc. of which you can probably only afford to buy, one.

Exactly. I have my demigod A4 thrusters that I use on every one of my ships, if it was a real thing I'd have worn out the mounting screws by now.
 
Exactly. I have my demigod A4 thrusters that I use on every one of my ships, if it was a real thing I'd have worn out the mounting screws by now.

I'll be doing that I think! As it already stands my mining ship is stored in an extraction system along with every piece of equipment it will ever need to survey sites and to mine, as a package (Fighters are stored at a military base etc.) I was actually a little bit meh (don't care either way) about the engineering changes a minute ago .. now I'm really looking forward to it! lol o7
 

verminstar

Banned
Different perspective here...I actually like the changes and Im one of those stubborn types who have ignored engineers since forever. And yes, I have watched the stream and read up about the proposed changes...I have yet to see anything there that I absolutely do not like, and believe me, I searched long and hard to find something I didnt like.

I dont think the more hardcore pvp players will be overjoyed with this...not that I really care just musing on who these changes actually appeal to. Players like me who just wanna chill out and play with spaceships...the future is now an engineered future. If they were to remain unchanged, they would have remained ignored...doesnt really get much more complicated than that ^
 
The short answer is that it depends on how you engineer. If you're happy with a good enough result after 1-3 rolls in under the current system then you'll need more mats under the new. See
https://forums.frontier.co.uk/showthread.php/401414-New-Engineering-system-a-factual-example

However, if you aimed for high level rolls you'll be much better off as they will come a lot faster and more predictably.
Mats gathering itself isn't changed, but the mats trader and being able to store almost anything you come across might make the difference, we'll see in beta.


Keeping the special is a big thing, I like that

Yes - a point I made about the average user being worse off. Not the god-rollers.

That is not necessarily so. For the longest time I had a G4 "god roll" on my FSD that was better than any G5 I could roll.

But you still need to get to G4 first. Lets call it Gn.
 
So, first off apologies if this has been asked/answered elsewhere.

I've watched the stream on Engineering. I've watched bits of it twice. And I'm still a bit confused because certain questions didn't seem to be clearly answered. So...

Is it going to be the case that each new (un-engineered) module will have to start at grade 1, despite having formally gone all the way up to grade 5? Taking Felicity as the prime example, if I go to her currently with a new ship then I can just roll a few Grade 5's without having to start at Grade 1 each time. Is this no longer the case in Beyond?

Granted I need to play with this to see just how bad (or not) it is, but my initial impression is dear Gods what were you thinking?!

I've got this wrong, right?

How many rolls would you do for a G5?

Get 5-6 sets of G5 materials trade 2 of them down at the brokers and you should be able to go from G1- good G5 in one sitting. It isn't that much different then what we already have except we may stay at an engineers for 3 minutes instead of 1 minute.
 
All activities start to grind after you do it on regular basis.

Don't rush engineer your whole fleet? I think this moves focus on single ship at the time which is how absolute majority of players play this game.

I only ever upgrade one ship at a time. And boy some the collection activities are dull and boring (75% of them are fine though, and i like srv driving a lot, that helps)

If going from G1 to G5 increase collection time, it will make upgrading less fun. Though (shock and horror) maybe FD could :

1) find something a bit better than scanning wakes for wake data or make wake scanning something that is required in mission and regular activities (revolutionary)
2) lessen the reliance on SS spawns for material collection by adding an other activity providing any given material.

Little aside : why not have scanning stellar bodies give data ? Like unexpected emissions from a carbon star or wake data from a BH frame dragging?
 
If people are so easily persuaded by musings of stream.... :)

It is this simplistic approach - I can't has G5 roll nau so it is bad, it is grind - which grinds me (pun intended). Not trying to see bigger picture, just 'me, me, me' attitude.

That's what I found so distasteful about Engineers in first place.

The bigger picture would be to see how this affects people flying more than one ship on a regular basis.
The old system had you buy a ship, roll the grades on every module you want to mod and be done with it.
With the changes you have to deal with the material broker, upgrade every single module from 1 to the rank you want, for every ship you want to engineer.

Not that big of a problem for people who enjoy their cobra/conda/cutter, more of a problem for people who enjoy having various ships for various roles.
I got a multi purpose T-10, mission running python, exploraconda, trade/passenger cutter, bubbletaxi aspX and an iCourier for canyon runs.
Even with the current system the only ships that are partially engineered are the cutter, conda and iCourier, every other ship only got 2-3 g5 FSD rolls and that took me the better part of a year (since may 2017) of casually logging in 1-2 times a week, gathering materials.
With the new system I'll probably keep the grandfathered stuff and be done with it, gonna see how that goes with the material broker in the oncoming beta.
 
Different perspective here...I actually like the changes and Im one of those stubborn types who have ignored engineers since forever. And yes, I have watched the stream and read up about the proposed changes...I have yet to see anything there that I absolutely do not like, and believe me, I searched long and hard to find something I didnt like.

I dont think the more hardcore pvp players will be overjoyed with this...not that I really care just musing on who these changes actually appeal to. Players like me who just wanna chill out and play with spaceships...the future is now an engineered future. If they were to remain unchanged, they would have remained ignored...doesnt really get much more complicated than that ^

I agree with you. I will probably engage with the engineers far more than what I currently do, and that is every now and again. So for me it's a much better system. It doesn't bother me in the slightest that it may take me longer to get a G5 roll, as long as I am having fun in the process.

Planet prospecting is going to much better with the updated look of the planets and with the materials broker I can get some of the hard to get materials a bit more easily.
 
I see a whole load of really good improvements (materials trader, increased storage, crafting at starports, etc) that are, for many players, largely nullified by one outstandingly stupid design decision. That's what really gets me - they are so close to something great, but then they go and ruin it.

For someone like me it's probably even. I like quite good rolls, but I only have a handful of god rolls. So time-wise it's probably going to be about the same. Plus I like spreadsheets, so I'll get myself organised and blast through the new system if I have to. And if you're really in the god-rolling business, the G1-5 takes far less time. But if you just turn up and throw a few rolls and take what you get, the grind is about to get a lot worse. All the other improvements are just mitigating the damage.

/\ This.
 
Yes - a point I made about the average user being worse off. Not the god-rollers.



But you still need to get to G4 first. Lets call it Gn.

It's entirely dependent on how much easier the changes make it. Ignoring the g1 to G5 requirement, engineering will be a lot less hassle, mats will be easier to store (we can happily store every mat in the database), we can literally get some mats without going to find them, no more wasted mats on bad rolls, no more destroying mats, no more favours system, pick your experimental effect at any point, predictable improvement (always better) and better end results.

Given all of that, were it still possible to pump out g5 blueprints without needing to do anything else, it'd be pretty trivial. There would be very little use for the low grade stuff we'll now have an abundance of and the trader becomes a niche benefit.
 
I think it is quite easy to digest - if you are used to go to Engineers once when you need, yes, it will be worse.

If you are used to pop up at Engineers now and then, it will be easier for you.
 

verminstar

Banned
I agree with you. I will probably engage with the engineers far more than what I currently do, and that is every now and again. So for me it's a much better system. It doesn't bother me in the slightest that it may take me longer to get a G5 roll, as long as I am having fun in the process.

Planet prospecting is going to much better with the updated look of the planets and with the materials broker I can get some of the hard to get materials a bit more easily.

Im using engineers now before they change...they still as hateful as ever but I got tons of materials I didnt realize I had and Im on my limit...again so need to use them instead of dumping them.

I only have about 4 ships in total and use a DBE almost all the time, so it suits me to work on only one ship at a time as opposed to several. So the changes suit me perfectly.

On another note, Im dumping mats others complain regularly about not being able to find...I have more CIF than sulphur atm and dont use them at all fer what I do...roll on the material broker so I can finally get chemical manipulators which I cant find anywhere ^
 
1) find something a bit better than scanning wakes for wake data or make wake scanning something that is required in mission and regular activities (revolutionary)
We could do with some missions that require that, but there are things where you can use it. I like to have a wake scanner on my ships so that when an NPC pirate interdicts me I can follow him after he jumps away, but that is only once in a while. Or scan a few on the way out of a station, scan a few on the way into a station etc. Obviously these are just suggestions which you can take or leave, I am not trying to tell how to play the game, like some have accused me of in the past (not you). But yeah, more reason to use a wake scanner would be good.

2) lessen the reliance on USS spawns for material collection by adding an other activity providing any given material.
Yep, agreed. I think more places to get certain materials would make it more fun instead of doing one thing only.

Little aside : why not have scanning stellar bodies give data ? Like unexpected emissions from a carbon star or wake data from a BH frame dragging?
Good ideas. More choice is better in my view. This was an issue in the old system too where you could only get certain stuff from one type of USS which is and still will be frustrating.
 
Unfortunately not, I eventually got it to G5. It was a combination of a max roll plus a really good range secondary (ie a god roll) on my G4 and about 20 consecutive mediocre G5 rolls.

Ok, so "could get" was referring to the lack of materials, not the actual %?
If so that seems plausible.
I keep hearing about these extraordinary grade skipping/nullifying rolls but have yet to encounter evidence of one.
 
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